Allied Command Post constructed. Charge speed increased!
[2:09]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 7:50
[6:49]:
The Doors are opening!!
[6:26]:
Allied Command Post constructed. Charge speed increased!
[6:26]:
Allied Command Post spawn active!
sCs[t1Mbo] [6:02]:
xd
[3:53]:
Allied team has transmitted the documents!
[Intermission]:
>>> Objective reached at 3:56 (original: 7:50)
queens sqZz [Warmup]:
whos rtcw 'guys'
sCs[t1Mbo] [Warmup]:
player
queens sqZz [Warmup]:
:P
sCs[kARMA] [Warmup]:
:D
sCs[kARMA] [Warmup]:
rup bong boy
[9:36]:
Axis have captured the Forward Bunker!
[9:07]:
The Axis have blown the Main Entrance!
[8:28]:
Allies have reclaimed the Forward Bunker!
sCs[t1Mbo] [7:59]:
fagmovie
[7:36]:
Axis have captured the Forward Bunker!
sCs[kARMA] [7:25]:
must be kidding me.
queens Druwin [7:23]:
:D
[6:57]:
Allies have reclaimed the Forward Bunker!
[6:23]:
Axis have captured the Forward Bunker!
[4:43]:
Allies have reclaimed the Forward Bunker!
[4:00]:
Axis have captured the Forward Bunker!
[3:29]:
Allies have reclaimed the Forward Bunker!
[2:49]:
Axis have captured the Forward Bunker!
[2:26]:
Allies have reclaimed the Forward Bunker!
[1:41]:
Axis have captured the Forward Bunker!
[0:58]:
Allies have reclaimed the Forward Bunker!
[0:22]:
The Axis team has transmited the Secret War Documents!
[Intermission]:
>>> Clock set to: 9:37
[9:21]:
Axis have captured the Forward Bunker!
[8:15]:
The Axis have blown the Main Entrance!
scs[PlAyer] [6:34]:
gg
sCs[t1Mbo] [6:28]:
gg
sCs[kARMA] [6:24]:
gg
[6:24]:
The Axis team has transmited the Secret War Documents!
[Intermission]:
>>> Objective reached at 3:13 (original: 9:37)
queens Druwin [Intermission]:
gg
qu^Deens Mirage [Intermission]:
ggs
[Intermission]:
sCs[kARMA] disconnected
queens sqZz [Intermission]:
gg
[Intermission]:
scs[PlAyer] disconnected
[Intermission]:
queens Mirage disconnected
[Intermission]:
sCs[t1Mbo] disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.