Controlled Gaming vs Hazard Gaming (3818 views)
Equanimity
Deer Hunter
Deer Hunter
detdet
ohurcool
ohurcool
13.10.13 23:00 CEST
Awards | awarded to | for |
Lady Macbeth | hazard^P|detdet | 33 kills |
Killing Spree | hazard^P|detdet | 7 frags without being killed |
Accountant | hazard^P|detdet | 122% kills/killed ratio |
He's dead, Jim! | hazard|ohurcool | 8 gibs |
...and stay dead! | hazard|ohurcool | 26% gibs/kill |
Lead Poisoning | hazard^P|detdet | 30 SMG kills |
Spammity spam spam! | hazard|ohurcool | 7 SPAM kills |
Fragstealer | hazard|ohurcool | 179 damage per frag |
Die! Damn you, Die! | #CTRL.d Equanimity<3^WM | 334 damage per frag |
What objective? | hazard|ohurcool | 232 XP |
Red Shirt | #CTRL.d Equanimity<3^WM | 42 deaths |
Are these pliers sharp? | #CTRL.d Equanimity<3^WM | 12 deaths without fragging |
Med Pack Whore | #CTRL.d Deer Hunter | 167 damage per death |
Eyes Wide Shut | hazard^P|detdet | 2 team kills |
Gingerbread man | hazard|ohurcool | 16 /kills |
» View plaintext endround stats
hazard|ohurcool [Countdown]: | hf |
[11:01]: | The Tank has been repaired! |
[10:58]: | Allied team has stolen the Tank! |
[10:32]: | Allied Command Post constructed. Charge speed increased! |
#CTRL.d Equanimity<3^WM [10:12]: | :D |
[9:42]: | Allied team has destroyed the Bank Doors! |
[9:38]: | The Tank has been damaged! |
[9:25]: | Truck Barrier #1 has been constructed. |
[8:08]: | Allied team is escaping with the Gold Crate! |
[8:02]: | Truck Barrier #1 has been destroyed. |
[6:58]: | Allied team escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 5:01 |
#CTRL.d Deer Hunter [Intermission]: | gg close |
[2:40]: | The Tank has been repaired! |
[2:38]: | Allied team has stolen the Tank! |
[2:31]: | The Tank has been damaged! |
[2:00]: | The Tank has been repaired! |
[1:49]: | Tank Barrier #1 has been constructed. |
[1:19]: | Axis Command Post constructed. Charge speed increased! |
#CTRL.d Equanimity<3^WM [0:30]: | gg |
[Intermission]: | >>> Objective NOT reached in time (5:01) |
hazard|ohurcool [Intermission]: | gg |
[9:15]: | The Main Door has been breached! |
[6:20]: | Allied Command Post constructed. Charge speed increased! |
[4:08]: | The Allies have transmitted the Supply Documents! |
[Intermission]: | >>> Clock set to: 5:51 |
#CTRL.d Equanimity<3^WM [Intermission]: | gg |
[5:08]: | The Main Door has been breached! |
[5:07]: | Storage Wall destroyed! |
[4:28]: | Allied Command Post constructed. Charge speed increased! |
[3:32]: | The Service Door has been breached! |
[3:03]: | The Allies have transmitted the Supply Documents! |
hazard|ohurcool [Intermission]: | gg |
[Intermission]: | >>> Objective reached at 2:48 (original: 5:51) |
hazard^P|detdet [Intermission]: | gg |
hazard|ohurcool [Intermission]: | gl in the rest of the cup |
#CTRL.d Deer Hunter [Intermission]: | gg |
[Intermission]: | hazard|ohurcool disconnected |
[Intermission]: | #CTRL.d Deer Hunter disconnected |
[Intermission]: | hazard|detdet disconnected |
#CTRL.d Equanimity<3^WM [Warmup]: | ggs |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.