Echelon vs Team visualize (2853 views)

pl Elviss
pl stexx
pl Abject
de scOw
nl iNsAA
pl promen
09.02.14 18:00 CET
Awards awarded to for
Lady Macbeth eN.:.Abject! 67 kills
Killing Spree eN.:.stx 6 frags without being killed
Accountant eN.:.Abject! 99% kills/killed ratio
He's dead, Jim! viSual.scOw 15 gibs
...and stay dead! viSual.scOw 24% gibs/kill
Lead Poisoning eN.:.ELviss! 63 SMG kills
Spammity spam spam! viSual.masarajaaa 8 SPAM kills
Fragstealer viSual.scOw 195 damage per frag
Die! Damn you, Die! eN.:.stx 264 damage per frag
What objective? eN.:.stx 434 XP
Red Shirt viSual.iNsAA 86 deaths
Are these pliers sharp? viSual.masarajaaa 12 deaths without fragging
Med Pack Whore eN.:.Abject! 178 damage per death
Eyes Wide Shut viSual.scOw 3 team kills
Gingerbread man viSual.iNsAA 25 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
viSual.iNsAA5834650866022511602127264830/04/444/554/423214846
viSual.scOw88423637215031612460116872380/03/160/513/519816256
viSual.masarajaaa6540055856001411278123661250/03/044/718/2205145512
viSual.69116916824327055535340367798460/010/0148/7115/221215258
eN.:.ELviss!8037365819012010349111151290/00/563/493/815913745
eN.:.stx7743456739011812497118782590/01/453/513/122316365
eN.:.Abject!99420676810011613933123472190/04/159/465/620818255
eN.:.85122718822228035436779353406070/05/1175/4611/619716155
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
viSual.iNsAA7374111520042585244700/03/38/80/0/D/KKKDKK/K/KDDDKDKDKDKDDD
viSual.scOw78711114000422872647180/01/110/80/1K/DKKDDDKKK/DDDK/KKKDDK/D
viSual.masarajaaa474881710011619248300/00/06/152/1KDDKDKD/KDKDDKDKKDDDDDDDD
viSual.661933046300964917577180/04/424/312/2
eN.:.ELviss!55651018000514722015720/00/39/81/3DDK/KDDDDDK/KK/DDDDKDKKD/XKK/
eN.:.stx621281016200727632070360/00/19/81/0DKK//DDDKDKDK/K/K//K/DDKDK
eN.:.Abject!1411121712201433422406710/04/013/81/0/K/DKK/KKDDDKKDKKK/DDKKKTKKDKK
eN.:.86305374640116757764911790/04/431/243/3

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
viSual.iNsAA42729212001025112386360/01/08/110/0D/KDK/D/K/KK//D/K//DD/KDDKDDKD
viSual.scOw54661222000626102847720/00/012/150/1K/DDK/DKD//DKDDKDDKDDDKDKD/KKDKK/D
viSual.masarajaaa3078723000425512867360/00/07/190/0DKDDDDDK/DDDDDKDDK/K/DDDKDK/DD
viSual.42216286620020767281001440/01/027/450/1
eN.:.ELviss!130791713501628312473240/00/018/70/0DKDKKK/KK/DK/K/K/DKK/KKKDTDKDKK
eN.:.stx80731215300420982618180/00/012/120/0K/K/KD/DDKKDDKDKDK/KDKDXKDDK
eN.:.Abject!130901713300331712581180/00/116/91/0K/KDKDKDDKDKKKKK/KDDKKDKK/KDKD
eN.:.113242464111011381007672600/00/146/281/0
Player Summary for sw_goldrush_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
viSual.iNsAA549913240025309436294290/00/013/162/3DKDDK/DTKDDK/TDDKKKK/KKDD/KDD/DKDDKDDDD
viSual.scOw1131081715700525161980470/01/015/81/3KDKKDKD/DKDKXDDKDKKK/K/K/KKKDDKK/
viSual.masarajaaa1051091817200329692941200/02/011/145/1KKDDKDKDKKKXDDDD/KKDKD/KKK/KKKDKKDDD
viSual.91316485690213857985504960/03/039/388/7
eN.:.ELviss!661121421000323552795330/00/012/152/3KDDDKDKDDKKDDDDKKDDKDKD/DDKKDKKK//D
eN.:.stx8695131520012500272400/00/313/110/0DDKKDKDKKKKKDDKDKDDDDDDKKK/D
eN.:.Abject!941261617300136953060360/00/013/133/3KKKKKDKDDDKDKKKDDDDDKDDDDKK/DDKKK
eN.:.823334353500585508579690/00/338/395/6

