gentleMen vs Best Aimers that's alive (2451 views)
05.10.13 18:00 CEST
Awards | awarded to | for |
Lady Macbeth | . | 62 kills |
Killing Spree | Q[< | 4 frags without being killed |
Accountant | . | 91% kills/killed ratio |
He's dead, Jim! | . | 19 gibs |
...and stay dead! | . | 32% gibs/kill |
Lead Poisoning | . | 56 SMG kills |
Spammity spam spam! | Q[< | 14 SPAM kills |
Fragstealer | . | 121 damage per frag |
Die! Damn you, Die! | Q[< | 242 damage per frag |
What objective? | Q[< | 359 XP |
Red Shirt | Q[< | 82 deaths |
Are these pliers sharp? | . | 10 deaths without fragging |
Med Pack Whore | . | 166 damage per death |
Eyes Wide Shut | . | 3 team kills |
Gingerbread man | Q[< | 27 /kills |
» View plaintext endround stats
Q[< [Warmup]: | we're the ninja turtles please |
Q[< [Warmup]: | RAPHAEL YO |
Q[< [Warmup]: | donallyo |
. [Warmup]: | were the point turtlers |
. [Warmup]: | turtels plz |
Q[< [Warmup]: | hitler |
Q[< [Warmup]: | yo |
Q[< [Warmup]: | :D |
Q[< [Warmup]: | :D |
[Countdown]: | Allies team locked from spectators by . |
[9:30]: | Axis have captured the Forward Bunker! |
[8:55]: | The Axis have blown the Main Entrance! |
. [8:18]: | :O) |
. [8:14]: | fail.game. |
Q[< [8:10]: | accuracy gayming |
[8:06]: | The Axis team has transmited the Secret War Documents! |
[Intermission]: | >>> Clock set to: 1:53 |
Q[< [Intermission]: | WE ARE NINJA TURTLES |
Q[< [Intermission]: | NINJA TURTLES |
Q[< [Intermission]: | YP |
Q[< [Intermission]: | O |
. [Warmup]: | ready !! |
[0:30]: | Axis have captured the Forward Bunker! |
[0:03]: | Allies have reclaimed the Forward Bunker! |
Q[< [0:02]: | good mapchoice |
[Intermission]: | >>> Objective NOT reached in time (1:53) |
Q[< [Intermission]: | great map, would play again |
. [Intermission]: | kijk hoe blij ze zijn |
. [Intermission]: | :p |
Q[< [Intermission]: | :p |
. [Intermission]: | echt he :D |
. [Warmup]: | kinderbijslag binnen? |
[11:34]: | Allied Command Post constructed. Charge speed increased! |
[11:11]: | The Tank has been repaired! |
[11:08]: | Allied team has stolen the Tank! |
[10:29]: | Tank Barrier #1 has been constructed. |
[9:42]: | Axis team has destroyed the Allied Command Post! |
[9:27]: | Tank Barrier #1 has been destroyed. |
[8:54]: | The Tank has been damaged! |
[8:40]: | Allied Command Post constructed. Charge speed increased! |
[8:13]: | The Tank has been repaired! |
[7:54]: | Allied team has destroyed the Bank Doors! |
. [7:45]: | DJFEIJHRJTEJETPINMPJNM4E |
. [7:44]: | []K5O45 |
Q[< [7:39]: | BIT MAD |
[5:41]: | Allied team is escaping with the Gold Crate! |
[4:34]: | Allied team escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 7:25 |
. [Warmup]: | ready !! |
[7:00]: | Allied Command Post constructed. Charge speed increased! |
[6:33]: | The Tank has been repaired! |
[6:16]: | Allied team has stolen the Tank! |
[5:49]: | Truck Barrier #1 has been constructed. |
Q[< [5:49]: | pull |
. [5:38]: | :O) |
[5:17]: | The Tank has been damaged! |
[5:08]: | The Tank has been repaired! |
[4:41]: | Allied team has destroyed the Bank Doors! |
[4:26]: | The Tank has been damaged! |
[2:59]: | Truck Barrier #1 has been destroyed. |
[2:41]: | Allied team is escaping with the Gold Crate! |
Q[< [1:44]: | gg |
[1:35]: | Allied team escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 5:50 (original: 7:25) |
[Countdown]: | Vote cancelled |
Q[< [Countdown]: | hf razz |
. [Countdown]: | hf |
. [11:58]: | hf |
[10:07]: | The Allies have captured the forward bunker! |
[9:53]: | The Depot Fence has been constructed. |
[9:47]: | Axis Command Post constructed. Charge speed increased! |
[9:26]: | The Allies have opened up the Forward spawn rear exit! |
[9:24]: | The Allies have breached the Forward Bunker Gate! |
[8:30]: | Allied team has destroyed the Axis Command Post! |
[8:21]: | Allied Command Post constructed. Charge speed increased! |
[5:03]: | The Allies have breached the Depot Gate! |
[4:26]: | The Allied Truck is in position! |
[4:24]: | The Crane Controls have been constructed. |
[4:17]: | The Allies have breached the Depot's east wall! |
[2:50]: | The Crane Controls have been destroyed. |
[2:21]: | The Crane Controls have been constructed. |
[2:20]: | The Allies have activated the crane! |
[2:07]: | The Allies have loaded the Gold Crate onto the Truck! |
Q[< [0:21]: | gg |
[Intermission]: | >>> Clock set to: 12:00 |
. [Intermission]: | nice maps |
. [Intermission]: | like to play more |
Q[< [Intermission]: | great choices yes |
. [Intermission]: | :p |
Q[< [Countdown]: | atleast we arent the ones saying "no ufo lol" :P |
. [Countdown]: | arent you wh'ing? |
. [11:58]: | me neither |
[9:25]: | The Allies have captured the forward bunker! |
[8:52]: | Axis Command Post constructed. Charge speed increased! |
[8:25]: | The Allies have breached the Forward Bunker Gate! |
[7:57]: | The Allies have opened up the Forward spawn rear exit! |
[7:46]: | Allied team has destroyed the Axis Command Post! |
[7:33]: | Allied Command Post constructed. Charge speed increased! |
[7:21]: | The Depot Fence has been constructed. |
. [5:21]: | everynade is a good one |
[4:29]: | The Allies have breached the Depot's east wall! |
[4:02]: | The Allies have breached the Depot Gate! |
[3:18]: | The Allied Truck is in position! |
[2:36]: | The Crane Controls have been constructed. |
[2:35]: | The Allies have activated the crane! |
Q[< [2:34]: | ntm |
Q[< [2:33]: | fdp |
. [2:32]: | :O) |
[2:22]: | The Allies have loaded the Gold Crate onto the Truck! |
Q[< [1:31]: | gg |
. [1:28]: | gg |
. [1:28]: | :O) |
. [1:20]: | even with wh.... still loozzz |
Q[< [1:18]: | wut |
. [1:15]: | wazziefoeks ya need more |
Q[< [1:15]: | yes |
Q[< [1:08]: | get passport first |
. [1:02]: | ncie maps |
. [0:56]: | love it |
[0:52]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 11:07 (original: 12:00) |
. [Intermission]: | gg's |
[Intermission]: | Q[< disconnected |
[Intermission]: | Q[< disconnected |
[Intermission]: | Q[< disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.