Full power of yolo vs Echelon (3641 views)

fi crod
fi lEku
pl Abj
pl hunter

CB ET 2on2 OC Fall 2013
Premier League
UB Round 1

Brackets
15.12.13 19:00 CET
Awards awarded to for
Lady Macbeth wiSe hunter 55 kills
Killing Spree wiSe hunter 5 frags without being killed
Accountant wiSe hunter 102% kills/killed ratio
He's dead, Jim! wiSe Abj 9 gibs
...and stay dead! wiSe Abj 19% gibs/kill
Lead Poisoning wiSe hunter 49 SMG kills
Spammity spam spam! crod:/ 10 SPAM kills
Fragstealer wiSe Abj 177 damage per frag
Die! Damn you, Die! lEku:C 207 damage per frag
What objective? wiSe hunter 424 XP
Red Shirt lEku:C 73 deaths
Are these pliers sharp? wiSe Abj 9 deaths without fragging
Med Pack Whore wiSe hunter 177 damage per death
Eyes Wide Shut wiSe hunter 4 team kills
Gingerbread man lEku:C 19 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
wiSe hunter1024245554704131033885931950/03/449/347/518815957
wiSe Abj7337548659121383269375920/01/147/452/917314239
wiSe 8679910311916162618664179682870/04/196/459/918115148
crod:/6631945678101781709140900/01/234/4210/518213445
lEku:C6429547734101997989524720/04/240/493/320812949
lEku:C656149214012203617968186641620/05/274/4913/319513247
Player Summary for sw_goldrush_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
wiSe hunter591481322100631202951360/02/19/112/4DDDKDK/KDDDDDDK/KK/K/KDKDD/KDD/KKKD
wiSe Abj681231522700525063343180/00/015/130/4KKDDKDKK/KDKKKK/KDKKDDDDDK/DDDD//DDKD
wiSe 6427128448001156266294540/02/124/242/8
crod:/691281623210728032801180/00/210/116/2KKDKK/DDKDKDDDKKKDKSKDDKDD/D/KK///K/DDK
lEku:C77911722100934912825180/01/014/132/0D/KKDKDKDKDDKDDDK//KKDK/K/KK//DK/KK/DDK
lEku:C7321933453101662945626360/01/224/248/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
wiSe hunter15314523151015354922361320/01/120/93/0KKKKK/TKKDKK/DKDKKDKDKDDK/KKK/K/KDKKKDD
wiSe Abj851551720210428012693130/00/016/141/2DDKKXKK/DKDDDKKSDDK/KKDKDKDDK/KKDKK/DD
wiSe 11930040353119635049291450/01/136/234/2
crod:/701141420200422853105180/01/012/151/1DDDDKKKDDKDKK/DDD/KKKK/DDDDKDDKK/K
lEku:C3994112811042644324500/00/111/210/2DKDDKDDD/DDKDK/KDDKDKDKDKDD/DSDDD/KDDDDK
lEku:C552082548310849296350180/01/123/361/3
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
wiSe hunter127761411203224611898270/00/215/82/0KKTKTTDKDKKKDDDKXK/KKDK/KDDKD
wiSe Abj83571012001218831933360/01/19/111/1KDXKXKXDDDKKK/TK/KDKKDDDDD
wiSe 1051332423204443443831630/01/324/193/1
crod:/5648916100317242261360/00/08/111/2DDDKK//KDKDDKDDKDKDDDD/KK
lEku:C71741014100321072083540/03/17/90/1KD/DDKDKDDKDDDDKKK/KKK/D
lEku:C641221930200638314344900/03/115/201/3

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
wiSe hunter83555630001208150800/00/05/60/1XKDDDKDKKKDD
wiSe Abj5440611001211361406250/00/07/70/2TK/KDDKD/KDDDDDKDK
wiSe 69951117301223442914250/00/012/130/3
crod:/75296830031358973180/00/04/52/0DKKDK/K/K/KDDD
lEku:C100369910031556137100/00/08/61/0DDKKDK/K/KK/DKDKKD
lEku:C88651517400629142344180/00/012/113/0