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
viSual.iNsAA3655719000120483346180/00/16/171/1XDKDKDDKDKDDKDDDKD/DKDDDDDD
viSual.scOw861141315501133453021330/01/012/141/0KDTDKKKDKKKDDDDDDKDDKK/DDDKKK
viSual.masarajaaa5583112000022534288800/01/010/180/0DKDKD/DDDDDDDDDDKKKDKKD/DKDKKDK
viSual.592523154501479279255510/02/128/492/1
eN.:.ELviss!11878191640052324229500/00/219/70/2DKDKDDKKDDKDK/KK/KKKK/K/DDKKK/KKDKD
eN.:.stx1131101715100536912637710/01/015/101/0/KKKDKD/DKKDKKKDK/K/KDDKKDK/KDKD
eN.:.Abject!77741418200832402995940/00/014/100/0K/KDDK/KDK/KK/K//K/KD/KDKDDKDKDD
eN.:.103262504970018925579271650/01/248/271/2
Player Summary for braundorf_b4
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
viSual.iNsAA751834000322431200/00/03/10/0/DK/K/K
viSual.scOw16640532010848669580/00/05/31/0TDKKKKKDD
viSual.masarajaaa664446200373770200/00/03/41/0KDKX/D//DKK
viSual.1021021213401618091683580/00/011/82/0
eN.:.ELviss!602635000157851100/00/03/40/0/KDDDKDK
eN.:.stx33152610118378451340/00/02/41/1KDDK/TDDD
eN.:.Abject!66623000026845300/00/02/20/2DKKDXD
eN.:.53477141012168318091340/00/07/101/3

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
viSual.iNsAA23328732002114060600/00/06/21/0KX/KKK/KKKD
viSual.scOw16624531010854523100/00/06/30/0KDKTDKKDK
viSual.masarajaaa35038721001868485690/00/07/10/0K/KKKKKDK
viSual.25090198401328621614790/00/019/61/0
eN.:.ELviss!2513280000789102600/00/02/80/0DDDKDDDKDD
eN.:.stx331326000060898400/00/02/60/0DDDDDKKD
eN.:.Abject!201215000021785200/00/01/40/1KDDDDD
eN.:.263851900001614286200/00/05/180/1

