Happy Tree Friends vs maladjusted (2840 views)
24.08.13 01:15 CEST
Awards | awarded to | for |
Lady Macbeth | htf // base | 71 kills |
Killing Spree | htf // ChilAx | 6 frags without being killed |
Accountant | htf // Lsk | 81% kills/killed ratio |
He's dead, Jim! | |mj|DaNe. :< | 16 gibs |
...and stay dead! | |mj|DaNe. :< | 33% gibs/kill |
Lead Poisoning | htf // Lsk | 47 SMG kills |
Spammity spam spam! | |mj|Joka. =D | 11 SPAM kills |
Fragstealer | htf // base | 195 damage per frag |
Die! Damn you, Die! | |mj|DaNe. :< | 257 damage per frag |
What objective? | htf // base | 373 XP |
Red Shirt | htf // base | 98 deaths |
Are these pliers sharp? | |mj|Joka. =D | 9 deaths without fragging |
Med Pack Whore | |mj|DaNe. :< | 154 damage per death |
Eyes Wide Shut | |mj|Joka. =D | 4 team kills |
Gingerbread man | htf // Lsk | 39 /kills |
» View plaintext endround stats
[6:02]: | Allies have damaged the East Wall |
[5:57]: | Allies capture the Forward Bunker! |
|mj|Joka. =D [5:22]: | :D |
[4:12]: | Door Controls have been constructed. |
[4:12]: | Allies have secured the forward bunker. |
[4:11]: | The Loading Doors are Opening! |
[3:51]: | The Allies have stolen a gold crate! |
[3:43]: | The Loading Doors are Closing! |
[2:58]: | The Loading Doors are Opening! |
[2:55]: | The Allies have secured a gold crate! |
[2:30]: | The Allies have stolen a gold crate! |
[2:24]: | The Loading Doors are Closing! |
[2:06]: | The Loading Doors are Opening! |
[1:57]: | The Allies have secured a gold crate! |
[1:57]: | Allies have escaped with the Gold! |
[Intermission]: | >>> Objective reached at 4:50 (original: 6:48) |
|mj|Ers. :'D [Intermission]: | wp |
|mj|Joka. =D [Intermission]: | gg |
htf // ChilAx [Warmup]: | ikBenErKLAARvoor:DD |
[11:36]: | Allied Command Post constructed. Charge speed increased! |
[10:45]: | The Tank has been repaired! |
[10:42]: | Allied team has stolen the Tank! |
[9:27]: | Allied team has destroyed the Bank Doors! |
[3:39]: | Allied team is escaping with the Gold Crate! |
|mj|Joka. =D [2:48]: | wp |
htf // base [2:45]: | =/ |
|mj|DaNe. :< [2:42]: | :{D |
htf // base [2:33]: | could have done it so much faster lol |
[2:33]: | Allied team escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 9:26 |
|mj|Ers. :'D [Intermission]: | xd |
htf // Lsk [Intermission]: | coulda shoulda woulda |
|mj|DaNe. :< [Warmup]: | ReaDy. |
htf // ChilAx [Warmup]: | ikBenErKLAARvoor:DD |
[8:40]: | The Tank has been repaired! |
[8:38]: | Allied team has stolen the Tank! |
htf // Lsk [8:34]: | shit start :DD |
[7:52]: | Allied Command Post constructed. Charge speed increased! |
htf // ChilAx [7:42]: | ? |
[7:22]: | Allied team has destroyed the Bank Doors! |
htf // base [7:13]: | yes |
htf // Lsk [5:55]: | bss |
htf // Lsk [5:51]: | how u know? |
htf // Lsk [4:45]: | gg |
htf // Lsk [4:44]: | knowing all |
htf // base [4:42]: | kankermap |
htf // base [4:41]: | xD |
[4:38]: | Allied team is escaping with the Gold Crate! |
htf // Lsk [4:20]: | tails |
|mj|Joka. =D [4:15]: | :D |
htf // base [4:13]: | Worst map in et |
htf // base [4:11]: | no wonder u win |
htf // base [4:05]: | even fucking b4 is better |
htf // base [4:01]: | sos secred weapon |
|mj|Joka. =D [3:54]: | :D |
|mj|Ers. :'D [3:46]: | öç |
|mj|Ers. :'D [3:44]: | wp |
|mj|Joka. =D [3:40]: | gg |
|mj|Ers. :'D [3:38]: | gg |
[3:36]: | Allied team escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 5:50 (original: 9:26) |
|mj|DaNe. :< [Warmup]: | ReaDy. |
|mj|Ers. :'D [Countdown]: | gl |
[8:15]: | The Allies have captured the forward bunker! |
[7:51]: | Axis Command Post constructed. Charge speed increased! |
[7:31]: | The Allies have opened up the Forward spawn rear exit! |
[7:29]: | The Allies have breached the Forward Bunker Gate! |
[5:53]: | Allied team has destroyed the Axis Command Post! |
[5:48]: | Allied Command Post constructed. Charge speed increased! |
[4:00]: | The Allies have breached the Depot Gate! |
[3:56]: | The Depot Fence has been constructed. |
[3:34]: | The Allies have breached the Depot's east wall! |
[3:23]: | The Allied Truck is in position! |
[1:12]: | The Crane Controls have been constructed. |
[1:11]: | The Allies have activated the crane! |
[0:57]: | The Allies have loaded the Gold Crate onto the Truck! |
htf // base [0:19]: | ye |
htf // base [0:18]: | oke |
[Intermission]: | >>> Clock set to: 12:00 |
|mj|Joka. =D [Intermission]: | wp |
htf // ChilAx [Warmup]: | ikBenErKLAARvoor:DD |
|mj|DaNe. :< [Warmup]: | ReaDy. |
[10:07]: | The Allies have captured the forward bunker! |
[9:54]: | The Depot Fence has been constructed. |
[9:48]: | Axis Command Post constructed. Charge speed increased! |
[9:28]: | The Allies have opened up the Forward spawn rear exit! |
[9:25]: | The Allies have breached the Forward Bunker Gate! |
htf // base [8:58]: | :D |
[8:52]: | Allied team has destroyed the Axis Command Post! |
[8:48]: | Allied Command Post constructed. Charge speed increased! |
[6:57]: | The Allies have breached the Depot Gate! |
[6:24]: | The Allies have breached the Depot's east wall! |
[5:36]: | The Allied Truck is in position! |
htf // base [5:27]: | im poke |
htf // base [5:27]: | xD |
[4:46]: | The Crane Controls have been constructed. |
[4:45]: | The Allies have activated the crane! |
[4:32]: | The Allies have loaded the Gold Crate onto the Truck! |
htf // Lsk [3:38]: | gg |
|mj|Joka. =D [3:35]: | wp |
|mj|Ers. :'D [3:32]: | gg |
[3:25]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 8:34 (original: 12:00) |
|mj|Joka. =D [Intermission]: | gg wp |
[Intermission]: | |mj|Joka. =D disconnected |
htf // ChilAx [Intermission]: | wp |
htf // base [Intermission]: | cu |
[Intermission]: | htf // ChilAx disconnected |
[Intermission]: | htf // base disconnected |
[Intermission]: | |mj|Ers. :'D disconnected |
[Intermission]: | |mj|DaNe. :< disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.