Allied Command Post constructed. Charge speed increased!
[9:36]:
Axis team has destroyed the Allied Command Post!
[9:28]:
Allied Command Post constructed. Charge speed increased!
[9:18]:
Allied team has destroyed the Bank Doors!
[8:34]:
Allied team is escaping with the Gold Crate!
[7:31]:
Allied team escaped with the Gold Crate!
[Intermission]:
>>> Clock set to: 4:28
+mir nsd [3:59]:
:3~~
+mir nsd [3:59]:
:3~~
+mir nsd [3:59]:
Homonet of yours!
+mir nsd [2:38]:
:3~~
+mir nsd [2:38]:
Decent inet
[0:38]:
The Tank has been repaired!
[0:35]:
Allied team has stolen the Tank!
[0:21]:
Tank Barrier #1 has been constructed.
+mir CAE [0:13]:
no offence but your grenades reminds me mostly of froxe
+mir nsd [0:08]:
:d
[Intermission]:
>>> Objective NOT reached in time (4:28)
[9:05]:
The Axis have blown the Main Entrance!
[8:58]:
Axis have captured the Forward Bunker!
[4:54]:
The Axis team has transmited the Secret War Documents!
[Intermission]:
>>> Clock set to: 5:05
+mir CAE [Warmup]:
seriously
+mir CAE [Countdown]:
this ping jumping
+mir CAE [Countdown]:
almost pleasant
[4:45]:
Axis have captured the Forward Bunker!
[4:43]:
Allies have reclaimed the Forward Bunker!
[4:42]:
Axis have captured the Forward Bunker!
[4:41]:
Allies have reclaimed the Forward Bunker!
[4:40]:
Axis have captured the Forward Bunker!
[4:10]:
The Axis have blown the Main Entrance!
[3:37]:
Allies have reclaimed the Forward Bunker!
[1:31]:
Axis have captured the Forward Bunker!
[0:50]:
Allies have reclaimed the Forward Bunker!
nB|kitt [0:18]:
gg
+mir Zape [0:14]:
gg
+mir CAE [0:10]:
outstanding gaming
+mir nsd [0:06]:
:3~~
+mir nsd [0:06]:
:3~~
+mir nsd [0:06]:
:3~~
+mir nsd [0:06]:
:3~~
[Intermission]:
>>> Objective NOT reached in time (5:05)
+mir CAE [Intermission]:
new?
[Intermission]:
nB|kitt disconnected
+mir nsd [Intermission]:
:O)
+mir CAE [Intermission]:
:o
nB|symbol [Intermission]:
hm
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.