Alpha Males vs electric-charge (2485 views)
jondemode
antzi
naku
antzi
naku
SkyLine
baczo
cisy
baczo
cisy
08.01.14 23:00 CET
Awards | awarded to | for |
Lady Macbeth | eCharge.SkyLine | 61 kills |
Killing Spree | eCharge.SkyLine | 7 frags without being killed |
Accountant | eCharge.SkyLine | 90% kills/killed ratio |
He's dead, Jim! | eCherge.Baczo | 14 gibs |
...and stay dead! | eCharge.Cisy | 30% gibs/kill |
Lead Poisoning | eCharge.SkyLine | 33 SMG kills |
Spammity spam spam! | eCharge.SkyLine | 4 SPAM kills |
Fragstealer | eCharge.SkyLine | 187 damage per frag |
Die! Damn you, Die! | aM'jondemode | 250 damage per frag |
What objective? | eCharge.SkyLine | 270 XP |
Red Shirt | aM'naku | 70 deaths |
Are these pliers sharp? | aM' skruf | 8 deaths without fragging |
Med Pack Whore | eCherge.Baczo | 188 damage per death |
Eyes Wide Shut | eCharge.Cisy | 1 team kills |
Gingerbread man | eCharge.Cisy | 15 /kills |
» View plaintext endround stats
eCharge.Cisy [Countdown]: | pozdro Wilko : ) |
[10:43]: | The Allies have captured the forward bunker! |
[10:33]: | The Depot Fence has been constructed. |
[10:26]: | Axis Command Post constructed. Charge speed increased! |
[9:51]: | The Allies have opened up the Forward spawn rear exit! |
[9:49]: | The Allies have breached the Forward Bunker Gate! |
[9:22]: | Match is PAUSED! (Allies) |
[9:22]: | Match resuming in 225 seconds! |
[9:22]: | Match resuming in 210 seconds! |
[9:22]: | Match resuming in 10 seconds! |
[9:22]: | Match resuming in 9 seconds! |
[9:22]: | Match resuming in 8 seconds! |
[9:22]: | Match resuming in 7 seconds! |
[9:22]: | Match resuming in 6 seconds! |
[9:22]: | Match resuming in 5 seconds! |
[9:22]: | Match resuming in 4 seconds! |
[9:22]: | Match resuming in 3 seconds! |
[9:22]: | Match resuming in 2 seconds! |
[9:22]: | Match resuming in 1 seconds! |
[9:22]: | FIGHT! |
aM'naku [8:49]: | :::DDDdDdDdddddDD |
[8:35]: | Allied team has destroyed the Axis Command Post! |
[8:28]: | Allied Command Post constructed. Charge speed increased! |
aM'naku [6:55]: | ok. |
eCharge.SkyLine [6:53]: | XD |
[6:53]: | The Allies have breached the Depot Gate! |
eCharge.Cisy [6:50]: | : * |
[6:42]: | The Allies have breached the Depot's east wall! |
[6:30]: | The Allied Truck is in position! |
[5:19]: | The Allies have breached the Depot's west wall! |
[4:00]: | The Crane Controls have been constructed. |
[3:59]: | The Allies have activated the crane! |
[3:46]: | The Allies have loaded the Gold Crate onto the Truck! |
[0:41]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 11:18 (original: 12:00) |
[1:21]: | Allies capture the factory district! |
[1:02]: | The side gate has been built! |
[0:24]: | Allies have destroyed the Main Gate! |
eCharge.SkyLine [0:15]: | xD |
[Intermission]: | >>> Clock set to: 10:00 |
eCharge.SkyLine [Intermission]: | pozdro nejm |
eCharge.SkyLine [Warmup]: | wnx sie sprawuej |
eCharge.SkyLine [Warmup]: | wysmienicie |
eCharge.SkyLine [Warmup]: | widzisz te przeskoki? |
[9:07]: | Allies capture the factory district! |
[8:26]: | Allies have destroyed the Main Gate! |
[5:31]: | Allies have destroyed the Bunker Controls! |
[5:31]: | Allies have destroyed the Bunker Controls! |
[5:31]: | Allies have destroyed the Bunker Controls! |
[5:31]: | Allies have destroyed the Bunker Controls! |
[5:31]: | Allies have destroyed the Bunker Controls! |
[5:31]: | Allies have destroyed the Bunker Controls! |
[Intermission]: | >>> Objective reached at 4:29 (original: 10:00) |
eCharge.SkyLine [Intermission]: | show |
[Intermission]: | aM' skruf disconnected |
eCharge.SkyLine [Intermission]: | bynight |
eCharge.SkyLine [Intermission]: | kurwa |
[Intermission]: | eCharge.SkyLine disconnected |
[Intermission]: | eCharge.Cisy disconnected |
[Intermission]: | aM'naku disconnected |
[Intermission]: | eCherge.Baczo disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.