Team Bulgaria vs Hazz and co (2209 views)

bg Infanity
bg dnbradio
nl base
fi hazz
fi rsp
fi Tintti
12.01.14 16:00 CET
Awards awarded to for
Lady Macbeth DARADIO -_- 57 kills
Killing Spree base -_- 5 frags without being killed
Accountant h( rsp 94% kills/killed ratio
He's dead, Jim! base -_- 17 gibs
...and stay dead! h( hazz 32% gibs/kill
Lead Poisoning h( smak 48 SMG kills
Spammity spam spam! h( hazz 7 SPAM kills
Fragstealer DARADIO -_- 180 damage per frag
Die! Damn you, Die! h( hazz 230 damage per frag
What objective? h( smak 387 XP
Red Shirt h( hazz 93 deaths
Are these pliers sharp? Infaa -_- 10 deaths without fragging
Med Pack Whore h( rsp 185 damage per death
Eyes Wide Shut h( hazz 3 team kills
Gingerbread man DARADIO -_- 27 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
Infaa -_-70282466610008860910303900/01/740/495/2187156410
DARADIO -_-79312577280127100167573900/07/646/385/117610535
base -_-6730754811700271122311656360/06/441/444/520814457
-_-7290115721935016229848295322160/014/4127/4414/519013547
h( hazz54345509316032411281118742290/03/443/617/322612836
h( rsp94374515470116924896351320/06/343/341/418117854
h( smak77387567312022310952107281570/08/748/352/9196147510
h( 71110615722035066331481322375180/017/7134/3510/920115147
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
Infaa -_-1181081916500229143134540/01/217/121/0KDKKKDKDDK/KKKKDDKDKDKDK/KDDDKKDKKD
DARADIO -_-10412924236001338812906360/03/319/72/0K/KK/KDKK//KK/KK/K///KDDDKKD/KDKK/KDK/KDK/KKDKD
base -_-81831822700835623444180/04/213/111/1K/K//K/KDKD/K/DKKK/KDDDDKKDKDDKDKDKK/KDD
-_-10132061611800231035794841080/08/749/304/1
h( hazz3912111281001336823485700/00/310/232/1DDDDDKDDKDDDDDDK/DK/DDDDTDDKXKKDDKX/DDKDKK
h( rsp681141522301526303410960/03/113/150/2DK/D/KDK//DKDDKKDDD/KKKKDXTDKDKDDDKKDKD
h( smak461131226401731723462620/04/49/130/2DDDD/DK////DDDDDK/KKKK/DKKKDDDKKDKTDDDD
h( 5134838761703159484103572280/07/832/512/5

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
Infaa -_-3880102600042977378200/00/510/160/1DDDKKDDKDK/DDKDDKDDDKDDDDDK/DDDKK//D
DARADIO -_-39107112820084187362100/01/310/160/1/DK///DDKKDKDDKDDKDDKDD//KDD/KDDDKDD/KD
base -_-3296103130093737438600/01/18/181/3K/DDDDDKDDDDDD/KD/D/DDDKDDKKDDK/K/D/D/KK/
-_-36283318550021109011178900/02/928/501/5
h( hazz8412821254001240664254180/03/015/133/0DK/KK/KD//KKDDKK/D/KKKDKK/K//DK/DK/KKD/DKKDKDD
h( rsp126111191520093487295800/03/015/61/0KKD/K/KDK//KK/KKK/KKKKK/DKDK/KK/DD
h( smak10411824234001142363689180/03/220/91/1K/K/DKKDDKK/KKK/KKD/KKDDK/DDDKK/DK/KD/KKK/K/DKK
h( 10535764631000321178910901360/09/250/285/1
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
Infaa -_-5036714000112891986180/00/04/133/0DKD/DKKKDDDDDDDDDDKKK
DARADIO -_-100761111000619481046540/00/09/52/0DKD/KKKDKKDK//K//KK/DK
base -_-7057121750052122191900/01/06/112/1/KDKKDDDK/DKKK/K/DKDKDKDDKD/D
-_-7316930425001253594951720/01/019/297/1
h( hazz47429192013154120281070/00/08/112/2KDDKDDKDKDKDDDDD/TDDKK/KKD/DD
h( rsp12586108200117171680360/00/110/50/2KKKXKKDDDDK/KDKDKKD
h( smak1229411920121693165150/01/111/30/4DDTKKDKKKXDKDK/KDKK/KD
h( 9822230366026495153591480/01/229/192/8

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
Infaa -_-100581010500114291401180/00/09/81/1KDDKKDKDDDKDKDDKKK/K
DARADIO -_-1100111000100000/03/08/101/0DKDDKKDDKKKKDKDKKDDDTK
base -_-127711411200518021907180/00/114/40/0KDDDK/KDKKKKKDD/K/K/KKKKX/
-_-1121293531701632313308360/03/131/222/1
h( hazz4254921001619922107340/00/110/140/0/DK/D/K/KDTDDDDK/KDKDK/DDKDKDDD
h( rsp77637900011414158700/00/15/80/0KK/KDDXKDDKKDDDKD
h( smak6062915200318511926720/00/08/101/2KDKDKK/DKDKDKDKDD//KDDDD
h( 60179254520110525756201060/00/223/321/2

