Axis Command Post constructed. Charge speed increased!
[14:32]:
Allied team has destroyed the Axis Command Post!
[14:25]:
Allied Command Post constructed. Charge speed increased!
[12:20]:
dfhmdhmh connected
^ZSSTAT nejm backup [11:59]:
lock axis
[11:55]:
Axis team locked from spectators by erase dTEC7
[11:09]:
The Tank has been repaired!
[11:07]:
The Tank has been damaged!
[3:47]:
The Tank has been repaired!
[3:45]:
Allied team has stolen the Tank!
[2:55]:
Truck Barrier #1 has been constructed.
[2:48]:
The Tank has been damaged!
[2:41]:
The Tank has been repaired!
[2:28]:
The Tank has been damaged!
[2:11]:
The Tank has been repaired!
[1:57]:
Allied team has destroyed the Bank Doors!
[1:53]:
The Tank has been damaged!
[1:23]:
Axis team has destroyed the Allied Command Post!
[1:19]:
Axis Command Post constructed. Charge speed increased!
^ZSSTAT nejm backup [0:37]:
decider from mappoll?
[0:35]:
Axis have returned the objective!
SSTAT convct. [0:31]:
nice panz :D
eA.esSe [0:28]:
xd
SSTAT convct. [0:02]:
damn again
[Intermission]:
>>> Clock set to: 15:00
^ZSSTAT nejm backup [Intermission]:
tails
[14:24]:
Allied Command Post constructed. Charge speed increased!
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.