Allied Command Post constructed. Charge speed increased!
^PrP inE [8:18]:
lucky
[7:13]:
The Allies have transmitted the Supply Documents!
[Intermission]:
>>> Objective reached at 2:47 (original: 10:00)
[11:46]:
Axis Command Post constructed. Charge speed increased!
BOSSES SN1P:PDSDPSD [11:34]:
AXIS
[11:21]:
Allies team locked from spectators by rP KahviPapu
[11:12]:
Allies have breached the main entrance!
HTF BASE^CBOOM [9:45]:
speclock kahvi:)
[9:43]:
Allied team has dropped the UFO documents!
HTF BASE^CBOOM [8:48]:
can you slock please? xD
^PrP inE [8:39]:
its speclocked
HTF BASE^CBOOM [8:34]:
its not.
HTF BASE^CBOOM [8:31]:
kahvi is main atm
BOSSES ZPAR:O [8:22]:
stop met trollen jonge
BOSSES ZPAR:O [8:22]:
XD
[8:19]:
Allies have breached the side entrance!
BOSSES SN1P:PDSDPSD [7:44]:
XD
[6:00]:
Allied team has destroyed the Axis Command Post!
[5:16]:
Allied Command Post constructed. Charge speed increased!
[4:25]:
Match is PAUSED! (Axis)
[4:24]:
Match resuming in 225 seconds!
[4:25]:
Match resuming in 10 seconds!
^PrP inE [4:24]:
"fast" "fast" "cmon"
[4:25]:
Match resuming in 9 seconds!
[4:25]:
Match resuming in 8 seconds!
[4:25]:
Match resuming in 7 seconds!
[4:25]:
Match resuming in 6 seconds!
[4:25]:
Match resuming in 5 seconds!
[4:25]:
Match resuming in 4 seconds!
[4:25]:
Match resuming in 3 seconds!
[4:25]:
Match resuming in 2 seconds!
[4:25]:
Match resuming in 1 seconds!
[4:25]:
FIGHT!
[2:36]:
Allied team has dropped the UFO documents!
[2:12]:
Allies Transmitted the UFO Documents!
[Intermission]:
>>> Clock set to: 9:49
BOSSES SN1P:PDSDPSD [Warmup]:
ALLIES
[9:32]:
Axis Command Post constructed. Charge speed increased!
[9:07]:
Allies have breached the main entrance!
[8:34]:
Allies Transmitted the UFO Documents!
[Intermission]:
>>> Objective reached at 1:16 (original: 9:49)
[Intermission]:
BOSSES SN1P:PDSDPSD disconnected
[Intermission]:
BOSSES ZPAR:O disconnected
BOSSES CH1L:PpPp [Intermission]:
gg
[Intermission]:
BOSSES CH1L:PpPp disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.