amped vs digit gaming (3225 views)

be r4pz
be SupNa
tr rEINA
us ipod
us Equanimity
fi dTEC7


CB ET 3on3 Ladder
#clanbase.et
12.07.13 15:30 CEST
Awards awarded to for
Lady Macbeth rflX rEINA 82 kills
Killing Spree x.O r4pZ 7 frags without being killed
Accountant rflX rEINA 101% kills/killed ratio
He's dead, Jim! digit.ipod 17 gibs
...and stay dead! ^Pdigit.^WEquanimity 25% gibs/kill
Lead Poisoning rflX rEINA 75 SMG kills
Spammity spam spam! ^Pdigit.^WEquanimity 16 SPAM kills
Fragstealer rflX rEINA 163 damage per frag
Die! Damn you, Die! digit.Deer Hunter 266 damage per frag
What objective? digit.Deer Hunter 465 XP
Red Shirt ^Pdigit.^WEquanimity 102 deaths
Are these pliers sharp? x.O r4pZ 12 deaths without fragging
Med Pack Whore x.O r4pZ 166 damage per death
Eyes Wide Shut digit.ipod 2 team kills
Gingerbread man x.O SupNa 31 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
x.O r4pZ853987284910151272313029901/02/269/570/11177153712
rflX rEINA100420828116121512986118302750/03/275/596/515814475
x.O SupNa764316483811311283610540850/03/154/444/720112566
Na87124921824833336138545353994501/08/1198/4410/717914178
digit.Deer Hunter80465668312011613296121304920/13/260/604/4201146510
digit.ipod70384689717022012749133822440/01/566/673/418713837
^Pdigit.^WEquanimity49296511021321269354130331860/02/234/7116/218312528
digit.65114518528242246235399385459220/06/2160/7123/219013638
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
x.O r4pZ1941713518210749323751540/02/133/110/0/DDKKKKDDX/KDKKKKKKKD/K/K/KSKD/KDKKKKD/KKKDKKKKKKDKKKKK
rflX rEINA961212425501937322687190/02/021/132/3KK/KK/KKDK/KKDTKDDDD/KKDDDKKD/DDKKDK/KKK/K//KKDDKD
x.O SupNa11611821183001236382423360/01/018/52/1/KDKK/KKKKKKD/K///KK/KK/K/K/DDKKDKD/KK/
Na13541080611011281230288611090/05/172/294/4
digit.Deer Hunter20112629000329173904360/00/26/230/2/DKDDDDDDDDKDDDDDDD/XDDKD/DKDDKDDKDD
digit.ipod501051632601338394377560/01/315/241/2DKDKDKDDKDKDKDKDDKK//KDDDDKDKTDKDDKDDDDK/DDDDDDKD
^Pdigit.^WEquanimity36651130200521054021180/01/17/243/0/DDDD/KDKDKDKDDDD//KDDKDDK/KDKDDDDKDDDKDD
digit.352823391801118861123021100/02/628/714/4

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
x.O r4pZ461051328300532703834361/00/112/180/4DKDDDDKDDDKD/DK//DKDKDD/DKDDKKKDDKKK/DDDD
rflX rEINA104118232240023478358600/00/122/191/0/DDDKDKDDKDDKKKDDKKKDDDKDKKKKKKDKKDKDDKDDKKK/
x.O SupNa53105142610053034317300/00/113/171/3DKDD/DDDKDD//KDKD/KDD/DKKKDKDDDDKKDKDKDK
Na68328507680012978210593361/00/347/542/7
digit.Deer Hunter18817132173018485427421990/13/028/82/0/KKKKK/KK/K/K/K/KDKKKKDK/KKKKKKDDDKTKDKDKKD/KKKKKD
digit.ipod759121284016332637581160/00/021/201/2/KD/KK/KDK/KDK/KKKKDDKDDKDDK/DDKKDKKDDDDKDDDKDTDKD
^Pdigit.^WEquanimity40931127400824133282180/00/07/214/0K/D/D/K/KDDD/DDDK/DK/DKDDDXKKDKDDDKDKXD/
digit.10135564721102221059397823330/13/056/497/2
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
x.O r4pZ224462700012072321300/00/06/190/7D/DDDDDDDDDDKDDDDDDKDDKDDDDKDKDKD
rflX rEINA669514212113291231411340/00/114/151/2KKDDDKDKXDDTDDKDSD/KKDKKDK/KDDDKKD/DK
x.O SupNa6611818273011140903022310/01/014/150/2K/DK/DKK/DDTDK//KXKDDKK/DKDDDDK/K/KDKDK/D//KKDK
Na51257387551215907493761650/01/134/491/11
digit.Deer Hunter12512520166003353131491850/00/019/111/0DKKKKDKDK/KKKKDKK/KKK/KDDKDKDKDDDKDD
digit.ipod1001032121400831533089360/00/120/111/0DKKDK/K/K/DK/DDKDK//KDDDKK/KKDKKKK/KKDKKDD
^Pdigit.^WEquanimity757518245201026922836940/01/08/109/1KDKDKD/KK/KK/D/KDKDKSKK/K/KDDDKKK/D/D/DK/S
digit.1003035961152021937690743150/01/147/3211/1

