wiSe-guys vs Fintastic 5 (3821 views)

pl Abj
pl hunter
pl ridji
fi Matias
fi olBaa
fi twidi
22.01.14 01:15 CET
Awards awarded to for
Lady Macbeth wiSe riddick 95 kills
Killing Spree wiSe hunter 8 frags without being killed
Accountant wiSe hunter 104% kills/killed ratio
He's dead, Jim! wiSe Abj 22 gibs
...and stay dead! wiSe Abj 33% gibs/kill
Lead Poisoning wiSe hunter 56 SMG kills
Spammity spam spam! _^7fin-olBaa^d_ 8 SPAM kills
Fragstealer _^7fin-twidi^d_ 129 damage per frag
Die! Damn you, Die! _^7fin-olBaa^d_ 221 damage per frag
What objective? wiSe riddick 361 XP
Red Shirt wiSe riddick 105 deaths
Are these pliers sharp? _^7fin-twidi^d_ 10 deaths without fragging
Med Pack Whore wiSe Abj 169 damage per death
Eyes Wide Shut _^7fin-olBaa^d_ 3 team kills
Gingerbread man wiSe Abj 24 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
_^7fin-olBaa^d_60320528516231111614137463440/04/538/418/422315846
_^7fin-twidi^d_328527851021423283770170/02/422/615/68644310
_^wfin-Matias^d_39185277010211435071681660/00/425/504/716110239
_in-4459010624018273618292246845270/06/485/5017/715710138
wiSe Abj92335667222002413424117082570/02/246/235/220316346
wiSe riddick903619510519011916060139223410/07/146/277/616913364
wiSe hunter10436180771700161476811680180/03/256/314/818515285
wiSe 95105724125458015944252373106160/012/2148/3116/818614965
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
_^7fin-olBaa^d_4011018447025485673182490/03/111/131/3DKK/D/KTDDDDKKD/KDDKDDDKDDKKTDD/DKKK/
_^7fin-twidi^d_310113500170000/00/110/252/2/DD/DKXDKKDTDDDDDK/K/DDDDXKDDDKX/DKDDDKD/DK/KDD
_^wfin-Matias^d_26072600230000/00/19/200/2DKD//KDDDKXDDDDDK/DDTDDDTDDXDDDKKKD
_^fin-321103610570515485673182490/03/330/583/7
wiSe Abj7596314111009671462281860/00/116/92/1/D/KDKDKKKKDDK/KDK/DKK/KKK/KD/K/KK/DDD
wiSe riddick52903057120011631565672180/01/115/73/2K/D/DKDD/KKK/KDK//KK//K/K/DKKKDKKK/DKDDK
wiSe hunter1221324335700477556219180/01/023/102/0K/KKDKKDKKKKKKKKDKDKKDKK/KKKK/DDK/KDDKDK
wiSe 8331810413330002420784190144220/02/254/267/3
Player Summary for sw_goldrush_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
_^7fin-olBaa^d_65901523520428863449180/00/313/132/1DSDSDKDKKKKKDKDKK/DDKDKDKD/KDKD/DDDKD/
_^7fin-twidi^d_1985631101423283770170/00/27/220/3DDKDDKDDDDDDDDDKTDDDKD/DKD/D/DD/KDDDDD
_^wfin-Matias^d_29928270004223643431660/00/37/181/3KDDDDDKDKXDKK/DDKDD/DDD/DDKKDDDDDD/D
_^fin-382672981621127450115622010/00/827/533/7
wiSe Abj1171372017500941052703350/02/015/83/0/KDKKKK/DKKDKDDKK/KK/KDKK//D/DKK/KK/K
wiSe riddick1561412516200631142068360/04/019/92/1KKDKKKKKKDDKDDDK/DKD/K/K/KK/KKK/KKKDKKDKK
wiSe hunter129142221770064343267900/02/018/92/2KKDKKKKKDKDKDKDKDKKKDDKKD///KD/KKD/KK/K
wiSe 1344206750140021115627450710/08/052/267/3

