meet your masters vs TRUE MIRROR pwrd by #r@g (2157 views)

17.02.14 21:15 CET
Awards awarded to for
Lady Macbeth mYm - haZiM 42 kills
Killing Spree +mir CAE 7 frags without being killed
Accountant mYm - haZiM 108% kills/killed ratio
He's dead, Jim! mYm^ - kaaZiM : 11 gibs
...and stay dead! mYm - promen 42% gibs/kill
Lead Poisoning +mir CAE 34 SMG kills
Spammity spam spam! mYm - haZiM 6 SPAM kills
Fragstealer +mir Zape 135 damage per frag
Die! Damn you, Die! +mir nsd 232 damage per frag
What objective? mYm - haZiM 266 XP
Red Shirt +mir CAE 44 deaths
Are these pliers sharp? mYm - haZiM 7 deaths without fragging
Med Pack Whore +mir Zape 217 damage per death
Eyes Wide Shut mYm - haZiM 3 team kills
Gingerbread man mYm - haZiM 14 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
mYm^ - kaaZiM :78159293711009357527541380/03/220/232/41237434
mYm - haZiM1082664239100314687757562250/05/133/226/216414857
mYm - promen70182263611109535556881020/02/033/280/320615445
mYm - 866079711232133215807141984650/010/086/288/316412545
+mir Zape441411636200831265480780/00/616/210/119515226
+mir CAE892303944800769837513760/02/134/333/217917176
+mir nsd641872844101365077175400/01/323/325/423216335
+mir 675588312411011816616201681940/03/373/328/420216246
Player Summary for et_beach
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
mYm^ - kaaZiM :8327562001912839180/00/05/50/1DK/KKDDDKKXD
mYm - haZiM40272500129398261190/00/02/31/0DDK/TK/D
mYm - promen5013360000622110300/00/03/60/0DDKKKDDDD
mYm - 586710172013247327681370/00/010/141/1
+mir Zape7518341001434806180/00/03/30/0K/DKDKD
+mir CAE853867300212781083760/00/06/50/0/K/KDDKDDKDKK
+mir nsd250345210001056584180/00/05/20/0KDKDKKK
+mir 1379014135003276824731120/00/014/100/0

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
mYm^ - kaaZiM :100335500011166428180/00/01/30/1DKDDDKK/KK
mYm - haZiM014070001791112400/00/00/40/2DDD/DDD
mYm - promen801445010065095200/01/03/40/1KDKDDSDKKD
mYm - 6061917010226072504180/01/04/110/4
+mir Zape04101000010239200/00/00/00/0D
+mir CAE4004182000195770800/00/08/00/0KKKKKKK/DK
+mir nsd100397700001445150700/00/13/44/0KDDKKKDKDDKDDK
+mir 167121151000012504260700/00/111/44/0
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
mYm^ - kaaZiM :90999109003149714871020/03/16/50/1KDDKK//DXKKKD/DKDDKK
mYm - haZiM1141311614701625601915620/02/113/71/0KDK//KKKKK/T/KKDKDDKKDD/KKDD/KK
mYm - promen66791015000325362044180/01/09/110/1KDD/D/K/DKDKDDDKKKDDDKDKK
mYm - 903093539160112659354461820/06/228/231/2
+mir Zape3726616100510681947420/00/36/80/0/KD/DKDDKDKDD/KD/K/DDD
+mir CAE8079121520042449227400/01/19/92/1DK/D/KDDDKDKDKK/KDKK/KDKKDD
+mir nsd604491500021929237200/01/28/110/0KDK/KDDDKDDDKKDK/DDDKKDD
+mir 5914927463001154466593420/02/623/282/1

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
mYm^ - kaaZiM :620101600040000/00/18/102/1DDK/KD//KKXDDKKKDDK/DDKDKD
mYm - haZiM184942413301525871891440/03/018/84/0KKK/KDK/KKKTDKKKDK/K/KKDKKDKDKDK/KKKKD
mYm - promen90769101100615471589840/00/018/70/1KDK/K/K/KDKK/KKKK//DDKDKKDKKDKKD
mYm - 1121704339140115413434801280/03/144/256/2
+mir Zape4656715000215222335180/00/37/100/1DKDKDDKDDD/DDKK/KDDKDXD
+mir CAE6572132030002299344800/01/011/191/1KKDDDDKDDDKDKDDDDDDKKDKDKKDDKDKDK
+mir nsd3570720001120772712220/00/07/151/4DDDDDKDDKDDDKDK/KDDDKDDDDTDK
+mir 491982755301358988495400/01/325/442/6

» View plaintext endround stats
Player Chats
mYm - promen [Warmup]: i think they both gonna say only
+mir nsd [Warmup]: Why it is so hard for you to be a bit more smart? 8)
mYm - promen [Countdown]: ye ye ye
mYm - promen [Countdown]: on ts
mYm - promen [Countdown]: ;xd
+mir CAE [Countdown]: zape is on speed at ts
[8:57]: The Sea Wall Door has been breached!
[8:55]: Axis Command Post constructed. Charge speed increased!
[8:52]: Allies capture the Forward Bunker!
[8:29]: Axis captured the Forward Bunker!
[8:28]: Allies capture the Forward Bunker!
[6:56]: Allies transmitted the documents!
[Intermission]: >>> Clock set to: 3:03
mYm^ - kaaZiM : [2:13]: nice noob
[Intermission]: >>> Objective NOT reached in time (3:03)
[10:54]: The Allies have captured the forward bunker!
[10:28]: Axis Command Post constructed. Charge speed increased!
[10:08]: The Allies have opened up the Forward spawn rear exit!
[10:03]: The Allies have breached the Forward Bunker Gate!
[9:12]: Allied team has destroyed the Axis Command Post!
[9:07]: Allied Command Post constructed. Charge speed increased!
[8:53]: The Allies have breached the Depot Gate!
[8:33]: The Depot Fence has been constructed.
[7:44]: The Allies have breached the Depot's east wall!
[7:36]: The Crane Controls have been constructed.
[6:35]: The Allied Truck is in position!
[6:10]: The Allies have activated the crane!
[5:57]: The Allies have loaded the Gold Crate onto the Truck!
[3:40]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 8:19
[4:27]: The Allies have breached the Forward Bunker Gate!
[4:17]: Axis Command Post constructed. Charge speed increased!
[3:46]: Match is PAUSED! (Axis)
mYm - haZiM [3:46]:          µæµæµæµæµæµæ! ¶: ®
[3:46]: Match resuming in 225 seconds!
[3:46]: Match resuming in 10 seconds!
[3:46]: Match resuming in 9 seconds!
[3:46]: Match resuming in 8 seconds!
[3:46]: Match resuming in 7 seconds!
[3:46]: Match resuming in 6 seconds!
[3:46]: Match resuming in 5 seconds!
[3:46]: Match resuming in 4 seconds!
[3:46]: Match resuming in 3 seconds!
[3:46]: Match resuming in 2 seconds!
[3:46]: Match resuming in 1 seconds!
[3:46]: FIGHT!
[3:38]: The Allies have opened up the Forward spawn rear exit!
[2:34]: The Depot Fence has been constructed.
mYm^ - kaaZiM : [2:13]: OK
[1:59]: The Allies have breached the Depot Gate!
[1:23]: The Allies have breached the Depot's east wall!
[Intermission]: >>> Objective NOT reached in time (8:19)

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.