Axis Command Post constructed. Charge speed increased!
[11:10]:
Allies have breached the main entrance!
[10:43]:
Allied team has dropped the UFO documents!
[10:21]:
Allies have breached the side entrance!
[9:23]:
Allied team has destroyed the Axis Command Post!
[9:19]:
Allied Command Post constructed. Charge speed increased!
[8:04]:
Allies Transmitted the UFO Documents!
[Intermission]:
>>> Clock set to: 3:56
yolo:ClEku [Warmup]:
Ready
[3:22]:
Axis Command Post constructed. Charge speed increased!
[3:14]:
Allies have breached the main entrance!
[2:32]:
Allied team has dropped the UFO documents!
[2:05]:
Allies have breached the side entrance!
[0:38]:
Allied team has dropped the UFO documents!
gr33jtsjt reMy [0:30]:
gg
gr33jtsjt remY [0:01]:
Gg
[Intermission]:
gr33jtsj0t remY disconnected
[Intermission]:
>>> Objective NOT reached in time (3:56)
[Intermission]:
gr33jtsj0t rEmy disconnected
gr33jtsjt reMy [Intermission]:
wp
[Intermission]:
yolo:ClEku disconnected
[Intermission]:
yolo:3Hing disconnected
[Intermission]:
gr33jtsj0t reMy disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.