CannabisGamingFinland vs LLL (4401 views)






#gMen 3on3 World Cup
Finnish Qualifier Series
Lower Bracket Round 1 - Bo3
Before playing your match, register your team via THIS link
Matchlink: http://eu.cybergamer.com/match/494039/
Hosted by

gMen website - #gMen
Made possible by

Download CGAC - #CG.ET - CG Cup Page
Finnish Qualifier Series
Lower Bracket Round 1 - Bo3
Before playing your match, register your team via THIS link
Matchlink: http://eu.cybergamer.com/match/494039/
Hosted by

gMen website - #gMen
Made possible by

Download CGAC - #CG.ET - CG Cup Page
02.03.14 17:00 CET
Awards | awarded to | for |
Lady Macbeth | LLL-lEku | 47 kills |
Killing Spree | LLL-LORDI | 7 frags without being killed |
Accountant | LLL-LORDI | 116% kills/killed ratio |
He's dead, Jim! | LLL-BossHK | 23 gibs |
...and stay dead! | CGF.huuda | 67% gibs/kill |
Lead Poisoning | LLL-lEku | 43 SMG kills |
Spammity spam spam! | LLL-LORDI | 6 SPAM kills |
Fragstealer | LLL-BossHK | 147 damage per frag |
Die! Damn you, Die! | CGF.savukonemies | 404 damage per frag |
What objective? | LLL-LORDI | 297 XP |
Red Shirt | CGF.savukonemies | 62 deaths |
Are these pliers sharp? | CGF.savukonemies | 10 deaths without fragging |
Med Pack Whore | LLL-LORDI | 208 damage per death |
Eyes Wide Shut | CGF.savukonemies | 2 team kills |
Gingerbread man | LLL-BossHK | 25 /kills |
» View plaintext endround stats
LLL-LORDI [Warmup]: | zzZz |
LLL-LORDI [Warmup]: | saisko sitä jotai vitun inffoa et mikä tilanne |
LLL-LORDI [Warmup]: | päätä patterii |
CGF.SR [Warmup]: | hoplaa |
[10:32]: | The Allies have breached the Forward Bunker Gate! |
[9:49]: | The Allies have opened up the Forward spawn rear exit! |
[8:59]: | Allied Command Post constructed. Charge speed increased! |
LLL-LORDI [2:47]: | osuu p''t' |
[1:38]: | The Allies have breached the Depot Gate! |
[1:35]: | The Depot Fence has been constructed. |
[0:58]: | The Allies have breached the Depot's east wall! |
[Intermission]: | >>> Clock set to: 12:00 |
LLL-lEku [Warmup]: | Ready |
[10:19]: | The Allies have captured the forward bunker! |
[10:01]: | The Depot Fence has been constructed. |
[9:56]: | Axis Command Post constructed. Charge speed increased! |
[9:49]: | The Allies have breached the Forward Bunker Gate! |
LLL-LORDI [9:43]: | :D |
[9:33]: | The Allies have opened up the Forward spawn rear exit! |
[8:59]: | Allied team has destroyed the Axis Command Post! |
[8:42]: | The Allies have breached the Depot Gate! |
[8:36]: | Allied Command Post constructed. Charge speed increased! |
[8:05]: | The Allies have breached the Depot's east wall! |
[7:39]: | The Allies have breached the Depot's west wall! |
[6:43]: | The Allied Truck is in position! |
[6:30]: | The Crane Controls have been constructed. |
[6:27]: | The Allies have activated the crane! |
[6:14]: | The Allies have loaded the Gold Crate onto the Truck! |
[4:33]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 7:26 (original: 12:00) |
LLL-LORDI [Intermission]: | gg |
CGF.SR [Intermission]: | GG |
CGF.savukonemies [Warmup]: | :D |
CGF.savukonemies [Warmup]: | 2 worst map on ET |
LLL-LORDI [Countdown]: | :D |
[9:15]: | The Doors are opening!! |
LLL-LORDI [9:06]: | :D |
LLL-LORDI [9:01]: | cxouldnt ressit |
LLL-LORDI [8:59]: | resist |
[8:44]: | Allied Command Post spawn active! |
[8:44]: | Allied Command Post constructed. Charge speed increased! |
[8:12]: | Axis have returned the objective! |
[7:39]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 2:20 |
LLL-lEku [Warmup]: | Ready |
LLL-LORDI [2:04]: | :D |
LLL-LORDI [0:22]: | :D |
[Intermission]: | >>> Objective NOT reached in time (2:20) |
LLL-LORDI [Intermission]: | gg |
CGF.huuda [Intermission]: | GG |
[Intermission]: | LLL-LORDI disconnected |
CGF.SR [Intermission]: | GGS |
[Intermission]: | CGF.huuda disconnected |
LLL-lEku [Intermission]: | gg |
[Intermission]: | LLL-lEku disconnected |
[Intermission]: | LLL-BossHK disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.