electric-charge vs SSTAT (2578 views)
11.07.13 22:45 CEST
Awards | awarded to | for |
Lady Macbeth | SSTAT simba | 47 kills |
Killing Spree | SSTAT late | 5 frags without being killed |
Accountant | SSTAT simba | 90% kills/killed ratio |
He's dead, Jim! | SSTAT simba | 10 gibs |
...and stay dead! | ^SSSTAT WARRIOR | 32% gibs/kill |
Lead Poisoning | SSTAT simba | 40 SMG kills |
Spammity spam spam! | SSTAT late | 6 SPAM kills |
Fragstealer | KUNA<3MY FCK NET | 202 damage per frag |
Die! Damn you, Die! | echarGe Rifleman | 275 damage per frag |
What objective? | echarGe SkyLine | 276 XP |
Red Shirt | ^SSSTAT WARRIOR | 64 deaths |
Are these pliers sharp? | KUNA<3MY FCK NET | 11 deaths without fragging |
Med Pack Whore | echarGe SkyLine | 170 damage per death |
Eyes Wide Shut | SSTAT late | 2 team kills |
Gingerbread man | SSTAT simba | 21 /kills |
» View plaintext endround stats
echarGe SkyLine [Countdown]: | fun |
[Countdown]: | Axis team locked from spectators by echarGe SkyLine |
^SSSTAT WARRIOR [Countdown]: | hf gl |
[7:55]: | The Doors are opening!! |
^SSSTAT WARRIOR [7:02]: | fock it |
echarGe SkyLine [6:14]: | gg |
[6:08]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 3:51 |
[3:26]: | Match is PAUSED! (Axis) |
[3:25]: | Match resuming in 225 seconds! |
[3:25]: | Match resuming in 210 seconds! |
[3:25]: | Match resuming in 195 seconds! |
[3:25]: | Match resuming in 180 seconds! |
[3:25]: | Match resuming in 165 seconds! |
[3:25]: | Match resuming in 10 seconds! |
[3:25]: | Match resuming in 9 seconds! |
[3:25]: | Match resuming in 8 seconds! |
[3:25]: | Match resuming in 7 seconds! |
[3:25]: | Match resuming in 6 seconds! |
[3:25]: | Match resuming in 5 seconds! |
[3:25]: | Match resuming in 4 seconds! |
[3:25]: | Match resuming in 3 seconds! |
[3:25]: | Match resuming in 2 seconds! |
[3:25]: | Match resuming in 1 seconds! |
[3:25]: | FIGHT! |
KUNA<3MY FCK NET [2:40]: | :D |
[2:06]: | Match is PAUSED! (Allies) |
[2:06]: | Match resuming in 225 seconds! |
[2:06]: | Match resuming in 10 seconds! |
[2:06]: | Match resuming in 9 seconds! |
[2:06]: | Match resuming in 8 seconds! |
[2:06]: | Match resuming in 7 seconds! |
[2:06]: | Match resuming in 6 seconds! |
[2:06]: | Match resuming in 5 seconds! |
[2:06]: | Match resuming in 4 seconds! |
[2:06]: | Match resuming in 3 seconds! |
[2:06]: | Match resuming in 2 seconds! |
[2:06]: | Match resuming in 1 seconds! |
[2:06]: | FIGHT! |
[1:28]: | The Doors are opening!! |
echarGe SkyLine [0:29]: | gg |
[Intermission]: | >>> Objective NOT reached in time (3:51) |
echarGe SkyLine [10:27]: | xD |
echarGe SkyLine [10:26]: | XD |
echarGe SkyLine [10:26]: | XD |
[10:16]: | The Allies have captured the forward bunker! |
[9:47]: | Axis Command Post constructed. Charge speed increased! |
[9:36]: | The Allies have opened up the Forward spawn rear exit! |
[9:34]: | The Allies have breached the Forward Bunker Gate! |
[7:57]: | Allied team has destroyed the Axis Command Post! |
[7:54]: | Allied Command Post constructed. Charge speed increased! |
[6:49]: | The Allies have breached the Depot's east wall! |
[5:32]: | The Allies have breached the Depot Gate! |
[5:28]: | The Depot Fence has been constructed. |
[5:00]: | The Crane Controls have been constructed. |
[4:44]: | The Allied Truck is in position! |
[4:30]: | The Allies have activated the crane! |
[4:17]: | The Allies have loaded the Gold Crate onto the Truck! |
[2:11]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 9:48 |
KUNA<3MY FCK NET [8:15]: | WYPIERDALAJ CROD KURWO |
echarGe SkyLine [8:03]: | xD |
echarGe SkyLine [8:01]: | fucking crod |
^SSSTAT WARRIOR [7:49]: | COME AT ME BRO :D! |
[6:05]: | The Allies have captured the forward bunker! |
[5:35]: | Axis Command Post constructed. Charge speed increased! |
[5:29]: | The Allies have breached the Forward Bunker Gate! |
^SSSTAT WARRIOR [5:17]: | this ping |
[5:17]: | The Allies have opened up the Forward spawn rear exit! |
^SSSTAT WARRIOR [5:16]: | .. |
[4:40]: | Allied team has destroyed the Axis Command Post! |
[4:18]: | Allied Command Post constructed. Charge speed increased! |
^SSSTAT WARRIOR [4:02]: | cant hit shit |
[2:47]: | The Allies have breached the Depot Gate! |
[2:42]: | The Depot Fence has been constructed. |
[2:32]: | The Allies have breached the Depot's east wall! |
[1:58]: | The Allied Truck is in position! |
KUNA<3MY FCK NET [0:22]: | :{D |
^SSSTAT WARRIOR [0:12]: | cant hit |
^SSSTAT WARRIOR [0:11]: | rly |
[Intermission]: | >>> Objective NOT reached in time (9:48) |
SSTAT late [Intermission]: | gg |
[Intermission]: | SSTAT simba disconnected |
echarGe SkyLine [Intermission]: | i dont accept match |
echarGe SkyLine [Intermission]: | cya |
[Intermission]: | echarGe SkyLine disconnected |
[Intermission]: | SSTAT late disconnected |
[Intermission]: | KUNA<3MY FCK NET disconnected |
[Intermission]: | SSTAT WARRIOR disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.