Allied Command Post constructed. Charge speed increased!
[9:51]:
Allied team has destroyed the Bank Doors!
[9:47]:
The Tank has been damaged!
SNORLAx ^MMyM [9:01]:
:d:d
[8:57]:
Allied team is escaping with the Gold Crate!
[7:58]:
Allied team escaped with the Gold Crate!
[Intermission]:
>>> Objective reached at 4:01 (original: 12:00)
mym.Snorro [Intermission]:
not bad
SNORLAx ^MMyM [Warmup]:
My body is READY!!
[11:40]:
Allies capture the Forward Bunker!
mym.kazim [11:25]:
omg with hit
[11:17]:
Door Controls have been constructed.
[11:17]:
Allies have secured the forward bunker.
[11:15]:
Allies have damaged the West Wall
[11:14]:
The Allies have stolen a gold crate!
mym.kazim [11:08]:
large crosshaire
[10:41]:
The Axis have intercepted the stolen gold crate!
[10:35]:
The Allies have stolen a gold crate!
[10:17]:
The Loading Doors are Opening!
[10:13]:
The Loading Doors are Closing!
[10:13]:
The Allies have secured a gold crate!
[10:10]:
The Allies have stolen a gold crate!
[9:42]:
The Loading Doors are Opening!
[9:39]:
Allies have escaped with the Gold!
[9:39]:
The Allies have secured a gold crate!
[Intermission]:
>>> Clock set to: 2:20
mym.Snorro [Intermission]:
not bad again
phase-phyZiC [Intermission]:
:D
SNORLAx ^MMyM [Warmup]:
My body is READY!!
mym.Snorro [Warmup]:
give us 1st gold without shooting
phase-sqZz [Warmup]:
haha :D
SNORLAx ^MMyM [Countdown]:
they can give us every gold
SNORLAx ^MMyM [Countdown]:
:D:D:
mym.Snorro [Countdown]:
.
[1:56]:
Allies capture the Forward Bunker!
[1:26]:
Allies have damaged the East Wall
mym.kazim [0:03]:
fuvk ET
mym.Snorro [0:02]:
almost
[0:01]:
mym.kazim disconnected
[Intermission]:
>>> Objective NOT reached in time (2:20)
[Intermission]:
phase-phyZiC disconnected
[Intermission]:
phase-sqZz disconnected
phase-razz [Intermission]:
GG
[Intermission]:
phase-razz disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.