gibon vs Echarge (1997 views)
20.10.13 16:45 CEST
Awards | awarded to | for |
Lady Macbeth | eN.:.Elviss | 39 kills |
Killing Spree | eCharge SkyLine | 4 frags without being killed |
Accountant | eN.:.Elviss | 87% kills/killed ratio |
He's dead, Jim! | eN.:.Elviss | 8 gibs |
...and stay dead! | eN.:.Elviss | 21% gibs/kill |
Lead Poisoning | eN.:.Elviss | 31 SMG kills |
Spammity spam spam! | eN.:.Elviss | 6 SPAM kills |
Fragstealer | eN.:.Elviss | 229 damage per frag |
Die! Damn you, Die! | eCharge SkyLine | 273 damage per frag |
What objective? | eN.:.Elviss | 295 XP |
Red Shirt | eCharge r1chard | 56 deaths |
Are these pliers sharp? | eN.:.latee | 7 deaths without fragging |
Med Pack Whore | eCharge SkyLine | 173 damage per death |
Gingerbread man | eN.:.latee | 18 /kills |
» View plaintext endround stats
[11:06]: | The Allies have captured the forward bunker! |
[10:45]: | Axis Command Post constructed. Charge speed increased! |
eCharge r1chard [10:35]: | :D |
[10:27]: | The Allies have opened up the Forward spawn rear exit! |
[10:24]: | The Allies have breached the Forward Bunker Gate! |
[9:11]: | Allied team has destroyed the Axis Command Post! |
[8:52]: | The Allies have breached the Depot Gate! |
[8:52]: | Allied Command Post constructed. Charge speed increased! |
[8:41]: | The Depot Fence has been constructed. |
[7:58]: | The Allies have breached the Depot's east wall! |
[7:22]: | The Allied Truck is in position! |
[6:59]: | The Crane Controls have been constructed. |
[6:58]: | The Allies have activated the crane! |
[6:44]: | The Allies have loaded the Gold Crate onto the Truck! |
eCharge SkyLine [6:07]: | get hit |
eN.:.Elviss [5:49]: | xd |
eCharge r1chard [5:47]: | :/ |
eCharge SkyLine [5:46]: | gg |
eCharge r1chard [5:43]: | 5 hp |
[5:04]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 6:55 |
eN.:.Elviss [Warmup]: | co wy tak miernie |
eN.:.Elviss [Warmup]: | zawsze sd |
eN.:.Elviss [Warmup]: | karaliscie |
eCharge SkyLine [Warmup]: | nie pyklo nam jak wamnafroscie |
eN.:.Elviss [Countdown]: | noo |
eN.:.Elviss [Countdown]: | :D |
eN.:.Elviss [Countdown]: | frost dramat |
[4:03]: | The Allies have captured the forward bunker! |
[3:20]: | The Allies have breached the Forward Bunker Gate! |
[3:15]: | Axis Command Post constructed. Charge speed increased! |
[3:02]: | The Allies have opened up the Forward spawn rear exit! |
eCharge r1chard [1:06]: | xd |
[0:27]: | Match is PAUSED! (Axis) |
eCharge SkyLine [0:27]: | po chuj dajesz pause |
eN.:.Elviss [0:27]: | xd |
[0:27]: | Match resuming in 10 seconds! |
[0:27]: | Match resuming in 9 seconds! |
[0:27]: | Match resuming in 8 seconds! |
[0:27]: | Match resuming in 7 seconds! |
[0:27]: | Match resuming in 6 seconds! |
[0:27]: | Match resuming in 5 seconds! |
[0:27]: | Match resuming in 4 seconds! |
[0:27]: | Match resuming in 3 seconds! |
[0:27]: | Match resuming in 2 seconds! |
[0:27]: | Match resuming in 1 seconds! |
[0:27]: | FIGHT! |
[Intermission]: | >>> Objective NOT reached in time (6:55) |
eCharge SkyLine [Intermission]: | gg |
eN.:.Elviss [Countdown]: | hf |
eCharge SkyLine [Countdown]: | fun |
[8:52]: | The Doors are opening!! |
[6:52]: | Allied Command Post spawn active! |
[6:52]: | Allied Command Post constructed. Charge speed increased! |
eCharge r1chard [3:12]: | :D |
eCharge SkyLine [0:37]: | gg |
eN.:.Elviss [0:34]: | XD |
[0:34]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 9:25 |
eCharge r1chard [Countdown]: | :D |
[8:28]: | The Doors are opening!! |
[7:25]: | Axis have returned the objective! |
eCharge SkyLine [4:39]: | gg |
[4:39]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Objective reached at 4:46 (original: 9:25) |
[Intermission]: | eCharge SkyLine disconnected |
eCharge r1chard [Intermission]: | KONINA |
[Intermission]: | eN.:.Elviss disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.