Team-Visual vs Victimized (2125 views)

nl iNsAAA
nl uNd
de scOw
fi pupupox
fi radioshag
fi nsd
24.02.14 21:45 CET
Awards awarded to for
Lady Macbeth viSual.outlAw 58 kills
Killing Spree viSual.outlAw 7 frags without being killed
Accountant viSual.outlAw 171% kills/killed ratio
He's dead, Jim! viSual.outlAw 8 gibs
...and stay dead! ?-)nessed 18% gibs/kill
Lead Poisoning viSual.outlAw 53 SMG kills
Spammity spam spam! viSual.outlAw 3 SPAM kills
Fragstealer viSual.scOw 162 damage per frag
Die! Damn you, Die! ?-)poika 281 damage per frag
What objective? viSual.outlAw 341 XP
Red Shirt ?-)pupup0x 56 deaths
Are these pliers sharp? ?-)pupup0x 14 deaths without fragging
Med Pack Whore ?-)nessed 182 damage per death
Eyes Wide Shut ?-)nessed 2 team kills
Gingerbread man viSual.iNsAa 20 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
?-)pupup0x3210218562001040107726180/00/114/443/1223138414
?-)poika4015521532014564290451100/03/119/480/226917136
?-)nessed531982853502867929296700/00/228/432/124317528
?-)41455671629032216444260671980/03/261/435/124516139
viSual.iNsAa77280364740120788556831490/02/134/221/421912145
viSual.scOw144290463270113829855402450/00/146/171/118017374
viSual.outlAw171341583480113988452211150/03/253/203/117015474
viSual.12491114011319034626067164445090/05/2133/205/119014964
Player Summary for adlernest
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
?-)pupup0x25714000133265100/00/01/20/1DD/KD
?-)poika1001444000034861600/01/03/40/0KKDKKDDD
?-)nessed401025100149576700/00/02/40/0DDKK/DD
?-)553171310021175203400/01/06/100/1
viSual.iNsAa10035440002833360180/00/14/10/0K/KDDKK/
viSual.scOw33413100117227200/00/01/20/0KD/D
viSual.outlAw20033632000102954300/00/05/31/0DKDKKKDKK
viSual.111721110300320341175180/00/110/61/0

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
?-)pupup0x8019450000449621180/00/12/42/0DDKKKKDDD
?-)poika20715000042766300/00/11/40/0DDDKDD
?-)nessed501424000048286400/00/02/40/0DDKDKD
?-)5040714000013582148180/00/25/122/0
viSual.iNsAa601535000169654200/00/03/20/2KKDDD/KD
viSual.scOw2002442000045642200/00/04/20/0KKDKDK
viSual.outlAw2332873100299639400/02/05/10/0KK/DKKK/KK
viSual.16467141010032148135800/02/012/50/2
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
?-)pupup0x3245103100032102431800/00/08/281/0DDDDDKD/KDDDKKKDD/KDKKDDDDKDDDDDDD/DDDDDK
?-)poika30908260012330646611100/01/08/240/1DXDDKKDD/KDDDDKDDDKDDDDKDDTDKDDD/DKD
?-)nessed32791031101534245154550/00/29/242/1KKDKTKD//KKD/DDDDKD/KDDK/DDDDDDDDDXDDDKDDDD
?-)312142888102108832141331650/01/225/763/2
viSual.iNsAa91138212320110420033091130/02/020/110/2DDKK/KK/KDDK/DK/KDD/DDKKDKK/K/K/DXKDK/KT/KKKKD
viSual.scOw1501742416200952883009360/00/124/50/1K/DK//KKDKD/KDKK//K/KDK/K/KKKKKKKKKKDKKD
viSual.outlAw2531893313501546452514970/01/131/82/0KDKKDDKKKKKKDDKD/KK/KKDKKKKK/DKK/KK/TKKKKKKXKKKK
viSual.1655017852902241413388322460/03/275/242/3

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
?-)pupup0x183131620061127213600/00/03/100/0/KDK/D/D//KDDDD/DDD
?-)poika444481820021561310500/01/07/160/1/DDDKDDDDKKK/DDKDKKDKDDDDDX
?-)nessed107951413301223912511150/00/015/110/0KDK/KDKKDKDDKDKDKKD/KDKKDDKT
?-)5617025477011050797752150/01/025/370/1
viSual.iNsAa5392815200721561472180/00/07/81/0K//D/K/DKDK/K/KDDKK/DDD
viSual.scOw1548817114013238218372090/00/017/81/0/KKKTDKK/KKDKK/DKDDDDKKKKKKKD
viSual.outlAw80911215000632141770180/00/112/80/1/DDKXDDKD/D/KK/KKKDDK/KK/KKD
viSual.96271374160116775250792450/00/136/242/1

» View plaintext endround stats
Player Chats
viSual.scOw [Warmup]: rup
viSual.iNsAa [Warmup]: WHATS UP?
?-)pupup0x [Warmup]: nsd diarrhea
viSual.iNsAa [Warmup]: to much pressure
viSual.iNsAa [Warmup]: i get it
?-)pupup0x [Warmup]: always
[9:03]: The Doors are opening!!
[8:48]: Allied Command Post spawn active!
[8:48]: Allied Command Post constructed. Charge speed increased!
[8:00]: Allied team has transmitted the documents!
[Intermission]: >>> Clock set to: 1:59
[0:35]: The Doors are opening!!
[Intermission]: >>> Objective NOT reached in time (1:59)
[11:26]: The Allies have captured the forward bunker!
[11:15]: The Axis have captured the forward bunker!
[9:46]: The Allies have captured the forward bunker!
[9:45]: The Axis have captured the forward bunker!
[9:43]: The Allies have captured the forward bunker!
[9:27]: Axis Command Post constructed. Charge speed increased!
[9:09]: The Axis have captured the forward bunker!
[Intermission]: >>> Clock set to: 12:00
viSual.scOw [Countdown]: nsd. im disappointed!
viSual.outlAw [11:18]: :D
viSual.outlAw [11:18]: :D
[11:08]: The Allies have captured the forward bunker!
[11:07]: The Axis have captured the forward bunker!
[10:17]: The Allies have captured the forward bunker!
[9:52]: Axis Command Post constructed. Charge speed increased!
[9:45]: The Allies have breached the Forward Bunker Gate!
[9:32]: The Allies have opened up the Forward spawn rear exit!
?-)pupup0x [9:28]: lol
[9:23]: Allied team has destroyed the Axis Command Post!
[8:35]: Allied Command Post constructed. Charge speed increased!
viSual.outlAw [8:24]: :]
[7:26]: The Allies have breached the Depot Gate!
[6:58]: The Allies have breached the Depot's east wall!
[6:28]: The Allied Truck is in position!
[6:21]: The Crane Controls have been constructed.
[6:20]: The Allies have activated the crane!
[6:07]: The Allies have loaded the Gold Crate onto the Truck!
viSual.scOw [5:29]: the fuck is this lag >_<
?-)nessed [4:37]: Ah you are the one I once busted
?-)nessed [4:34]: hi
viSual.scOw [4:30]: u didnt
?-)nessed [4:26]: :(
viSual.outlAw [4:20]: oh no he didnt
?-)nessed [4:16]: :(
viSual.iNsAa [4:07]: o no you di'e'nd
[4:01]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 7:58 (original: 12:00)
viSual.outlAw [Intermission]: gg
[Intermission]: viSual.iNsAa disconnected
[Intermission]: viSual.outlAw disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.