Allied Command Post constructed. Charge speed increased!
[9:18]:
The Tank has been repaired!
[9:15]:
Allied team has stolen the Tank!
w1lko [eCh] [9:05]:
:D
[8:49]:
Tank Barrier #1 has been constructed.
[8:17]:
The Tank has been damaged!
[7:38]:
Truck Barrier #1 has been constructed.
cisy[eCh] [6:13]:
: )
[5:53]:
Axis team has destroyed the Allied Command Post!
[5:29]:
Axis Command Post constructed. Charge speed increased!
[1:53]:
Tank Barrier #1 has been destroyed.
[1:32]:
The Tank has been repaired!
[1:03]:
The Tank has been damaged!
[0:39]:
The Tank has been repaired!
[0:29]:
The Tank has been damaged!
[Intermission]:
>>> Clock set to: 12:00
w1lko [eCh] [Warmup]:
sky show
w1lko [eCh] [Warmup]:
!
[11:41]:
The Tank has been repaired!
[11:38]:
Allied team has stolen the Tank!
[10:59]:
Truck Barrier #1 has been constructed.
[10:54]:
Allied Command Post constructed. Charge speed increased!
[10:19]:
Allied team has destroyed the Bank Doors!
[9:09]:
Truck Barrier #1 has been destroyed.
[9:09]:
Allied team is escaping with the Gold Crate!
SkyLine[eCh] [9:00]:
gg
[8:11]:
Allied team escaped with the Gold Crate!
[Intermission]:
>>> Objective reached at 3:48 (original: 12:00)
w1lko [eCh] [Countdown]:
gl & hf :D
[9:16]:
Allies capture the factory district!
[8:50]:
The side gate has been built!
[8:36]:
Allies have destroyed the Main Gate!
phase-phyZiC SHITSERVER [7:46]:
GG
cisy[eCh] [7:44]:
gg
[7:22]:
Allies have destroyed the Bunker Controls!
[7:22]:
Allies have destroyed the Bunker Controls!
[7:22]:
Allies have destroyed the Bunker Controls!
[7:22]:
Allies have destroyed the Bunker Controls!
[7:22]:
Allies have destroyed the Bunker Controls!
[7:22]:
Allies have destroyed the Bunker Controls!
[Intermission]:
>>> Clock set to: 2:37
SkyLine[eCh] [Intermission]:
gg
w1lko [eCh] [1:53]:
xd
[Intermission]:
>>> Objective NOT reached in time (2:37)
SkyLine[eCh] [Intermission]:
gg
SkyLine[eCh] [Intermission]:
g
[Intermission]:
SkyLine[eCh] disconnected
[Intermission]:
cisy[eCh] disconnected
w1lko [eCh] [Intermission]:
qyut
[Intermission]:
phase-Clown disconnected
[Intermission]:
phase-razz disconnected
[Intermission]:
w1lko [eCh] disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.