» View plaintext endround stats
Player Chats
wiSe hunter [Warmup]: kick leku plz
wiSe Abj [Countdown]: hf
[9:47]: The Tank has been repaired!
[9:44]: Allied team has stolen the Tank!
[9:27]: Axis Command Post constructed. Charge speed increased!
[8:56]: Tank Barrier #1 has been constructed.
[8:56]: The Tank has been damaged!
[7:37]: Truck Barrier #1 has been constructed.
[7:14]: The Tank has been repaired!
[7:10]: Tank Barrier #1 has been destroyed.
[6:46]: Allied team has destroyed the Axis Command Post!
[6:03]: The Tank has been damaged!
[6:00]: Allied Command Post constructed. Charge speed increased!
[5:31]: The Tank has been repaired!
[5:17]: Allied team has destroyed the Bank Doors!
[4:58]: Axis team has destroyed the Allied Command Post!
[4:52]: Allied Command Post constructed. Charge speed increased!
[3:57]: Truck Barrier #1 has been destroyed.
[0:21]: Allied team is escaping with the Gold Crate!
[Intermission]: >>> Clock set to: 12:00
lEku:C [Warmup]: Ready
[11:37]: Allied Command Post constructed. Charge speed increased!
[9:10]: The Tank has been repaired!
[9:07]: Allied team has stolen the Tank!
[8:29]: Tank Barrier #1 has been constructed.
wiSe hunter [7:46]: :xd
[7:36]: The Tank has been damaged!
[7:18]: The Tank has been repaired!
[6:56]: Tank Barrier #1 has been destroyed.
wiSe Abj [6:51]: OK
[6:00]: The Tank has been damaged!
[5:27]: The Tank has been repaired!
[5:12]: Axis team has destroyed the Allied Command Post!
[4:55]: Axis Command Post constructed. Charge speed increased!
[4:41]: Allied team has destroyed the Bank Doors!
[4:37]: The Tank has been damaged!
[4:29]: Allied team has destroyed the Axis Command Post!
[3:51]: Allied Command Post constructed. Charge speed increased!
[2:27]: Axis team has destroyed the Allied Command Post!
[1:55]: Axis Command Post constructed. Charge speed increased!
wiSe hunter [1:33]: GG
[1:23]: Truck Barrier #1 has been constructed.
[Intermission]: >>> Objective NOT reached in time (12:00)
crod:/ [Warmup]: rup
wiSe hunter [11:31]: fucking lag
[11:06]: Allies have damaged the East Wall
[10:29]: Allies capture the Forward Bunker!
[10:01]: Door Controls have been constructed.
[10:01]: Allies have secured the forward bunker.
[9:46]: The Allies have stolen a gold crate!
[9:29]: The Loading Doors are Opening!
[9:26]: The Loading Doors are Closing!
[8:58]: The Axis have intercepted the stolen gold crate!
[8:49]: The Allies have stolen a gold crate!
[8:09]: The Axis have intercepted the stolen gold crate!
[7:34]: The Loading Doors are Opening!
[7:29]: The Allies have stolen a gold crate!
[7:29]: The Loading Doors are Closing!
[6:35]: Axis have returned the objective!
[6:35]: The Axis have intercepted the stolen gold crate!
[6:08]: The Allies have stolen a gold crate!
[5:58]: Match is PAUSED! (Axis)
wiSe hunter [5:57]: phone
[5:57]: Match resuming in 225 seconds!
[5:57]: Match resuming in 210 seconds!
[5:57]: Match resuming in 10 seconds!
[5:57]: Match resuming in 9 seconds!
[5:57]: Match resuming in 8 seconds!
[5:57]: Match resuming in 7 seconds!
[5:57]: Match resuming in 6 seconds!
[5:57]: Match resuming in 5 seconds!
[5:57]: Match resuming in 4 seconds!
[5:57]: Match resuming in 3 seconds!
[5:57]: Match resuming in 2 seconds!
[5:57]: Match resuming in 1 seconds!
[5:57]: FIGHT!
[5:47]: The Loading Doors are Opening!
[5:22]: The Allies have secured a gold crate!
[5:08]: The Allies have stolen a gold crate!
[4:52]: The Allies have secured a gold crate!
[4:52]: Allies have escaped with the Gold!
[Intermission]: >>> Clock set to: 7:07
lEku:C [Warmup]: Ready
[6:24]: Allies have damaged the East Wall
[6:18]: Allies capture the Forward Bunker!
[5:45]: Door Controls have been constructed.
[5:45]: Allies have secured the forward bunker.
[5:38]: The Loading Doors are Opening!
[5:32]: The Allies have stolen a gold crate!
[5:15]: The Allies have secured a gold crate!
[5:12]: The Allies have stolen a gold crate!
[4:56]: The Loading Doors are Closing!
[4:56]: The Axis have intercepted the stolen gold crate!
[4:48]: The Allies have stolen a gold crate!
[3:42]: The Axis have intercepted the stolen gold crate!
lEku:C [3:38]: lol?
[3:32]: The Allies have stolen a gold crate!
[3:08]: The Axis have intercepted the stolen gold crate!
[3:01]: The Loading Doors are Opening!
[2:53]: The Allies have stolen a gold crate!
[2:45]: The Loading Doors are Closing!
[2:33]: The Loading Doors are Opening!
[2:17]: The Allies have secured a gold crate!
[2:17]: Allies have escaped with the Gold!
[Intermission]: >>> Objective reached at 4:50 (original: 7:07)
crod:/ [Intermission]: gg
[Intermission]: crod:/ disconnected
wiSe hunter [Intermission]: gg
[Intermission]: wiSe Abj disconnected
[Intermission]: lEku:C disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.