Trybson TEAM vs under construction (2358 views)
Baczo
bAstek
SkyLine
bAstek
SkyLine
scOw
Vyjiii
juA
Vyjiii
juA
12.03.14 20:30 CET
Awards | awarded to | for |
Lady Macbeth | viSual.scOW | 68 kills |
Killing Spree | <T>bAstek | 4 frags without being killed |
Accountant | viSual.scOW | 101% kills/killed ratio |
He's dead, Jim! | viSual.scOW | 12 gibs |
...and stay dead! | viSual.juA | 21% gibs/kill |
Lead Poisoning | <T>bAstek | 61 SMG kills |
Spammity spam spam! | viSual.brokenhskanker | 9 SPAM kills |
Die! Damn you, Die! | <T>Baczo | 257 damage per frag |
What objective? | viSual.scOW | 433 XP |
Red Shirt | <T>Baczo | 83 deaths |
Are these pliers sharp? | viSual.brokenhskanker | 8 deaths without fragging |
Med Pack Whore | viSual.juA | 171 damage per death |
Eyes Wide Shut | viSual.brokenhskanker | 4 team kills |
Gingerbread man | viSual.brokenhskanker | 21 /kills |
» View plaintext endround stats
viSual.scOW [Warmup]: | 1min 2 ready or forfeit |
viSual.scOW [Warmup]: | :XDDD |
<T>SkyLine [Countdown]: | fun |
<T>SkyLine [8:32]: | btw |
<T>SkyLine [8:28]: | its not fair play |
<T>SkyLine [8:27]: | kick |
<T>SkyLine [8:25]: | 999 |
[8:17]: | localled a vote. |
[8:13]: | viSual.scOWhas been kicked! |
[8:13]: | Vote passed! |
[8:13]: | viSual.scOW player kicked |
[8:12]: | Match is PAUSED! (Allies) |
[8:12]: | Match resuming in 225 seconds! |
[8:12]: | Match resuming in 210 seconds! |
viSual.scOW [8:12]: | sup? |
viSual.brokenhskanker [8:11]: | his mother is drunk |
<T>SkyLine [8:11]: | idn |
<T>SkyLine [8:12]: | ye |
[8:12]: | Match resuming in 195 seconds! |
<T>SkyLine [8:11]: | propably right |
[8:12]: | Match resuming in 180 seconds! |
[8:12]: | Match resuming in 165 seconds! |
viSual.brokenhskanker [8:11]: | rup bestek |
viSual.brokenhskanker [8:12]: | rup vork |
[8:12]: | Match resuming in 150 seconds! |
[8:11]: | Match resuming in 10 seconds! |
[8:11]: | Match resuming in 9 seconds! |
[8:11]: | Match resuming in 8 seconds! |
[8:11]: | Match resuming in 7 seconds! |
[8:11]: | Match resuming in 6 seconds! |
[8:11]: | Match resuming in 5 seconds! |
[8:11]: | Match resuming in 4 seconds! |
[8:11]: | Match resuming in 3 seconds! |
[8:11]: | Match resuming in 2 seconds! |
[8:11]: | Match resuming in 1 seconds! |
[8:11]: | FIGHT! |
[6:49]: | Allies capture the factory district! |
[6:44]: | Axis recapture the factory district! |
<T>SkyLine [6:28]: | more luck |
<T>SkyLine [6:27]: | than skil |
[5:50]: | Allies capture the factory district! |
[5:06]: | Allies have destroyed the Main Gate! |
[4:39]: | Allies have destroyed the Side Door! |
viSual.brokenhskanker [2:10]: | only sound at my left |
viSual.brokenhskanker [2:09]: | :( |
viSual.juA [1:33]: | ja |
[0:51]: | Allies have destroyed the Bunker Controls! |
[0:51]: | Allies have destroyed the Bunker Controls! |
[0:51]: | Allies have destroyed the Bunker Controls! |
[0:51]: | Allies have destroyed the Bunker Controls! |
[0:51]: | Allies have destroyed the Bunker Controls! |
[0:51]: | Allies have destroyed the Bunker Controls! |
[Intermission]: | >>> Clock set to: 9:08 |
[7:21]: | Allies capture the factory district! |
[7:08]: | The side gate has been built! |
[7:03]: | Axis Command Post constructed. Charge speed increased! |
[6:37]: | Allies have destroyed the Main Gate! |
[5:58]: | Allies have destroyed the Side Door! |
[3:57]: | Allies have destroyed the Bunker Controls! |
[3:57]: | Allies have destroyed the Bunker Controls! |
[3:57]: | Allies have destroyed the Bunker Controls! |
[3:57]: | Allies have destroyed the Bunker Controls! |
[3:57]: | Allies have destroyed the Bunker Controls! |
[3:57]: | Allies have destroyed the Bunker Controls! |
[Intermission]: | >>> Objective reached at 5:11 (original: 9:08) |
[10:37]: | The Allies have captured the forward bunker! |
[10:32]: | The Axis have captured the forward bunker! |
[10:31]: | The Allies have captured the forward bunker! |
[10:18]: | Axis Command Post constructed. Charge speed increased! |
[9:53]: | The Allies have breached the Forward Bunker Gate! |
[9:37]: | The Allies have opened up the Forward spawn rear exit! |
viSual.brokenhskanker [8:38]: | dit ding is kapot |
viSual.brokenhskanker [8:37]: | kanker |
[7:42]: | Allied team has destroyed the Axis Command Post! |
[7:20]: | Allied Command Post constructed. Charge speed increased! |
[6:24]: | The Depot Fence has been constructed. |
viSual.brokenhskanker [5:49]: | :) |
[5:08]: | The Allies have breached the Depot's east wall! |
[4:32]: | The Allies have breached the Depot Gate! |
[3:58]: | The Allied Truck is in position! |
<T>SkyLine [1:15]: | gg |
[Intermission]: | >>> Clock set to: 12:00 |
[6:19]: | The Allies have captured the forward bunker! |
<T>SkyLine [6:19]: | xD |
<T>SkyLine [6:18]: | DX |
[5:49]: | Axis Command Post constructed. Charge speed increased! |
<T>bAstek [5:40]: | timing |
[5:28]: | The Allies have opened up the Forward spawn rear exit! |
[5:26]: | The Allies have breached the Forward Bunker Gate! |
[3:30]: | Allied team has destroyed the Axis Command Post! |
[2:55]: | The Depot Fence has been constructed. |
[2:32]: | The Allies have breached the Depot Gate! |
[2:27]: | Allied Command Post constructed. Charge speed increased! |
[1:17]: | The Allied Truck is in position! |
[Intermission]: | >>> Objective NOT reached in time (12:00) |
viSual.scOW [Intermission]: | ggs |
[Intermission]: | <T>bAstek disconnected |
<T>SkyLine [Intermission]: | gg |
[Intermission]: | <T>SkyLine disconnected |
[Intermission]: | viSual.scOW disconnected |
[Intermission]: | viSual.brokenhskankerMOUSE disconnected |
[Intermission]: | viSual.juA disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.