Echelon vs Nothing But Skillz (2351 views)
Elviss
stexx
SkyLinee
stexx
SkyLinee
Vyjii
jetro
PlAyer
jetro
PlAyer
10.11.13 15:00 CET
Awards | awarded to | for |
Lady Macbeth | nbS-jetro | 54 kills |
Killing Spree | echeloN/SkyLine | 5 frags without being killed |
Accountant | nbS-jetro | 110% kills/killed ratio |
He's dead, Jim! | nbS-goat | 12 gibs |
...and stay dead! | nbS-goat | 28% gibs/kill |
Lead Poisoning | nbS-jetro | 48 SMG kills |
Spammity spam spam! | nbS-goat | 5 SPAM kills |
Fragstealer | nbS-jetro | 159 damage per frag |
Die! Damn you, Die! | nbs-n3wmous1 | 363 damage per frag |
What objective? | nbS-jetro | 317 XP |
Red Shirt | nbS-goat | 62 deaths |
Are these pliers sharp? | echeloN/SkyLine | 7 deaths without fragging |
Med Pack Whore | nbs-n3wmous1 | 169 damage per death |
Eyes Wide Shut | echeloN/SkyLine | 3 team kills |
Gingerbread man | nbS-goat | 21 /kills |
» View plaintext endround stats
nbS-goat [Warmup]: | rup |
nbs-n3wmous1 [Warmup]: | lets go hf |
echeloN/SkyLine [Countdown]: | fun |
echeloN/SkyLine [Countdown]: | pozdro Risk |
[6:04]: | The Allies have captured the forward bunker! |
[5:26]: | The Allies have opened up the Forward spawn rear exit! |
[5:21]: | The Allies have breached the Forward Bunker Gate! |
[5:17]: | Axis Command Post constructed. Charge speed increased! |
[3:43]: | Allied team has destroyed the Axis Command Post! |
[3:28]: | Allied Command Post constructed. Charge speed increased! |
[3:12]: | The Allies have breached the Depot's east wall! |
[2:58]: | The Allies have breached the Depot Gate! |
[1:54]: | The Allied Truck is in position! |
echeloN/SkyLine [0:10]: | gg |
[Intermission]: | >>> Clock set to: 12:00 |
[10:47]: | The Allies have breached the Forward Bunker Gate! |
[10:33]: | Allied Command Post constructed. Charge speed increased! |
echeloN/SkyLine [10:32]: | pozdro Cisy |
[10:31]: | The Depot Fence has been constructed. |
[8:46]: | The Allies have opened up the Forward spawn rear exit! |
[7:59]: | The Allies have breached the Depot Gate! |
[4:21]: | The Allies have breached the Depot's east wall! |
[3:52]: | The Allied Truck is in position! |
[2:41]: | The Crane Controls have been constructed. |
[2:40]: | The Allies have activated the crane! |
[2:27]: | The Allies have loaded the Gold Crate onto the Truck! |
echeloN/SkyLine [0:46]: | gg |
[Intermission]: | >>> Objective NOT reached in time (12:00) |
echeloN/ELviss [Warmup]: | ? |
nbs-n3wmous1 [Warmup]: | vj brb |
echeloN/SkyLine [Warmup]: | vyji rastaman cwel |
echeloN/SkyLine [Warmup]: | xD |
echeloN/ELviss [Warmup]: | madtro |
echeloN/ELviss [Warmup]: | ready up |
[Countdown]: | Vote cancelled |
echeloN/SkyLine [Countdown]: | fun |
[9:12]: | Allies capture the factory district! |
[8:31]: | Allies have destroyed the Main Gate! |
[7:57]: | The side gate has been built! |
echeloN/SkyLine [6:52]: | gg |
[6:50]: | Allies have destroyed the Bunker Controls! |
[6:50]: | Allies have destroyed the Bunker Controls! |
[6:50]: | Allies have destroyed the Bunker Controls! |
[6:50]: | Allies have destroyed the Bunker Controls! |
[6:50]: | Allies have destroyed the Bunker Controls! |
[6:50]: | Allies have destroyed the Bunker Controls! |
[Intermission]: | >>> Clock set to: 3:10 |
echeloN/ELviss [Warmup]: | cmon |
nbS-jetro [0:39]: | =D |
[0:24]: | Allies capture the factory district! |
nbS-goat [0:22]: | gg |
echeloN/SkyLine [0:20]: | gg |
nbs-n3wmous1 [0:17]: | wp :) |
[Intermission]: | >>> Objective NOT reached in time (3:10) |
[Intermission]: | echeloN/stexx disconnected |
nbS-jetro [Intermission]: | :) |
[Intermission]: | echeloN/SkyLine disconnected |
nbS-goat [Intermission]: | dit was makkelijk zeg |
echeloN/ELviss [Intermission]: | gg |
[Intermission]: | echeloN/ELviss disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.