» View plaintext endround stats
Player Chats
[9:34]: The Allies have captured the forward bunker!
[9:16]: Axis Command Post constructed. Charge speed increased!
[8:42]: The Allies have breached the Forward Bunker Gate!
[8:25]: The Allies have opened up the Forward spawn rear exit!
[7:50]: Allied team has destroyed the Axis Command Post!
[7:47]: Allied Command Post constructed. Charge speed increased!
[5:11]: The Allies have breached the Depot's east wall!
[4:57]: The Allies have breached the Depot Gate!
[4:52]: The Depot Fence has been constructed.
[4:18]: The Allies have breached the Depot's west wall!
[4:06]: The Allied Truck is in position!
base -_- [3:33]: l0l
base -_- [2:37]: :D
[1:30]: The Crane Controls have been constructed.
[1:28]: The Allies have activated the crane!
[1:14]: The Allies have loaded the Gold Crate onto the Truck!
base -_- [0:27]: :D
[Intermission]: >>> Clock set to: 12:00
[10:12]: The Allies have captured the forward bunker!
[10:11]: The Axis have captured the forward bunker!
Infaa -_- [6:46]: boring
Infaa -_- [6:15]: get head
Infaa -_- [4:31]: can we just vote next map?
h( rsp [4:25]: dunno
[3:44]: The Allies have captured the forward bunker!
[3:29]: Axis Command Post constructed. Charge speed increased!
[3:05]: The Allies have breached the Forward Bunker Gate!
[2:58]: The Allies have opened up the Forward spawn rear exit!
Infaa -_- [2:46]: yeah
Infaa -_- [2:44]: np
Infaa -_- [2:27]: keep giving me 3hs
Infaa -_- [1:27]: this must be 1 of the most boring games ive ever played in my life where opponents hitboxes are random
[0:32]: Allied team has destroyed the Axis Command Post!
h( rsp [0:26]: so you've had more boring games where opponents' hitboxes aren't random?
[0:22]: The Allies have breached the Depot Gate!
Infaa -_- [Intermission]: xDDDDDDD
[Intermission]: >>> Objective NOT reached in time (12:00)
Infaa -_- [Warmup]: i think i right now i get more acc in CS:GO than this special game vs you
Infaa -_- [11:56]: you stand still, not a single hit
Infaa -_- [11:54]: vs
Infaa -_- [11:17]: i think for under 100 ping game, hits are seriously delayed if i died behind a wall
[11:16]: Allies have damaged the East Wall
Infaa -_- [10:31]: ,...........
Infaa -_- [10:30]: .............
Infaa -_- [9:52]: 1st 3 bullets 3 hit
Infaa -_- [9:51]: wow
[9:51]: Allies capture the Forward Bunker!
Infaa -_- [9:43]: no offense, last time i play vs you
[8:45]: Door Controls have been constructed.
[8:45]: Allies have secured the forward bunker.
[8:45]: The Loading Doors are Opening!
[8:39]: The Allies have stolen a gold crate!
[8:26]: The Loading Doors are Closing!
Infaa -_- [8:25]: wow
[8:12]: The Loading Doors are Opening!
[8:08]: The Allies have secured a gold crate!
[7:59]: The Allies have stolen a gold crate!
[7:45]: The Axis have intercepted the stolen gold crate!
[7:39]: The Allies have stolen a gold crate!
[7:35]: The Loading Doors are Closing!
Infaa -_- [7:32]: OMG
Infaa -_- [7:23]: wtf
Infaa -_- [6:32]: you might as well type /god wont seem any differense to me
[5:45]: The Loading Doors are Opening!
[5:41]: The Allies have secured a gold crate!
[5:41]: Allies have escaped with the Gold!
[Intermission]: >>> Clock set to: 6:18
Infaa -_- [Countdown]: sry guys, im trying not to whine, but so much bs happening this game :/
[5:34]: Allies have damaged the West Wall
[5:14]: Allies capture the Forward Bunker!
[3:35]: Axis reclaim the Forward Bunker!
[2:52]: Allies capture the Forward Bunker!
[2:49]: Axis reclaim the Forward Bunker!
[2:10]: Allies capture the Forward Bunker!
[2:08]: Axis reclaim the Forward Bunker!
[1:53]: Allies capture the Forward Bunker!
[0:26]: Door Controls have been constructed.
[0:26]: Allies have secured the forward bunker.
h( hazz [0:18]: gg
h( hazz [0:17]: wp
base -_- [0:03]: :D
[Intermission]: >>> Objective NOT reached in time (6:18)
DARADIO -_- [Intermission]: gg
DARADIO -_- [Intermission]: bb
h( smak [Intermission]: gg
[Intermission]: DARADIO -_- disconnected
[Intermission]: base -_- disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.