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
x.O r4pZ16378181140022449223100/00/018/90/0KDKKKKKDKDKK/KKDKKDKDKKDKDK/D
rflX rEINA1618621135001286424161220/01/018/122/0DKKDDKKKK/KDKDKDKKDKKKDKKDKKDKKDKD
x.O SupNa91901112110320741922180/01/09/71/1KK/DSK//KKKDKDDKKDKDKDD
Na138254503610106738765691400/02/045/283/1
digit.Deer Hunter3857821300219942335720/00/07/181/2D/KDDD/DDDKDDDKDDDKDXDKDDKKDDK
digit.ipod62851016300324312158360/00/110/120/0KDDK/DDDK/KDDDDKK/DDKDKDKK
^Pdigit.^WEquanimity52631121201321442894560/00/112/160/1/DKDK/DDDKDDK/DKDDDKKDKTDKDKDDDKD
digit.5120529588018656973871640/00/229/461/3

» View plaintext endround stats
Player Chats
digit.ipod [Warmup]: r up
digit.Deer Hunter [Countdown]: hf
x.O r4pZ [Countdown]: hf
digit.ipod [Countdown]: gl
^Pdigit.^WEquanimity [11:22]: lol
[10:57]: Match is PAUSED! (Allies)
[10:57]: Match resuming in 225 seconds!
[10:57]: Match resuming in 210 seconds!
[10:57]: Match resuming in 10 seconds!
[10:57]: Match resuming in 9 seconds!
[10:57]: Match resuming in 8 seconds!
[10:57]: Match resuming in 7 seconds!
[10:57]: Match resuming in 6 seconds!
[10:57]: Match resuming in 5 seconds!
[10:57]: Match resuming in 4 seconds!
[10:57]: Match resuming in 3 seconds!
[10:57]: Match resuming in 2 seconds!
[10:57]: Match resuming in 1 seconds!
[10:57]: FIGHT!
[9:13]: The Allies have captured the forward bunker!
[9:08]: The Axis have captured the forward bunker!
[8:47]: The Allies have captured the forward bunker!
[8:03]: The Allies have breached the Forward Bunker Gate!
[8:02]: Axis Command Post constructed. Charge speed increased!
[7:30]: The Allies have opened up the Forward spawn rear exit!
[7:22]: The Depot Fence has been constructed.
[6:54]: Allied team has destroyed the Axis Command Post!
[6:51]: Allied Command Post constructed. Charge speed increased!
[6:01]: The Allies have breached the Depot Gate!
[5:12]: The Allied Truck is in position!
[4:20]: The Allies have breached the Depot's east wall!
[2:10]: The Crane Controls have been constructed.
[2:09]: The Allies have activated the crane!
[1:56]: The Allies have loaded the Gold Crate onto the Truck!
rflX rEINA [1:44]: pause
[1:44]: Match is PAUSED! (Axis)
[1:43]: Match resuming in 225 seconds!
[1:43]: Match resuming in 10 seconds!
rflX rEINA [1:43]: play
[1:43]: Match resuming in 9 seconds!
[1:43]: Match resuming in 8 seconds!
[1:43]: Match resuming in 7 seconds!
[1:43]: Match resuming in 6 seconds!
[1:43]: Match resuming in 5 seconds!
[1:43]: Match resuming in 4 seconds!
[1:43]: Match resuming in 3 seconds!
[1:43]: Match resuming in 2 seconds!
[1:43]: Match resuming in 1 seconds!
[1:43]: FIGHT!
x.O r4pZ [0:23]: gg
x.O SupNa [0:20]: gg
[Intermission]: >>> Clock set to: 12:00
[8:24]: The Allies have captured the forward bunker!
[7:58]: Axis Command Post constructed. Charge speed increased!
[7:42]: The Allies have breached the Forward Bunker Gate!
[7:29]: The Allies have opened up the Forward spawn rear exit!
^Pdigit.^WEquanimity [7:06]: fo
[6:30]: Allied team has destroyed the Axis Command Post!
[6:09]: Allied Command Post constructed. Charge speed increased!
[6:03]: The Depot Fence has been constructed.
rflX rEINA [5:54]: fuck my lag
rflX rEINA [5:53]: fuck my lag
x.O r4pZ [5:23]: i'm fucking warping
[3:53]: The Allies have breached the Depot Gate!
[3:38]: The Allies have breached the Depot's east wall!
[3:24]: The Allied Truck is in position!
[2:36]: The Crane Controls have been constructed.
[2:34]: The Allies have activated the crane!
[2:20]: The Allies have loaded the Gold Crate onto the Truck!
x.O r4pZ [0:31]: gg
[Intermission]: >>> Objective NOT reached in time (12:00)
digit.ipod [Intermission]: i love my red shirt
[11:27]: Allies capture the Forward Bunker!
[11:03]: Axis reclaim the Forward Bunker!