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
_^7fin-olBaa^d_1051201918401238722979770/01/114/155/0KKKDTDKDKKKDKKDKDKKDDKKDDD/DKD/KKDKKDD
_^7fin-twidi^d_520101900030000/02/15/143/1DK/KKKDKKDDDDK/KD/DDDDDKKDDDD
_^wfin-Matias^d_7093121710042114282500/00/09/123/2DKDK/DKXDDDK/DKKKDDKKK/DD/KDDK
_^fin-762134154501959865804770/03/228/4111/3
wiSe Abj1071021514600626052777360/00/115/60/1KKDD/D/KKKKDK/DDKDKK/DK/KK/KK
wiSe riddick1251304032501266315287870/02/012/112/3KDDDKK/KKK/DDDTDKDKDKKDKDKKKDKDD
wiSe hunter6087152530062670278200/00/215/120/6D/DDKDKDD/DK/DDDK/KXKDDKKKD/KDKKD/KDDKDKD
wiSe 97319707114011411906108461230/02/342/292/10

» View plaintext endround stats
Player Chats
[10:43]: The Allies have captured the forward bunker!
[10:24]: Axis Command Post constructed. Charge speed increased!
[10:05]: The Allies have opened up the Forward spawn rear exit!
[10:02]: The Allies have breached the Forward Bunker Gate!
[9:00]: The Depot Fence has been constructed.
[8:49]: The Allies have breached the Depot Gate!
_^wfin-Matias^d_ [7:10]: :o)
_^wfin-Matias^d_ [7:10]: :o)
_^wfin-Matias^d_ [7:10]: :o)
[6:30]: Allied team has destroyed the Axis Command Post!
[6:26]: Allied Command Post constructed. Charge speed increased!
[5:35]: The Allies have breached the Depot's east wall!
[4:50]: The Allied Truck is in position!
[0:59]: The Crane Controls have been constructed.
[0:58]: The Allies have activated the crane!
[0:45]: The Allies have loaded the Gold Crate onto the Truck!
_^7fin-twidi^d_ [0:13]: gg
[Intermission]: >>> Objective NOT reached in time (11:38)
_^7fin-olBaa^d_ [11:44]: wat
wiSe riddick [11:42]: gowno
wiSe riddick [11:40]: cwelu
wiSe riddick [11:39]: jeb any
[8:58]: The Tank has been repaired!
[8:55]: Allied team has stolen the Tank!
[7:18]: Axis Command Post constructed. Charge speed increased!
[6:56]: The Tank has been damaged!
[6:23]: The Tank has been repaired!
[6:07]: Allied team has destroyed the Axis Command Post!
[6:05]: Truck Barrier #1 has been constructed.
[6:00]: Allied Command Post constructed. Charge speed increased!
[5:57]: Allied team has destroyed the Bank Doors!
[4:56]: The Tank has been damaged!
[4:15]: Truck Barrier #1 has been destroyed.
_^7fin-olBaa^d_ [2:12]: ok
[Intermission]: >>> Clock set to: 12:00
_^7fin-olBaa^d_ [6:28]: where the fuck is ur hitboxes lol
wiSe riddick [6:19]: and yours?
[5:34]: The Tank has been repaired!
[5:32]: Allied team has stolen the Tank!
wiSe Abj [4:52]: :xdddddd
[4:51]: Allied Command Post constructed. Charge speed increased!
wiSe Abj [3:58]: WTF
[3:54]: Allied team has destroyed the Bank Doors!
[3:50]: The Tank has been damaged!
[3:11]: Allied team is escaping with the Gold Crate!
_^7fin-twidi^d_ [2:36]: ggs
[1:45]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 10:14 (original: 12:00)
wiSe Abj [Intermission]: gg
_^wfin-Matias^d_ [Intermission]: gg wp
[Intermission]: _^fin-twidi^_ disconnected
wiSe hunter [Intermission]: gg
[Intermission]: _^fin-olBaa^_ disconnected
[Intermission]: wiSe riddick disconnected
[Intermission]: _^fin-Matias^_ disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.