Axis Command Post constructed. Charge speed increased!
[13:07]:
The main gate has been destroyed!
[12:44]:
Allied team has destroyed the Axis Command Post!
[12:35]:
Allied Command Post constructed. Charge speed increased!
[12:03]:
The Wooden Barrier has been constructed.
[11:58]:
The Allies have captured the keycard. The generator has been started!
[11:57]:
Allied team has gained access to the truck!
[10:42]:
Truck Barrier #1 has been destroyed.
[8:53]:
The Truck has been repaired!
[7:37]:
Allied team has escaped
[Intermission]:
>>> Clock set to: 7:22
mM/<eys.rAMOZ [Warmup]:
Ready!!
mM/<eys.TimeN [Warmup]:
!
[5:50]:
The Allies have captured the forward bunker!
[5:15]:
Allied Command Post constructed. Charge speed increased!
[5:11]:
The main gate has been destroyed!
[4:52]:
The Wooden Barrier has been constructed.
[4:50]:
The Allies have captured the keycard. The generator has been started!
[4:49]:
Allied team has gained access to the truck!
[3:36]:
The Truck has been repaired!
NTERRORSANKARi88 [2:39]:
gg
[2:09]:
Allied team has escaped
[Intermission]:
>>> Objective reached at 5:12 (original: 7:22)
#NTERROR.ETSR [Intermission]:
ggs
mM/<eys.DrLagAlot [Intermission]:
gg wp
mM/<eys.stownage [Intermission]:
gege
mM/<eys.rAMOZ [Intermission]:
GGWP
[Intermission]:
NTERRORHAKKINEN:X disconnected
[Intermission]:
NTERRORKOLI:XD disconnected
mM/<eys.stownage [Intermission]:
wp
[Intermission]:
NTERRORCAE:P disconnected
[Intermission]:
#NTERROR.ETSR disconnected
[Intermission]:
NTERRORSANKARi88 disconnected
[Intermission]:
mM/<eys.rAMOZ disconnected
NTERRORILE EET FUK [Intermission]:
wp
[Intermission]:
jrjr disconnected
[Intermission]:
mM/<eys.DrLagAlot disconnected
[Intermission]:
NTERRORILE EET FUK disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.