yolo vs robertdonkeys (2631 views)
28.10.13 20:00 CET
Awards | awarded to | for |
Lady Macbeth | yolo:ClEku | 41 kills |
Killing Spree | yolo:ClEku | 5 frags without being killed |
Accountant | mesthasteron | 100% kills/killed ratio |
He's dead, Jim! | rdonkeyfroxe | 5 gibs |
...and stay dead! | rdonkeyfroxe | 16% gibs/kill |
Lead Poisoning | yolo:ClEku | 38 SMG kills |
Spammity spam spam! | rdonkeyfroxe | 7 SPAM kills |
Fragstealer | mesthasteron | 178 damage per frag |
Die! Damn you, Die! | rdonkeyMetsuri | 208 damage per frag |
What objective? | mesthasteron | 248 XP |
Red Shirt | rdonkeyfroxe | 60 deaths |
Are these pliers sharp? | rdonkeyMetsuri | 10 deaths without fragging |
Med Pack Whore | mesthasteron | 138 damage per death |
Eyes Wide Shut | rdonkeyfroxe | 1 team kills |
Gingerbread man | yolo:ClEku | 22 /kills |
» View plaintext endround stats
rdonkeyfroxe [Countdown]: | hf |
rdonkeyMetsuri [Countdown]: | mikä toine mappi |
yolo:ClEku [Countdown]: | sd |
rdonkeyfroxe [Countdown]: | supply kait |
rdonkeyMetsuri [9:22]: | kato uac |
[8:46]: | fruits.Apricot connected |
[8:46]: | fruits.Apricot disconnected |
[8:15]: | Allies capture the factory district! |
rdonkeyMetsuri [8:07]: | :-) |
[7:56]: | The side gate has been built! |
rdonkeyMetsuri [7:48]: | nätti |
yolo:ClEku [7:45]: | =DDD |
rdonkeyMetsuri [7:37]: | raiskasit meijän kurkun |
[7:36]: | Allies have destroyed the Main Gate! |
yolo:ClEku [5:38]: | Öd |
yolo:ClEku [5:37]: | :d |
rdonkeyMetsuri [5:16]: | olin pääl painoin |
rdonkeyMetsuri [5:15]: | ei helaa |
rdonkeyMetsuri [3:59]: | kerrotko miten toimii |
rdonkeyMetsuri [2:50]: | gg |
mesthasteron [1:39]: | ... |
rdonkeyMetsuri [1:28]: | vittu t'' vitun nappi ei toimi ku ei oo stable fps |
rdonkeyMetsuri [1:20]: | ei voinu käänty puolikast ympyrää |
[Intermission]: | >>> Clock set to: 10:00 |
rdonkeyMetsuri [Intermission]: | wp |
yolo:ClEku [Intermission]: | gg |
rdonkeyMetsuri [Intermission]: | monta kertaa oon skännääny |
yolo:ClEku [Warmup]: | Ready |
yolo:ClEku [Warmup]: | 0 |
rdonkeyfroxe [Warmup]: | pelaaks windowed mode |
yolo:ClEku [Warmup]: | o0 |
yolo:ClEku [Warmup]: | mika soe |
yolo:ClEku [Warmup]: | se o |
rdonkeyfroxe [Warmup]: | vai mite näät noin nopeesti |
rdonkeyfroxe [Warmup]: | paljo scannei |
yolo:ClEku [Warmup]: | minimizer |
rdonkeyfroxe [Warmup]: | aa |
rdonkeyMetsuri [Warmup]: | saanko laittaa kii |
rdonkeyfroxe [Warmup]: | mul varmaa 8 |
rdonkeyMetsuri [Warmup]: | etten nää jokta toista sekuntii |
[9:41]: | Allies capture the factory district! |
[9:22]: | The side gate has been built! |
[8:58]: | Allies have destroyed the Main Gate! |
rdonkeyMetsuri [8:30]: | ei mitään jiitä |
[8:27]: | Allies have destroyed the Bunker Controls! |
[8:27]: | Allies have destroyed the Bunker Controls! |
[8:27]: | Allies have destroyed the Bunker Controls! |
[8:27]: | Allies have destroyed the Bunker Controls! |
[8:27]: | Allies have destroyed the Bunker Controls! |
[8:27]: | Allies have destroyed the Bunker Controls! |
