digit gaming vs Keyboard Warriors (2825 views)
ipod
Mccloud
dTEC7
Mccloud
dTEC7
MOTiF
xPERiA
mize
xPERiA
mize
13.09.13 17:00 CEST
Awards | awarded to | for |
Lady Macbeth | aegruS.IFaCKuMaTh3R | 56 kills |
Killing Spree | aegruS.IFaCKuMaTh3R | 6 frags without being killed |
Accountant | aegruS.IFaCKuMaTh3R | 124% kills/killed ratio |
He's dead, Jim! | aegruS.IFaCKuMaTh3R | 12 gibs |
...and stay dead! | *ryan|^Wpretty doll | 24% gibs/kill |
Lead Poisoning | aegruS.IFaCKuMaTh3R | 41 SMG kills |
Spammity spam spam! | aegruS.IFaCKuMaTh3R | 8 SPAM kills |
Fragstealer | *ryan|^Wpretty doll | 102 damage per frag |
Die! Damn you, Die! | digit dTEC7 | 208 damage per frag |
What objective? | aegruS.IFaCKuMaTh3R | 299 XP |
Red Shirt | digit dTEC7 | 59 deaths |
Are these pliers sharp? | *ryan|^Wpretty doll | 12 deaths without fragging |
Med Pack Whore | digit dTEC7 | 202 damage per death |
Eyes Wide Shut | digit ipod | 3 team kills |
Gingerbread man | aegruS.IFaCKuMaTh3R | 13 /kills |
» View plaintext endround stats
aegruS.IFaCKuMaTh3R [Warmup]: | ey ready |
digit dTEC7 [Warmup]: | tb |
digit ipod [Warmup]: | hes fixing mic |
digit dTEC7 [Warmup]: | tab |
aegruS.imacrow [Warmup]: | ready uo |
aegruS.imacrow [Warmup]: | u wiiiiiiiiiiiiiiiiiiiiiiiiilll get rapedddddd |
digit ipod [9:58]: | 4-0 us |
[9:03]: | The Doors are opening!! |
[8:50]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 1:09 |
*ryan|^Wpretty doll [Intermission]: | close gaming |
aegruS.imacrow [Intermission]: | i called it |
aegruS.imacrow [Intermission]: | xD |
aegruS.Bianca [Intermission]: | woow |
aegruS.IFaCKuMaTh3R [Intermission]: | all in |
digit ipod [Warmup]: | lotto map |
aegruS.IFaCKuMaTh3R [Countdown]: | yes wery lotto |
[Intermission]: | >>> Objective NOT reached in time (1:09) |
[10:40]: | The Allies have captured the forward bunker! |
[10:23]: | Axis Command Post constructed. Charge speed increased! |
[9:59]: | The Allies have opened up the Forward spawn rear exit! |
[9:57]: | The Allies have breached the Forward Bunker Gate! |
[9:01]: | Allied team has destroyed the Axis Command Post! |
[8:56]: | Allied Command Post constructed. Charge speed increased! |
[8:07]: | The Allies have breached the Depot Gate! |
aegruS.Bianca [7:42]: | ;D;D |
[6:39]: | The Allies have breached the Depot's east wall! |
[6:03]: | The Crane Controls have been constructed. |
[6:00]: | The Allied Truck is in position! |
[6:00]: | The Allies have activated the crane! |
[5:47]: | The Allies have loaded the Gold Crate onto the Truck! |
*ryan|^Wpretty doll [1:38]: | ok |
*ryan|^Wpretty doll [1:35]: | 3 hs and you dont die |
[0:05]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 11:55 |
[11:23]: | The Allies have captured the forward bunker! |
[11:16]: | The Axis have captured the forward bunker! |
[11:10]: | The Allies have captured the forward bunker! |
[10:49]: | Axis Command Post constructed. Charge speed increased! |
[10:40]: | Allied team has destroyed the Axis Command Post! |
[10:29]: | The Allies have opened up the Forward spawn rear exit! |
[10:26]: | The Allies have breached the Forward Bunker Gate! |
[9:56]: | The Allies have breached the Depot's east wall! |
[9:55]: | The Allies have breached the Depot Gate! |
[9:51]: | Allied Command Post constructed. Charge speed increased! |
[9:43]: | The Depot Fence has been constructed. |
[8:31]: | The Allied Truck is in position! |
[5:02]: | The Crane Controls have been constructed. |
[5:02]: | The Allies have activated the crane! |
[4:48]: | The Allies have loaded the Gold Crate onto the Truck! |
[3:11]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 8:43 (original: 11:55) |
[Intermission]: | aegruS.IFaCKuMaTh3R disconnected |
digit ipod [Intermission]: | geegee |
[Intermission]: | digit ipod disconnected |
[Intermission]: | digit dTEC7 disconnected |
[Intermission]: | aegruS.Bianca disconnected |
[Intermission]: | *ryan|pretty doll disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.