» View plaintext endround stats
Player Chats
[11:12]: The Allies have captured the forward bunker!
[11:08]: The Axis have captured the forward bunker!
[11:07]: The Allies have captured the forward bunker!
[10:48]: Axis Command Post constructed. Charge speed increased!
[10:26]: The Allies have breached the Forward Bunker Gate!
[10:13]: The Allies have opened up the Forward spawn rear exit!
[9:15]: Allied team has destroyed the Axis Command Post!
viSual.scOw [9:04]: 7PAUSE
[9:01]: Match is PAUSED! (Axis)
[9:01]: Match resuming in 225 seconds!
[9:01]: Match resuming in 210 seconds!
[9:01]: Match resuming in 195 seconds!
[9:01]: Match resuming in 180 seconds!
eN.:.Abject! [9:01]: sup?
[9:01]: Match resuming in 10 seconds!
[9:01]: Match resuming in 9 seconds!
[9:01]: Match resuming in 8 seconds!
[9:01]: Match resuming in 7 seconds!
[9:01]: Match resuming in 6 seconds!
[9:01]: Match resuming in 5 seconds!
[9:01]: Match resuming in 4 seconds!
[9:01]: Match resuming in 3 seconds!
[9:01]: Match resuming in 2 seconds!
[9:01]: Match resuming in 1 seconds!
[9:01]: FIGHT!
eN.:.Abject! [8:33]: Xd
[8:31]: Allied Command Post constructed. Charge speed increased!
[7:48]: The Allies have breached the Depot's east wall!
[6:22]: The Depot Fence has been constructed.
[6:04]: The Allies have breached the Depot Gate!
[5:38]: The Allied Truck is in position!
[5:16]: The Crane Controls have been constructed.
[5:15]: The Allies have activated the crane!
[5:01]: The Allies have loaded the Gold Crate onto the Truck!
viSual.iNsAA [4:03]: :D
[3:47]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 8:12
eN.:.stx [Warmup]: 1/seta cg_fov 98
eN.:.ELviss! [Warmup]: MARszczejaja
eN.:.ELviss! [Warmup]: ready
[6:16]: The Allies have captured the forward bunker!
[5:56]: Axis Command Post constructed. Charge speed increased!
[5:42]: The Allies have breached the Forward Bunker Gate!
[5:39]: The Allies have opened up the Forward spawn rear exit!
[4:59]: Allied team has destroyed the Axis Command Post!
[4:39]: Allied Command Post constructed. Charge speed increased!
[2:35]: The Allies have breached the Depot Gate!
[2:06]: The Allied Truck is in position!
[0:41]: the goat connected
[Intermission]: >>> Objective NOT reached in time (8:12)
eN.:.Abject! [Warmup]: vyji u can go gtv server
[11:01]: Allied Command Post constructed. Charge speed increased!
[9:56]: The Tank has been repaired!
[9:28]: The Tank has been damaged!
eN.:.Abject! [9:26]: Xdddd
[9:20]: The Tank has been repaired!
[9:17]: Allied team has stolen the Tank!
[8:24]: Truck Barrier #1 has been constructed.
[8:19]: The Tank has been damaged!
[8:07]: The Tank has been repaired!
[7:40]: Allied team has destroyed the Bank Doors!
[7:05]: Truck Barrier #1 has been destroyed.
[6:42]: The Tank has been damaged!
[2:36]: Allied team is escaping with the Gold Crate!
[1:37]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 10:22
[9:51]: Allied Command Post constructed. Charge speed increased!
[8:40]: The Tank has been repaired!
[8:37]: Allied team has stolen the Tank!
[7:43]: The Tank has been damaged!
[7:33]: The Tank has been repaired!
[6:55]: Allied team has destroyed the Bank Doors!
[6:52]: The Tank has been damaged!
[3:03]: Allied team is escaping with the Gold Crate!
viSual.iNsAA [2:44]: :D
viSual.iNsAA [2:44]: :D
viSual.iNsAA [2:44]: :D
viSual.iNsAA [2:44]: :D
viSual.iNsAA [2:44]: :D
viSual.iNsAA [2:43]: :D
[1:06]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 9:16 (original: 10:22)
viSual.scOw [Intermission]: heads
eN.:.ELviss! [Intermission]: MY PING IS FUCKING UNPLAYBLE (:
eN.:.ELviss! [Warmup]: promen
eN.:.ELviss! [Warmup]: dawaj ready
eN.:.ELviss! [Warmup]: kurwa
eN.:.ELviss! [Warmup]: koniu jebany
eN.:.ELviss! [Warmup]: daj te kurwa ready
eN.:.ELviss! [Countdown]: :D
eN.:.ELviss! [Countdown]: hf
viSual.iNsAA [Countdown]: GL
[9:08]: Allies capture the factory district!
[8:51]: Axis Command Post constructed. Charge speed increased!
[8:35]: Axis recapture the factory district!
[8:27]: The side gate has been built!
[8:24]: Allies have destroyed the Main Gate!
[8:24]: Allies permanently capture the factory district!
eN.:.Abject! [7:49]: gg :D
[7:46]: The side gate has been destroyed!
[7:29]: Allies have destroyed the Bunker Controls!
[7:29]: Allies have destroyed the Bunker Controls!
[7:29]: Allies have destroyed the Bunker Controls!
[7:29]: Allies have destroyed the Bunker Controls!
[7:29]: Allies have destroyed the Bunker Controls!
[7:29]: Allies have destroyed the Bunker Controls!
[Intermission]: >>> Clock set to: 2:30
[0:24]: Allies capture the factory district!
[0:20]: Axis recapture the factory district!
[Intermission]: >>> Objective NOT reached in time (2:30)
viSual.scOw [Intermission]: ggs
[Intermission]: viSual.masarajaaa disconnected
[Intermission]: eN.:.stx disconnected
viSual.iNsAA [Intermission]: wp
[Intermission]: viSual.iNsAA disconnected
eN.:.ELviss! [Intermission]: gg
[Intermission]: eN.:.Abject! disconnected
[Intermission]: eN.:.ELviss! disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.