Allied Command Post constructed. Charge speed increased!
[4:04]:
Allied Command Post spawn active!
GiZmOoO FROM MARS [3:56]:
wat
[1:41]:
Main blast door opening!
[1:36]:
Main blast door closing!
[Intermission]:
>>> Objective NOT reached in time (10:00)
kazim [Intermission]:
gg
lEku:C [Warmup]:
Ready
Damon FROM MARS [Countdown]:
GiZmO:I'm a beast from mars! <3
Damon FROM MARS [Countdown]:
GiZmO:I'm a beast from mars! <3
[11:21]:
Allies capture the Forward Bunker!
[11:07]:
Allies have damaged the East Wall
[10:58]:
Allies have secured the forward bunker.
[10:58]:
Door Controls have been constructed.
[10:55]:
The Loading Doors are Opening!
[10:50]:
The Loading Doors are Closing!
[10:49]:
The Allies have stolen a gold crate!
[10:39]:
The Loading Doors are Opening!
[10:37]:
The Loading Doors are Closing!
kazim [9:45]:
WTF
[9:44]:
The Loading Doors are Opening!
[9:39]:
The Loading Doors are Closing!
[9:36]:
The Allies have secured a gold crate!
[9:29]:
The Loading Doors are Opening!
[9:29]:
The Allies have stolen a gold crate!
[9:16]:
The Loading Doors are Closing!
[8:27]:
The Axis have intercepted the stolen gold crate!
[8:27]:
Axis have returned the objective!
[8:27]:
The Allies have stolen a gold crate!
[8:12]:
The Loading Doors are Opening!
[8:01]:
Allies have escaped with the Gold!
[8:01]:
The Allies have secured a gold crate!
[Intermission]:
>>> Clock set to: 3:58
lEku:C [Warmup]:
Ready
[3:24]:
Allies capture the Forward Bunker!
[1:06]:
Axis reclaim the Forward Bunker!
[0:29]:
Allies capture the Forward Bunker!
late:D! [0:20]:
gg
[Intermission]:
kazim disconnected
[Intermission]:
>>> Objective NOT reached in time (3:58)
lEku:C [Intermission]:
gg
[Intermission]:
Damon FROM MARS disconnected
[Intermission]:
late:D! disconnected
[Intermission]:
lEku:C disconnected
[Intermission]:
GiZmOoO FROM MARS disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.