amped vs back 2 kill (3015 views)
24.07.13 13:30 CEST
Awards | awarded to | for |
Lady Macbeth | hunter is b2k | 67 kills |
Killing Spree | hunter is b2k | 6 frags without being killed |
Accountant | hunter is b2k | 134% kills/killed ratio |
He's dead, Jim! | hunter is b2k | 16 gibs |
...and stay dead! | Abj is b2k | 27% gibs/kill |
Lead Poisoning | hunter is b2k | 62 SMG kills |
Spammity spam spam! | amped+ ViKO | 9 SPAM kills |
Fragstealer | hunter is b2k | 182 damage per frag |
Die! Damn you, Die! | amped+ ViKO | 276 damage per frag |
What objective? | hunter is b2k | 467 XP |
Red Shirt | amped+ ViKO | 78 deaths |
Are these pliers sharp? | WuT is b2k | 12 deaths without fragging |
Med Pack Whore | hunter is b2k | 211 damage per death |
Eyes Wide Shut | hunter is b2k | 2 team kills |
Gingerbread man | WuT is b2k | 21 /kills |
» View plaintext endround stats
amped+ promi [Warmup]: | hehehe |
WuT is b2k [Warmup]: | nasrasz mi na klate? |
amped+ promi [Warmup]: | kiedys sie tak na pubioe pytalem o 23 |
amped+ promi [Warmup]: | czy dzien czy noc |
amped+ promi [Warmup]: | na grzybach |
amped+ promi [Warmup]: | h3h3h |
amped+ ViKO [Warmup]: | cu@FoM15 |
Abj is b2k [Warmup]: | wariat |
amped+ ViKO [Countdown]: | hf |
[Countdown]: | Vote FAILED! (Start Match ) |
amped+ SupNa [Countdown]: | glhf |
hunter is b2k [11:58]: | ale z ciebie wariat |
[9:34]: | The Allies have breached the Forward Bunker Gate! |
[9:25]: | Axis Command Post constructed. Charge speed increased! |
[8:47]: | The Allies have opened up the Forward spawn rear exit! |
[8:25]: | Allied team has destroyed the Axis Command Post! |
[8:01]: | The Depot Fence has been constructed. |
[7:47]: | Allied Command Post constructed. Charge speed increased! |
[7:43]: | The Allies have breached the Depot Gate! |
[6:49]: | The Allies have breached the Depot's east wall! |
[6:16]: | The Allied Truck is in position! |
[5:40]: | The Depot Fence has been destroyed. |
WuT is b2k [5:31]: | ... |
[5:07]: | The Crane Controls have been constructed. |
[5:06]: | The Allies have activated the crane! |
hunter is b2k [5:03]: | ? |
[4:53]: | The Allies have loaded the Gold Crate onto the Truck! |
[4:39]: | Axis team locked from spectators by hunter is b2k |
hunter is b2k [3:58]: | dobrze ze powiedzieliscie frajerzy |
kAPOT#mAlibu.ET [2:49]: | :D:D:D:D:D |
Abj is b2k [2:46]: | xd |
Abj is b2k [2:43]: | #YOLO |
hunter is b2k [0:20]: | co bez speclocka to w pizdeczke |
hunter is b2k [0:14]: | jebane paparuchy |
amped+ promi [0:07]: | ten typ ma mute na ts |
[Intermission]: | >>> Clock set to: 12:00 |
hunter is b2k [Intermission]: | NO WLASNIE WIDZIALEM PO TYM JAK DALEM SPECLOCKA |
hunter is b2k [Intermission]: | nagle nic nie szlo |
kAPOT#mAlibu.ET [Countdown]: | thx |
[11:10]: | The Allies have captured the forward bunker! |
[10:30]: | The Allies have breached the Forward Bunker Gate! |
[10:24]: | Axis Command Post constructed. Charge speed increased! |
Abj is b2k [10:17]: | o |
Abj is b2k [10:16]: | wariat |
[10:14]: | The Allies have opened up the Forward spawn rear exit! |
[9:38]: | Allied team has destroyed the Axis Command Post! |
[8:52]: | Allied Command Post constructed. Charge speed increased! |
[8:36]: | The Allies have breached the Depot Gate! |
[8:30]: | The Depot Fence has been constructed. |
[7:23]: | The Allies have breached the Depot's east wall! |
[7:15]: | The Allied Truck is in position! |
[7:15]: | The Crane Controls have been constructed. |
[7:13]: | The Allies have activated the crane! |
amped+ ViKO [7:10]: | tj OP |
[7:00]: | The Allies have loaded the Gold Crate onto the Truck! |
Abj is b2k [6:51]: | wut in team |
Abj is b2k [6:50]: | op |
[5:22]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 6:37 (original: 12:00) |
amped+ SupNa [Intermission]: | gg |
[11:21]: | kAPOT#mAlibu.ET disconnected |
[11:15]: | Allies have damaged the East Wall |
[11:09]: | Allies capture the Forward Bunker! |
[10:28]: | Allies have secured the forward bunker. |
[10:28]: | Door Controls have been constructed. |
[10:27]: | The Loading Doors are Opening! |
[10:23]: | The Allies have stolen a gold crate! |
[10:11]: | The Loading Doors are Closing! |
Abj is b2k [10:00]: | :xd |
[9:44]: | The Axis have intercepted the stolen gold crate! |
[9:43]: | The Allies have stolen a gold crate! |
[8:42]: | The Allies have stolen a gold crate! |
[8:42]: | The Axis have intercepted the stolen gold crate! |
[8:25]: | The Axis have intercepted the stolen gold crate! |
[8:04]: | The Allies have stolen a gold crate! |
[7:25]: | The Axis have intercepted the stolen gold crate! |
[7:22]: | The Allies have stolen a gold crate! |
[6:53]: | The Loading Doors are Opening! |
[6:47]: | The Loading Doors are Closing! |
[6:36]: | The Loading Doors are Opening! |
[6:24]: | The Allies have secured a gold crate! |
[6:23]: | The Loading Doors are Closing! |
[6:04]: | The Allies have stolen a gold crate! |
[5:32]: | The Loading Doors are Opening! |
[5:06]: | The Loading Doors are Closing! |
[5:02]: | The Axis have intercepted the stolen gold crate! |
[5:00]: | The Allies have stolen a gold crate! |
[3:57]: | The Loading Doors are Opening! |
[3:38]: | Allies have escaped with the Gold! |
[3:38]: | The Allies have secured a gold crate! |
[Intermission]: | >>> Clock set to: 8:21 |
[7:15]: | Allies capture the Forward Bunker! |
[5:34]: | Axis reclaim the Forward Bunker! |
amped+ ViKO [1:18]: | almost close, gg |
[0:54]: | Allies capture the Forward Bunker! |
amped+ promi [0:07]: | rematch? |
[Intermission]: | >>> Objective NOT reached in time (8:21) |
[Intermission]: | amped+ promi disconnected |
[Intermission]: | amped+ ViKO disconnected |
[Intermission]: | hunter is b2k disconnected |
[Intermission]: | WuT is b2k disconnected |
[Intermission]: | Abj is b2k disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.