[9:31]: Allies capture the Forward Bunker!
[7:43]: Axis reclaim the Forward Bunker!
[6:50]: Allies have damaged the West Wall
[6:39]: Allies capture the Forward Bunker!
^Pdigit.^WEquanimity [4:10]: hittable
rflX rEINA [4:03]: u unhitabble
rflX rEINA [4:02]: u are
[3:11]: Match is PAUSED! (Axis)
digit.Deer Hunter [3:10]: ipod nigger
[3:11]: Match resuming in 225 seconds!
[3:11]: Match resuming in 210 seconds!
[3:11]: Match resuming in 195 seconds!
x.O r4pZ [3:10]: the death award is mine
[3:11]: Match resuming in 180 seconds!
digit.Deer Hunter [3:11]: grats bro
[3:10]: Match resuming in 10 seconds!
x.O r4pZ [3:10]: thx
[3:10]: Match resuming in 9 seconds!
[3:10]: Match resuming in 8 seconds!
[3:10]: Match resuming in 7 seconds!
[3:10]: Match resuming in 6 seconds!
[3:10]: Match resuming in 5 seconds!
[3:10]: Match resuming in 4 seconds!
digit.Deer Hunter [3:10]: ipod was leading with like 25 though D:
[3:10]: Match resuming in 3 seconds!
[3:10]: Match resuming in 2 seconds!
[3:10]: Match resuming in 1 seconds!
digit.ipod [3:11]: xd
x.O r4pZ [3:10]: :D
[3:10]: FIGHT!
[1:22]: Door Controls have been constructed.
[1:22]: Allies have secured the forward bunker.
[1:15]: The Allies have stolen a gold crate!
[1:00]: The Loading Doors are Opening!
[0:57]: The Allies have secured a gold crate!
[0:54]: The Allies have stolen a gold crate!
[0:52]: The Loading Doors are Closing!
[0:12]: The Loading Doors are Opening!
[0:09]: The Allies have secured a gold crate!
[0:09]: Allies have escaped with the Gold!
[Intermission]: >>> Clock set to: 11:50
x.O SupNa [Warmup]: -'-
^Pdigit.^WEquanimity [Warmup]: rup
[11:06]: Allies have damaged the East Wall
[11:02]: Allies have damaged the West Wall
[10:39]: Allies capture the Forward Bunker!
[9:17]: Axis reclaim the Forward Bunker!
[8:57]: Allies capture the Forward Bunker!
[8:07]: Match is PAUSED! (Allies)
x.O SupNa [8:07]: don't unp pls
[8:07]: Match resuming in 225 seconds!
[8:07]: Match resuming in 210 seconds!
[8:07]: Match resuming in 195 seconds!
digit.Deer Hunter [8:07]: say when
x.O r4pZ [8:07]: ok
[8:07]: Match resuming in 180 seconds!
digit.Deer Hunter [8:07]: ok as in will say or ok as in unpause
x.O r4pZ [8:07]: ok as in will say
[8:07]: Match resuming in 165 seconds!
digit.Deer Hunter [8:07]: 0k
digit.ipod [8:07]: ok
rflX rEINA [8:07]: oK
x.O r4pZ [8:07]: Ok
[8:07]: Match resuming in 150 seconds!
x.O r4pZ [8:07]: unpause
[8:07]: Match resuming in 10 seconds!
[8:07]: Match resuming in 9 seconds!
[8:07]: Match resuming in 8 seconds!
[8:07]: Match resuming in 7 seconds!
[8:07]: Match resuming in 6 seconds!
x.O SupNa [8:07]: ty
[8:07]: Match resuming in 5 seconds!
[8:07]: Match resuming in 4 seconds!
x.O SupNa [8:07]: =-
[8:07]: Match resuming in 3 seconds!
x.O SupNa [8:07]: )
[8:07]: Match resuming in 2 seconds!
[8:07]: Match resuming in 1 seconds!
[8:07]: FIGHT!
[6:19]: Door Controls have been constructed.
[6:19]: Allies have secured the forward bunker.
[6:11]: The Allies have stolen a gold crate!
[5:30]: The Loading Doors are Opening!
[5:20]: The Allies have secured a gold crate!
[5:10]: The Allies have stolen a gold crate!
[5:08]: The Loading Doors are Closing!
[4:33]: The Loading Doors are Opening!
[4:28]: The Allies have stolen a gold crate!
[4:28]: The Axis have intercepted the stolen gold crate!
[3:59]: The Allies have secured a gold crate!
[3:59]: Allies have escaped with the Gold!
[Intermission]: >>> Objective reached at 7:50 (original: 11:50)
digit.Deer Hunter [Intermission]: ggwp
digit.ipod [Intermission]: GGS
[Intermission]: digit.Deer Hunter disconnected
[Intermission]: digit.ipod disconnected
x.O r4pZ [Intermission]: gg
[Intermission]: x.O SupNa disconnected
[Intermission]: digit.Equanimity disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.