devotis vs meet your masters (2539 views)
Snatix
subbi
sTOWNAGE
subbi
sTOWNAGE
kazim
Sleepy
Aquila
Sleepy
Aquila
23.01.14 00:45 CET
Awards | awarded to | for |
Lady Macbeth | devo.subbi | 67 kills |
Killing Spree | devo.subbi | 5 frags without being killed |
Accountant | devo.subbi | 146% kills/killed ratio |
He's dead, Jim! | devo.stownage | 18 gibs |
...and stay dead! | devo.stownage | 35% gibs/kill |
Lead Poisoning | devo.subbi | 58 SMG kills |
Spammity spam spam! | devo.Snatix | 11 SPAM kills |
Fragstealer | devo.Snatix | 180 damage per frag |
Die! Damn you, Die! | mYm.kaZIM | 240 damage per frag |
What objective? | devo.subbi | 441 XP |
Red Shirt | mYm.Iris | 72 deaths |
Are these pliers sharp? | mYm.kaZIM | 9 deaths without fragging |
Med Pack Whore | devo.subbi | 214 damage per death |
Eyes Wide Shut | mYm.kaZIM | 3 team kills |
Gingerbread man | mYm.kaZIM | 18 /kills |
» View plaintext endround stats
mYm.kaZIM [Countdown]: | hf |
mYm.kaZIM [6:03]: | xD |
mYm.kaZIM [4:21]: | gg |
[1:59]: | Tank Barrier #1 has been constructed. |
mYm.Iris [1:39]: | why didnt kzm challenge phase? |
[1:15]: | Axis Command Post constructed. Charge speed increased! |
mYm.kaZIM [0:27]: | xD |
mYm.SleePy [0:24]: | k |
mYm.SleePy [0:23]: | gg |
mYm.kaZIM [0:22]: | this subbi |
[Intermission]: | >>> Clock set to: 12:00 |
[10:43]: | The Tank has been repaired! |
[10:40]: | Allied team has stolen the Tank! |
mYm.SleePy [10:22]: | :D |
[10:11]: | Allied Command Post constructed. Charge speed increased! |
[7:53]: | The Tank has been damaged! |
[7:37]: | The Tank has been repaired! |
[7:27]: | Allied team has destroyed the Bank Doors! |
[7:23]: | The Tank has been damaged! |
[6:15]: | Allied team is escaping with the Gold Crate! |
[5:17]: | Allied team escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 6:42 (original: 12:00) |
[10:40]: | The Allies have breached the Forward Bunker Gate! |
[10:05]: | Allied Command Post constructed. Charge speed increased! |
[10:02]: | The Allies have opened up the Forward spawn rear exit! |
[9:07]: | The Allies have breached the Depot Gate! |
[9:03]: | The Depot Fence has been constructed. |
[8:24]: | The Allies have breached the Depot's east wall! |
[7:35]: | The Crane Controls have been constructed. |
[7:12]: | The Allied Truck is in position! |
[6:57]: | The Crane Controls have been destroyed. |
[6:35]: | The Crane Controls have been constructed. |
[6:35]: | The Allies have activated the crane! |
[6:22]: | The Allies have loaded the Gold Crate onto the Truck! |
mYm.SleePy [4:55]: | gg |
mYm.kaZIM [4:16]: | at least we got iris |
devo.stownage [4:15]: | not good enough |
[4:12]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 7:47 |
devo.stownage [Intermission]: | dat arty |
devo.Snatix [Warmup]: | Never played this good in my entire life |
devo.Snatix [7:22]: | :P |
mYm.SleePy [6:54]: | :o |
[5:28]: | The Allies have captured the forward bunker! |
[5:22]: | The Axis have captured the forward bunker! |
[5:20]: | The Allies have captured the forward bunker! |
[5:19]: | The Axis have captured the forward bunker! |
[4:56]: | The Allies have captured the forward bunker! |
[4:34]: | Axis Command Post constructed. Charge speed increased! |
[4:15]: | The Allies have breached the Forward Bunker Gate! |
mYm.SleePy [3:51]: | :DDDD:D:D:D:D:D:D:D:DDDD |
[3:42]: | The Allies have opened up the Forward spawn rear exit! |
[3:42]: | The Depot Fence has been constructed. |
[2:44]: | The Allies have breached the Depot Gate! |
[2:43]: | Allied team has destroyed the Axis Command Post! |
[1:57]: | Allied Command Post constructed. Charge speed increased! |
[1:13]: | The Allied Truck is in position! |
[Intermission]: | >>> Objective NOT reached in time (7:47) |
mYm.SleePy [Intermission]: | gg wp |
mYm.kaZIM [Intermission]: | ok gg |
[Intermission]: | devo.Snatix disconnected |
mYm.kaZIM [Intermission]: | subbi |
[Intermission]: | mYm.Iris disconnected |
[Intermission]: | mYm.kaZIM disconnected |
[Intermission]: | mYm.SleePy disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.