[Intermission]: | >>> Objective reached at 1:32 (original: 10:00) |
rdonkeyMetsuri [Countdown]: | gl |
[11:25]: | The Allies have captured the forward bunker! |
[11:23]: | The Axis have captured the forward bunker! |
[11:22]: | The Allies have captured the forward bunker! |
[10:56]: | Allied Command Post constructed. Charge speed increased! |
rdonkeyMetsuri [10:50]: | vittu mitä paskaa |
rdonkeyMetsuri [10:47]: | haista vittu |
[10:25]: | The Allies have breached the Forward Bunker Gate! |
[9:41]: | The Allies have breached the Depot Gate! |
[9:27]: | The Depot Fence has been constructed. |
[8:41]: | The Allies have breached the Depot's east wall! |
yolo:ClEku [8:28]: | killaa hintti |
yolo:ClEku [8:27]: | :C |
rdonkeyMetsuri [8:20]: | otan munanperseesee mielummi |
[6:33]: | The Allied Truck is in position! |
[5:57]: | The Crane Controls have been constructed. |
[5:56]: | The Allies have activated the crane! |
[5:43]: | The Allies have loaded the Gold Crate onto the Truck! |
yolo:ClEku [4:41]: | :d |
[4:27]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 7:32 |
yolo:ClEku [Warmup]: | Ready |
[Countdown]: | sCope disconnected |
rdonkeyMetsuri [6:34]: | mikä teijä respa |
rdonkeyMetsuri [6:33]: | o |
rdonkeyMetsuri [5:54]: | pelatkaa kesken'nne t't' vitun pelii uacil |
[4:59]: | Match is PAUSED! (Allies) |
rdonkeyMetsuri [4:59]: | moves |
rdonkeyMetsuri [4:59]: | quitataan |
[4:58]: | Match resuming in 225 seconds! |
yolo:ClEku [4:59]: | n |
rdonkeyMetsuri [4:58]: | ok |
rdonkeyMetsuri [4:58]: | ? |
rdonkeyfroxe [4:59]: | pelataa ny loppuu |
[4:58]: | Match resuming in 10 seconds! |
[4:58]: | Match resuming in 9 seconds! |
[4:58]: | Match resuming in 8 seconds! |
[4:58]: | Match resuming in 7 seconds! |
[4:58]: | Match resuming in 6 seconds! |
[4:58]: | Match resuming in 5 seconds! |
[4:58]: | Match resuming in 4 seconds! |
[4:58]: | Match resuming in 3 seconds! |
[4:58]: | Match resuming in 2 seconds! |
[4:58]: | Match resuming in 1 seconds! |
[4:58]: | FIGHT! |
rdonkeyMetsuri [4:09]: | :-) |
rdonkeyMetsuri [4:08]: | :-) |
rdonkeyMetsuri [4:08]: | :-) |
rdonkeyMetsuri [4:08]: | :-) |
rdonkeyMetsuri [4:08]: | :-) |
rdonkeyMetsuri [4:08]: | :-) |
rdonkeyfroxe [3:30]: | metsuri kävi taas pelleilee |
rdonkeyfroxe [3:29]: | hieno peli |
rdonkeyMetsuri [3:24]: | vitut |
rdonkeyMetsuri [3:20]: | 5min |
rdonkeyMetsuri [3:10]: | et sä voi tehä tol ajal sd:s timee |
[1:55]: | The Allies have captured the forward bunker! |
[1:13]: | The Allies have breached the Forward Bunker Gate! |
rdonkeyMetsuri [0:54]: | GG |
yolo:ClEku [0:50]: | GG |
[0:38]: | The Allies have opened up the Forward spawn rear exit! |
[0:08]: | rdonkeyMetsuri disconnected |
[Intermission]: | >>> Objective NOT reached in time (7:32) |
yolo:ClEku [Intermission]: | gg\s |
[Intermission]: | yolo:ClEku disconnected |
rdonkeyfroxe [Intermission]: | GG |
[Intermission]: | rdonkeyfroxe disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.