Axis Command Post constructed. Charge speed increased!
[7:31]:
The Allies have breached the Forward Bunker Gate!
[7:26]:
The Allies have opened up the Forward spawn rear exit!
[6:39]:
Allied team has destroyed the Axis Command Post!
[6:19]:
Allied Command Post constructed. Charge speed increased!
digit ry<3^WM [6:10]:
wat
[5:22]:
The Allies have breached the Depot's east wall!
[3:51]:
The Depot Fence has been constructed.
[3:49]:
The Allies have breached the Depot Gate!
Ri azpiliqueta [3:20]:
gg
[3:12]:
The Crane Controls have been constructed.
[3:10]:
The Allied Truck is in position!
Ri azpiliqueta [2:31]:
xd
[2:22]:
The Crane Controls have been destroyed.
mutaros sTKz [2:15]:
...
digit Prod [1:12]:
:D
digit Prod [1:12]:
:DDDDDDDDD
digit Prod [1:12]:
:D
digit ry<3^WM [0:36]:
I see you like to gib
[Intermission]:
>>> Objective NOT reached in time (12:00)
Ri azpiliqueta [Warmup]:
xddd
[8:25]:
The Doors are opening!!
digit ry<3^WM [5:32]:
LOL
digit ry<3^WM [5:31]:
nerd
[5:17]:
Allied Command Post spawn active!
[5:17]:
Allied Command Post constructed. Charge speed increased!
digit Prod [2:06]:
:D
Ri azpiliqueta [2:04]:
XD
[1:28]:
Axis have returned the objective!
[Intermission]:
>>> Clock set to: 10:00
[9:11]:
The Doors are opening!!
[9:02]:
Main blast door opening!
[8:50]:
Allied Command Post spawn active!
[8:50]:
Allied Command Post constructed. Charge speed increased!
[7:53]:
Axis have returned the objective!
[7:07]:
Axis have returned the objective!
[6:46]:
Main blast door closing!
digit ry<3^WM [6:10]:
gg
[6:02]:
Allied team has transmitted the documents!
[Intermission]:
>>> Objective reached at 3:57 (original: 10:00)
[Intermission]:
mutaros Mexor disconnected
[Intermission]:
digit Prod disconnected
[Intermission]:
mutaros sTKz disconnected
[Intermission]:
Ri azpiliqueta disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.