Axis Command Post constructed. Charge speed increased!
[2:37]:
The side gate has been built!
[1:13]:
Allies have destroyed the Bunker Controls!
[1:13]:
Allies have destroyed the Bunker Controls!
[1:13]:
Allies have destroyed the Bunker Controls!
[1:13]:
Allies have destroyed the Bunker Controls!
[1:13]:
Allies have destroyed the Bunker Controls!
[1:13]:
Allies have destroyed the Bunker Controls!
[Intermission]:
>>> Objective reached at 2:45 (original: 3:58)
[9:04]:
The Axis have blown the Main Entrance!
[8:24]:
Axis have captured the Forward Bunker!
[7:33]:
Allies have reclaimed the Forward Bunker!
[6:49]:
Axis have captured the Forward Bunker!
[5:31]:
Allies have reclaimed the Forward Bunker!
[5:01]:
Axis have captured the Forward Bunker!
eCH-SkyLine! [2:53]:
gg
[2:37]:
The Axis team has transmited the Secret War Documents!
[Intermission]:
>>> Clock set to: 7:22
+mir caej [Intermission]:
hihihihihitbox
+mir caej [Intermission]:
i usually never whine of them
+mir caej [Intermission]:
but now i gotta say
eCH-kARMA! [Warmup]:
HITBOX DO YOU SPEAK IT???
+mir nsd [Warmup]:
8)
[Countdown]:
Axis have captured the Forward Bunker!
[6:36]:
Axis have captured the Forward Bunker!
[6:30]:
The Axis have blown the Main Entrance!
+mir nsd [6:02]:
:3~~
+mir nsd [6:02]:
:3~~
+mir nsd [5:18]:
:3~~
+mir nsd [5:18]:
:3~~
+mir nsd [5:18]:
:3~~
+mir nsd [5:17]:
Homonet of yours!
[3:45]:
Allies have reclaimed the Forward Bunker!
[3:30]:
The Axis team has transmited the Secret War Documents!
[Intermission]:
>>> Objective reached at 3:52 (original: 7:22)
eCH-SkyLine! [Intermission]:
gg
[Intermission]:
eCH-SkyLine! disconnected
eCH-kARMA! [Intermission]:
gg'z
+mir caej [Intermission]:
:d
[Intermission]:
eCH-kARMA! disconnected
[Intermission]:
+mir caej disconnected
eCH-Elviss! [Intermission]:
gg
[Intermission]:
eCH-Elviss! disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.