Allied Command Post constructed. Charge speed increased!
[6:04]:
The Service Door has been breached!
[Intermission]:
>>> Clock set to: 10:00
[9:15]:
Allied Command Post constructed. Charge speed increased!
[9:11]:
The Main Door has been breached!
[8:19]:
The Service Door has been breached!
[4:37]:
The Allies have transmitted the Supply Documents!
[Intermission]:
>>> Objective reached at 5:22 (original: 10:00)
avenue69jalmari [Intermission]:
melkei froxe
avenue69jalmari [Intermission]:
:P
ow.frx [Intermission]:
joo
simo [9:53]:
AS?LHasdhasdhas;oiubfasi;ou
[7:33]:
The Allies have captured the forward bunker!
[7:23]:
The Depot Fence has been constructed.
[7:15]:
Axis Command Post constructed. Charge speed increased!
[6:54]:
The Allies have opened up the Forward spawn rear exit!
[6:53]:
The Allies have breached the Forward Bunker Gate!
[5:22]:
The Allies have breached the Depot Gate!
[5:20]:
Allied team has destroyed the Axis Command Post!
[5:16]:
Allied Command Post constructed. Charge speed increased!
[2:49]:
The Allies have breached the Depot's east wall!
[1:48]:
The Allied Truck is in position!
ow.CAE [0:36]:
mitää
[Intermission]:
>>> Clock set to: 12:00
[7:20]:
The Allies have captured the forward bunker!
[6:55]:
The Depot Fence has been constructed.
[6:50]:
Axis Command Post constructed. Charge speed increased!
[6:31]:
The Allies have opened up the Forward spawn rear exit!
[6:04]:
The Allies have breached the Forward Bunker Gate!
[4:52]:
Allied team has destroyed the Axis Command Post!
[3:55]:
Allied Command Post constructed. Charge speed increased!
[2:58]:
The Allies have breached the Depot Gate!
[2:21]:
The Allies have breached the Depot's east wall!
[1:26]:
The Allied Truck is in position!
ow.frx [0:15]:
ggs
[Intermission]:
>>> Objective NOT reached in time (12:00)
[Intermission]:
ow.frx disconnected
[Intermission]:
ow.thc disconnected
ow.CAE [Intermission]:
koli on homo
NTERRORKOLI:XD [Intermission]:
:D
simo [Intermission]:
+1
[Intermission]:
ow.CAE disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.