Axis Command Post constructed. Charge speed increased!
[10:04]:
The Allies have opened up the Forward spawn rear exit!
[9:22]:
Allied team has destroyed the Axis Command Post!
[9:16]:
Allied Command Post constructed. Charge speed increased!
[8:53]:
The Depot Fence has been constructed.
$l1Z3r [8:13]:
mmmm
$l1Z3r [8:11]:
nice server
$l1Z3r [8:10]:
uk one
-muZe & kARMA [8:03]:
Lggin
[8:02]:
The Allies have breached the Depot Gate!
-muZe & kARMA [7:56]:
lagging also
[7:04]:
The Allies have breached the Depot's east wall!
[6:13]:
The Allied Truck is in position!
-muZe & OLBAA [4:45]:
not a single hit there, the fuck
[3:32]:
The Crane Controls have been constructed.
[3:32]:
The Allies have activated the crane!
[3:18]:
The Allies have loaded the Gold Crate onto the Truck!
-muZe & kARMA [1:56]:
playing so bad rofl:D
r4pz [0:28]:
gg
rAKJiiiiii [0:25]:
ggwp
-muZe & twidi [0:25]:
gg
[0:18]:
The Allies have escaped with the Gold Crate!
[Intermission]:
>>> Objective reached at 11:41 (original: 12:00)
r4pz [Intermission]:
nice damage olbaa
r4pz [Intermission]:
XD
-muZe & OLBAA [Warmup]:
i couldnt hit you guys anymore in attack D:
r4pz [Countdown]:
hf
[8:35]:
The Doors are opening!!
r4pz [8:02]:
:D
[8:02]:
Allied Command Post spawn active!
[8:02]:
Allied Command Post constructed. Charge speed increased!
rAKJiiiiii [6:09]:
ggwp
r4pz [6:08]:
gg
[5:59]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 4:00
[1:46]:
The Doors are opening!!
-muZe & kARMA [0:09]:
take your time:D
[Intermission]:
>>> Objective NOT reached in time (4:00)
-muZe & kARMA [Intermission]:
gg
r4pz [Intermission]:
beh
r4pz [Intermission]:
gg
rAKJiiiiii [Intermission]:
WP GG
[Intermission]:
-muZe & kARMA disconnected
[Intermission]:
$l1Z3r disconnected
-muZe & twidi [Intermission]:
ggs
[Intermission]:
-muZe & twidi disconnected
[Intermission]:
-muZe & OLBAA disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.