SSTAT vs dawgss (2653 views)
13.07.13 00:45 CEST
Awards | awarded to | for |
Lady Macbeth | kARMA | 65 kills |
Killing Spree | kARMA | 8 frags without being killed |
Accountant | kARMA | 127% kills/killed ratio |
He's dead, Jim! | kARMA | 18 gibs |
...and stay dead! | ^SSSTAT WARRIOR | 28% gibs/kill |
Lead Poisoning | [DAWGS kReSti] | 58 SMG kills |
Spammity spam spam! | kARMA | 10 SPAM kills |
Fragstealer | [DAWGS hanS] | 171 damage per frag |
Die! Damn you, Die! | ^SSSTAT WARRIOR | 314 damage per frag |
What objective? | kARMA | 414 XP |
Red Shirt | ^SSSTAT WARRIOR | 83 deaths |
Are these pliers sharp? | ^SSSTAT WARRIOR | 11 deaths without fragging |
Med Pack Whore | SSTAT ^WlEku | 158 damage per death |
Eyes Wide Shut | [DAWGS kReSti] | 4 team kills |
Gingerbread man | [DAWGS hanS] | 24 /kills |
» View plaintext endround stats
^SSSTAT WARRIOR [Warmup]: | this is ur map |
^SSSTAT WARRIOR [Warmup]: | hi Kresti mate :) |
[DAWGS kReSti] [Countdown]: | yo hey mates |
^SSSTAT WARRIOR [Countdown]: | hf mates :) |
^SSSTAT WARRIOR [11:05]: | unhit imo |
[10:38]: | The Allies have captured the forward bunker! |
[10:14]: | Axis Command Post constructed. Charge speed increased! |
[9:44]: | The Allies have opened up the Forward spawn rear exit! |
[9:42]: | The Allies have breached the Forward Bunker Gate! |
^SSSTAT WARRIOR [9:09]: | wtf |
[8:48]: | Allied team has destroyed the Axis Command Post! |
[8:44]: | Allied Command Post constructed. Charge speed increased! |
[7:33]: | The Allies have breached the Depot Gate! |
[7:13]: | The Depot Fence has been constructed. |
[6:50]: | The Allies have breached the Depot's east wall! |
[6:42]: | The Allied Truck is in position! |
[4:33]: | The Crane Controls have been constructed. |
[4:32]: | The Allies have activated the crane! |
[4:19]: | The Allies have loaded the Gold Crate onto the Truck! |
^SSSTAT WARRIOR [0:45]: | kersti u are unhit rly |
^SSSTAT WARRIOR [0:31]: | or i have shit aim |
[0:31]: | The Allies have escaped with the Gold Crate! |
[DAWGS kReSti] [Intermission]: | hm |
[Intermission]: | >>> Clock set to: 11:28 |
[DAWGS kReSti] [Intermission]: | D: |
^SSSTAT WARRIOR [Intermission]: | choose |
SSTAT ^WlEku [Warmup]: | Ready |
[DAWGS kReSti] [Warmup]: | well there are some who are complaining about iam unhit |
[DAWGS kReSti] [Warmup]: | but not much tho |
[DAWGS kReSti] [Warmup]: | :P |
^SSSTAT WARRIOR [Warmup]: | rly |
^SSSTAT WARRIOR [Warmup]: | i hit on ur head i believe |
^SSSTAT WARRIOR [Warmup]: | and no hit :S |
SSTAT ^Wlatee [Countdown]: | hit but no hit |
SSTAT ^Wlatee [Countdown]: | weird |
SSTAT ^Wlatee [Countdown]: | or bad english |
SSTAT ^Wlatee [11:27]: | choose |
[10:10]: | The Allies have captured the forward bunker! |
[10:09]: | The Axis have captured the forward bunker! |
[9:32]: | The Allies have captured the forward bunker! |
[9:31]: | The Axis have captured the forward bunker! |
[9:27]: | The Allies have captured the forward bunker! |
[9:05]: | The Allies have breached the Forward Bunker Gate! |
[8:55]: | Axis Command Post constructed. Charge speed increased! |
[8:34]: | The Allies have opened up the Forward spawn rear exit! |
[8:00]: | Allied team has destroyed the Axis Command Post! |
[7:56]: | Allied Command Post constructed. Charge speed increased! |
[7:43]: | The Allies have breached the Depot Gate! |
[7:30]: | The Depot Fence has been constructed. |
[7:10]: | The Allies have breached the Depot's east wall! |
kARMA [6:53]: | :D |
[6:38]: | The Allied Truck is in position! |
kARMA [5:57]: | :d |
kARMA [5:56]: | weird |
[5:07]: | Match is PAUSED! (Axis) |
[5:07]: | Allies team locked by [DAWGS hanS] |
[5:07]: | Match resuming in 225 seconds! |
[5:07]: | Match resuming in 210 seconds! |
[5:07]: | Match resuming in 195 seconds! |
[5:07]: | Match resuming in 10 seconds! |
[5:07]: | Match resuming in 9 seconds! |
[5:07]: | Match resuming in 8 seconds! |
[5:07]: | Match resuming in 7 seconds! |
[5:07]: | Match resuming in 6 seconds! |
[5:07]: | Match resuming in 5 seconds! |
[5:07]: | Match resuming in 4 seconds! |
[5:07]: | Match resuming in 3 seconds! |
[5:07]: | Match resuming in 2 seconds! |
[5:07]: | Match resuming in 1 seconds! |
[5:07]: | FIGHT! |
[3:36]: | The Crane Controls have been constructed. |
[3:35]: | The Allies have activated the crane! |
[3:21]: | The Allies have loaded the Gold Crate onto the Truck! |
[DAWGS kReSti] [3:21]: | :} |
[2:01]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 9:27 (original: 11:28) |
[DAWGS kReSti] [Intermission]: | gg |
[9:15]: | The Doors are opening!! |
^SSSTAT WARRIOR [5:44]: | wtf |
SSTAT ^WlEku [5:02]: | =DDD |
[0:42]: | Axis have returned the objective! |
[DAWGS kReSti] [0:25]: | why dont you build cp? |
[Intermission]: | >>> Clock set to: 10:00 |
SSTAT ^Wlatee [Intermission]: | gg |
kARMA [Intermission]: | gg |
[DAWGS kReSti] [Intermission]: | gg |
SSTAT ^WlEku [Warmup]: | Ready |
[9:02]: | The Doors are opening!! |
[8:36]: | Allied Command Post constructed. Charge speed increased! |
[8:36]: | Allied Command Post spawn active! |
^SSSTAT WARRIOR [7:20]: | 3rd map |
SSTAT ^WlEku [5:58]: | =DDD |
[5:57]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Objective reached at 4:02 (original: 10:00) |
[DAWGS kReSti] [Intermission]: | gg |
SSTAT ^WlEku [Intermission]: | :d |
SSTAT ^Wlatee [Intermission]: | XD |
kARMA [Intermission]: | how cute that guy in my back:D |
SSTAT ^WlEku [Intermission]: | ye |
SSTAT ^WlEku [Intermission]: | :D |
[DAWGS hanS] [Intermission]: | gg |
SSTAT ^WlEku [Intermission]: | gg |
[Intermission]: | [DAWGS hanS] disconnected |
^SSSTAT WARRIOR [Intermission]: | karma |
kARMA [Intermission]: | gg |
^SSSTAT WARRIOR [Intermission]: | first time ever |
[Intermission]: | SSTAT latee disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.