greejtsjot vs digit gaming (2383 views)
23.07.13 01:30 CEST
Awards | awarded to | for |
Lady Macbeth | v56 ViKO | 49 kills |
Killing Spree | v56 ViKO | 4 frags without being killed |
Accountant | v56 ViKO | 100% kills/killed ratio |
He's dead, Jim! | v56 ADETOOO | 12 gibs |
...and stay dead! | v56 ADETOOO | 32% gibs/kill |
Lead Poisoning | v56 ViKO | 43 SMG kills |
Spammity spam spam! | v56 ADETOOO | 4 SPAM kills |
Fragstealer | digit Diongo | 186 damage per frag |
Die! Damn you, Die! | digit FaILKATTI48342437 | 254 damage per frag |
What objective? | v56 ViKO | 314 XP |
Red Shirt | digit ipod | 56 deaths |
Are these pliers sharp? | digit Diongo | 8 deaths without fragging |
Med Pack Whore | v56 rznje | 180 damage per death |
Eyes Wide Shut | v56 ADETOOO | 2 team kills |
Gingerbread man | digit FaILKATTI48342437 | 21 /kills |
» View plaintext endround stats
digit ipod [Countdown]: | gl and hf |
v56 ViKO [Countdown]: | hf |
[10:11]: | The Allies have captured the forward bunker! |
[10:10]: | The Axis have captured the forward bunker! |
[9:03]: | The Allies have captured the forward bunker! |
[8:49]: | The Axis have captured the forward bunker! |
[8:48]: | The Allies have captured the forward bunker! |
[8:08]: | The Allies have breached the Forward Bunker Gate! |
[7:42]: | Axis Command Post constructed. Charge speed increased! |
[7:37]: | The Allies have opened up the Forward spawn rear exit! |
[6:55]: | Allied team has destroyed the Axis Command Post! |
[6:51]: | Allied Command Post constructed. Charge speed increased! |
[6:04]: | The Allies have breached the Depot Gate! |
[6:00]: | The Depot Fence has been constructed. |
[5:30]: | The Allies have breached the Depot's east wall! |
[4:30]: | The Depot Fence has been destroyed. |
[4:15]: | The Allied Truck is in position! |
[4:09]: | The Crane Controls have been constructed. |
[4:09]: | The Allies have activated the crane! |
[3:55]: | The Allies have loaded the Gold Crate onto the Truck! |
v56 ViKO [2:58]: | :D |
digit FaILKATTI48342437 [2:29]: | STOP NADING |
[2:22]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 9:37 |
[9:12]: | The Allies have captured the forward bunker! |
[9:07]: | The Axis have captured the forward bunker! |
v56 ADETOOO [6:51]: | :0) |
[4:20]: | The Allies have captured the forward bunker! |
[4:19]: | The Axis have captured the forward bunker! |
[4:13]: | The Allies have captured the forward bunker! |
[4:02]: | The Axis have captured the forward bunker! |
[3:49]: | The Allies have breached the Forward Bunker Gate! |
[3:27]: | Axis Command Post constructed. Charge speed increased! |
[2:36]: | The Depot Fence has been constructed. |
[2:21]: | Allied team has destroyed the Axis Command Post! |
[1:37]: | The Allies have opened up the Forward spawn rear exit! |
v56 ADETOOO [0:51]: | :0) |
[0:47]: | The Allies have breached the Depot Gate! |
digit ipod [0:19]: | gg |
[Intermission]: | >>> Objective NOT reached in time (9:37) |
v56 ViKO [Countdown]: | glhf |
[9:01]: | The Doors are opening!! |
v56 ADETOOO [6:24]: | :0) |
[5:46]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 4:13 |
[2:20]: | The Doors are opening!! |
[2:07]: | Allied Command Post spawn active! |
[2:07]: | Allied Command Post constructed. Charge speed increased! |
digit ipod [0:47]: | stuck |
digit ipod [0:46]: | in teh door |
digit ipod [0:45]: | gg |
digit Diongo [0:25]: | gg |
v56 ViKO [0:25]: | gg wp |
[0:24]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Objective reached at 3:49 (original: 4:13) |
digit ipod [Intermission]: | gay map |
digit ipod [Intermission]: | i got sutkc |
digit ipod [Intermission]: | in door |
digit ipod [Intermission]: | not fair |
v56 ADETOOO [Intermission]: | you seem to find every map gay |
[Intermission]: | v56 ViKO disconnected |
[Intermission]: | digit ipod disconnected |
v56 ADETOOO [Intermission]: | :D |
[Intermission]: | v56 ADETOOO disconnected |
[Intermission]: | v56 rznje disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.