electric-charge vs Controlled Gaming (2721 views)
SkyLine
Faks
rEINA
Faks
rEINA
ipod
dTEC7
Mccloud
dTEC7
Mccloud
07.07.13 17:45 CEST
Awards | awarded to | for |
Lady Macbeth | #CTRL.d ipod | 48 kills |
Killing Spree | echarGe SkyLine | 4 frags without being killed |
Accountant | echarGe SkyLine | 90% kills/killed ratio |
He's dead, Jim! | #^PCTRL.^Pd ^WEquanimity | 12 gibs |
...and stay dead! | #^PCTRL.^Pd ^WEquanimity | 48% gibs/kill |
Lead Poisoning | echarGe SkyLine | 31 SMG kills |
Spammity spam spam! | #^PCTRL.^Pd ^WEquanimity | 4 SPAM kills |
Fragstealer | echarGe FAKSZH | 98 damage per frag |
Die! Damn you, Die! | #CTRL.d Deer Hunter | 269 damage per frag |
What objective? | rflX rEINA | 191 XP |
Red Shirt | #CTRL.d ipod | 63 deaths |
Are these pliers sharp? | #CTRL.d Deer Hunter | 8 deaths without fragging |
Med Pack Whore | rflX rEINA | 180 damage per death |
Eyes Wide Shut | #CTRL.d ipod | 1 team kills |
Gingerbread man | #CTRL.d Deer Hunter | 14 /kills |
» View plaintext endround stats
#^PCTRL.^Pd ^WEquanimity [Warmup]: | try playing with 148 ping and talk about people being unhit |
echarGe SkyLine [Countdown]: | fun |
[Countdown]: | Vote FAILED! (Start Match ) |
[9:35]: | The Allies have captured the forward bunker! |
[9:07]: | Axis Command Post constructed. Charge speed increased! |
[8:38]: | The Allies have opened up the Forward spawn rear exit! |
[8:37]: | The Axis have captured the forward bunker! |
[7:32]: | The Allies have captured the forward bunker! |
[7:02]: | The Axis have captured the forward bunker! |
[4:55]: | The Allies have captured the forward bunker! |
[4:54]: | The Axis have captured the forward bunker! |
[4:31]: | Match is PAUSED! (Axis) |
[4:31]: | Match resuming in 225 seconds! |
[4:31]: | Match resuming in 210 seconds! |
[4:31]: | Match resuming in 195 seconds! |
[4:31]: | Match resuming in 180 seconds! |
[4:31]: | Match resuming in 165 seconds! |
#CTRL.d ipod [4:31]: | Sup? |
[4:31]: | Match resuming in 10 seconds! |
[4:31]: | Match resuming in 9 seconds! |
[4:31]: | Match resuming in 8 seconds! |
[4:31]: | Match resuming in 7 seconds! |
[4:31]: | Match resuming in 6 seconds! |
[4:31]: | Match resuming in 5 seconds! |
[4:31]: | Match resuming in 4 seconds! |
[4:31]: | Match resuming in 3 seconds! |
[4:31]: | Match resuming in 2 seconds! |
[4:31]: | Match resuming in 1 seconds! |
[4:31]: | FIGHT! |
[3:13]: | The Allies have captured the forward bunker! |
[2:47]: | The Depot Fence has been constructed. |
[2:34]: | The Axis have captured the forward bunker! |
echarGe SkyLine [2:22]: | XD |
echarGe SkyLine [2:21]: | XD |
echarGe SkyLine [2:21]: | XD |
[2:17]: | The Allies have captured the forward bunker! |
[1:38]: | The Allies have breached the Forward Bunker Gate! |
[1:28]: | The Allies have breached the Depot Gate! |
#^PCTRL.^Pd ^WEquanimity [0:42]: | lol |
[Intermission]: | >>> Objective NOT reached in time (11:22) |
#CTRL.d ipod [Intermission]: | that was embarassing |
#CTRL.d ipod [Intermission]: | fucking dtect |
#^PCTRL.^Pd ^WEquanimity [Intermission]: | just weird |
echarGe SkyLine [Warmup]: | cb rules is , your map our side |
#CTRL.d ipod [Warmup]: | but cant have same side on 2 maps |
#CTRL.d Deer Hunter [Warmup]: | cb rules is check again |
echarGe SkyLine [Warmup]: | XD |
echarGe SkyLine [Warmup]: | XD |
echarGe SkyLine [Warmup]: | XD |
#CTRL.d ipod [Countdown]: | check under 5.2 |
#CTRL.d Deer Hunter [8:22]: | XD |
#CTRL.d Deer Hunter [8:20]: | WHAT EVEN |
[6:46]: | The Doors are opening!! |
[6:32]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 3:27 |
echarGe FAKSZH [Intermission]: | 0-4 ok |
echarGe SkyLine [Intermission]: | try to hit canadia |
#CTRL.d Deer Hunter [Intermission]: | .PL |
echarGe SkyLine [Warmup]: | pl is better 50 ping |
echarGe SkyLine [Warmup]: | canadia 180 |
echarGe SkyLine [Warmup]: | easy |
#CTRL.d Deer Hunter [Countdown]: | ping |
#CTRL.d ipod [Countdown]: | FUCK U AND UR ENGIS |
#CTRL.d Deer Hunter [Countdown]: | .pl logic |
#^PCTRL.^Pd ^WEquanimity [0:56]: | k |
[0:46]: | Main blast door opening! |
#^PCTRL.^Pd ^WEquanimity [0:34]: | gg |
[0:27]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Objective reached at 2:59 (original: 3:27) |
#CTRL.d Deer Hunter [Intermission]: | gg |
echarGe SkyLine [Intermission]: | easy for reina |
[Intermission]: | #CTRL.d Equanimity disconnected |
[Intermission]: | #CTRL.d Deer Hunter disconnected |
[Intermission]: | echarGe SkyLine disconnected |
[Intermission]: | rflX rEINA disconnected |
[Intermission]: | echarGe FAKSZH disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.