viggen vs Controlled Gaming (2690 views)
27.10.13 21:15 CET
Awards | awarded to | for |
Lady Macbeth | vig& ViKOZAURUS | 69 kills |
Killing Spree | vig& ViKOZAURUS | 5 frags without being killed |
Accountant | vig& ViKOZAURUS | 103% kills/killed ratio |
He's dead, Jim! | vig& ViKOZAURUS | 11 gibs |
...and stay dead! | [CTRL.d] bape | 23% gibs/kill |
Lead Poisoning | vig& ViKOZAURUS | 61 SMG kills |
Spammity spam spam! | vig& ViKOZAURUS | 7 SPAM kills |
Fragstealer | vig& ViKOZAURUS | 164 damage per frag |
Die! Damn you, Die! | [CTRL.d] bape | 234 damage per frag |
What objective? | vig& ViKOZAURUS | 437 XP |
Red Shirt | [CTRL.d] Equanimity<3^WM | 76 deaths |
Are these pliers sharp? | [CTRL.d] bape | 10 deaths without fragging |
Med Pack Whore | ^Avig& rznje | 166 damage per death |
Eyes Wide Shut | vig& ViKOZAURUS | 1 team kills |
Gingerbread man | vig& ViKOZAURUS | 29 /kills |
» View plaintext endround stats
[CTRL.d] bape [Warmup]: | 2o2s are great |
vig& ViKOZAURUS [Countdown]: | hf |
[10:21]: | The Allies have captured the forward bunker! |
[9:32]: | The Allies have breached the Forward Bunker Gate! |
[9:24]: | Axis Command Post constructed. Charge speed increased! |
[9:17]: | The Allies have opened up the Forward spawn rear exit! |
[7:29]: | Allied team has destroyed the Axis Command Post! |
[7:25]: | Allied Command Post constructed. Charge speed increased! |
[6:28]: | The Depot Fence has been constructed. |
[6:16]: | The Allies have breached the Depot's east wall! |
[5:10]: | The Allies have breached the Depot Gate! |
[3:43]: | The Crane Controls have been constructed. |
[3:36]: | The Allied Truck is in position! |
[3:35]: | The Allies have activated the crane! |
[3:21]: | The Allies have loaded the Gold Crate onto the Truck! |
[2:16]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 9:43 |
[8:36]: | The Allies have captured the forward bunker! |
[8:11]: | Axis Command Post constructed. Charge speed increased! |
[7:40]: | The Allies have breached the Forward Bunker Gate! |
[7:22]: | The Allies have opened up the Forward spawn rear exit! |
[6:06]: | Allied team has destroyed the Axis Command Post! |
[5:57]: | Axis Command Post constructed. Charge speed increased! |
[5:26]: | Allied team has destroyed the Axis Command Post! |
[5:22]: | Allied Command Post constructed. Charge speed increased! |
[5:15]: | The Depot Fence has been constructed. |
[5:11]: | The Allies have breached the Depot Gate! |
[4:28]: | Match is PAUSED! (Allies) |
[4:28]: | Match resuming in 225 seconds! |
[4:28]: | Match resuming in 210 seconds! |
[4:28]: | Match resuming in 195 seconds! |
[4:28]: | Match resuming in 180 seconds! |
[4:28]: | Axis team locked from spectators by vig& ViKOZAURUS |
[4:28]: | Axis team locked by vig& ViKOZAURUS |
[4:28]: | Allies team locked from spectators by [CTRL.d] Equanimity<3M |
vig& ViKOZAURUS [4:28]: | sup |
[4:28]: | Match resuming in 165 seconds! |
[4:28]: | Allies team locked by [CTRL.d] Equanimity<3M |
[4:28]: | Match resuming in 150 seconds! |
[CTRL.d] Equanimity<3^WM [4:28]: | bape eating cheese burger french fries and talking about how USA is #1 typical american |
vig& ViKOZAURUS [4:28]: | no freedom? |
[4:28]: | Match resuming in 135 seconds! |
[CTRL.d] Equanimity<3^WM [4:28]: | jk idk what he's doing |
[4:28]: | Match resuming in 120 seconds! |
vig& ViKOZAURUS [4:28]: | don't unp |
[4:28]: | Match resuming in 105 seconds! |
[4:28]: | Match resuming in 90 seconds! |
[4:28]: | Match resuming in 75 seconds! |
[4:28]: | Match resuming in 60 seconds! |
vig& ViKOZAURUS [4:28]: | back |
[4:28]: | Match resuming in 45 seconds! |
[4:28]: | Match resuming in 10 seconds! |
[4:28]: | Match resuming in 9 seconds! |
[4:28]: | Match resuming in 8 seconds! |
[4:28]: | Match resuming in 7 seconds! |
[4:28]: | Match resuming in 6 seconds! |
[4:28]: | Match resuming in 5 seconds! |
[4:28]: | Match resuming in 4 seconds! |
[4:28]: | Match resuming in 3 seconds! |
[4:28]: | Match resuming in 2 seconds! |
[4:28]: | Match resuming in 1 seconds! |
[4:28]: | FIGHT! |
[4:07]: | The Allies have breached the Depot's east wall! |
[CTRL.d] Equanimity<3^WM [1:49]: | gg |
vig& ViKOZAURUS [1:45]: | wp |
[1:10]: | The Allied Truck is in position! |
[0:51]: | The Crane Controls have been constructed. |
[0:50]: | The Allies have activated the crane! |
[0:36]: | The Allies have loaded the Gold Crate onto the Truck! |
[Intermission]: | >>> Objective NOT reached in time (9:43) |
vig& ViKOZAURUS [9:58]: | hf |
[7:35]: | Allies capture the factory district! |
[7:34]: | Axis recapture the factory district! |
[CTRL.d] Equanimity<3^WM [6:44]: | .. |
[5:18]: | Allies capture the factory district! |
[4:58]: | Axis Command Post constructed. Charge speed increased! |
[4:35]: | The side gate has been built! |
[4:34]: | Allies have destroyed the Main Gate! |
[CTRL.d] Equanimity<3^WM [3:27]: | ffs |
[CTRL.d] bape [3:21]: | lol |
vig& ViKOZAURUS [3:17]: | I know your feel |
vig& ViKOZAURUS [3:12]: | missing revives is all I do |
vig& ViKOZAURUS [0:21]: | gg |
[Intermission]: | >>> Clock set to: 10:00 |
[9:15]: | Allies capture the factory district! |
[8:32]: | Allies have destroyed the Main Gate! |
vig& ViKOZAURUS [6:30]: | gg's |
[CTRL.d] bape [6:28]: | gg |
[6:27]: | Allies have destroyed the Bunker Controls! |
[6:27]: | Allies have destroyed the Bunker Controls! |
[6:27]: | Allies have destroyed the Bunker Controls! |
[6:27]: | Allies have destroyed the Bunker Controls! |
[6:27]: | Allies have destroyed the Bunker Controls! |
[6:27]: | Allies have destroyed the Bunker Controls! |
[6:27]: | [CTRL.d] bape disconnected |
[Intermission]: | >>> Objective reached at 3:33 (original: 10:00) |
[Intermission]: | [CTRL.d] Equanimity<3M disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.