Trybson TEAM vs under construction (2358 views)

pl Baczo
pl bAstek
pl SkyLine
de scOw
nl Vyjiii
nl juA
12.03.14 20:30 CET
Awards awarded to for
Lady Macbeth viSual.scOW 68 kills
Killing Spree <T>bAstek 4 frags without being killed
Accountant viSual.scOW 101% kills/killed ratio
He's dead, Jim! viSual.scOW 12 gibs
...and stay dead! viSual.juA 21% gibs/kill
Lead Poisoning <T>bAstek 61 SMG kills
Spammity spam spam! viSual.brokenhskanker 9 SPAM kills
Die! Damn you, Die! <T>Baczo 257 damage per frag
What objective? viSual.scOW 433 XP
Red Shirt <T>Baczo 83 deaths
Are these pliers sharp? viSual.brokenhskanker 8 deaths without fragging
Med Pack Whore viSual.juA 171 damage per death
Eyes Wide Shut viSual.brokenhskanker 4 team kills
Gingerbread man viSual.brokenhskanker 21 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
<T>Baczo473283983704219956102713910/02/437/534/725512428
<T>SkyLine7440951696021613105120653390/03/245/495/425717536
viSual.scOW000200000000/20/00/00/00002
<T>bAstek7834561788021710125111161990/00/061/572/816614346
65108215123221085433186334529290/05/0143/5711/817011126
viSual.brokenhskanker7434261804242112032110275382/03/051/559/319713438
viSual.juA7231247651003198492110461820/01/246/403/618117046
viSual.scOW101433686712011912928111131120/02/360/467/219016646
viSual.82108717621226285933452331868322/06/3157/4619/218915747
Player Summary for braundorf_b4
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
<T>Baczo4278819101423792636600/00/09/140/1KDDD/DKDKDDKDDKDDK//K/DDDTKD
<T>SkyLine681061116300227972849260/01/110/110/2KDDDDDKKDDDDKK/DKKKDDKD/KKD
viSual.scOW000200000000/20/00/00/0XX
<T>bAstek65531320400219382472180/00/012/161/3KDKDKDDDDD/KDDD/DKKDDKDKDKDKKDKXDK
<T>4423732578018711479571040/21/131/411/6
viSual.brokenhskanker1006616163135261021853832/01/012/104/0KKDT/TKKK/T/KDKK/DDKDDKSK/KKDKDDDKK
viSual.juA78861114201421082609640/00/011/91/1DKDK/KDK/KDKKD/TKDK/KKDDDD
viSual.scOW133106201530033239232000/00/118/122/1DKKX/KDKKKDKDKKK/KKKKDKXDDDDDKKK/KDKD
viSual.104258474581412795771144472/01/141/317/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
<T>Baczo60466101002137513711950/00/15/51/3DKK//KKDKDDDXDDKD
<T>SkyLine100601111101420681411880/01/19/62/0KDKK/KD/KDKDKDKKKDTDK//
<T>bAstek543561120031315133700/00/05/71/1KDK/D/DKDDK/KKDDD
<T>7114123324019475841192830/01/219/184/4
viSual.brokenhskanker10067101001031434130270/01/08/51/1KKKDK/KKK/DK/DKDKDDS
viSual.juA3644411100112131832540/00/04/90/1DDDDDDK/KDKDDKD
viSual.scOW112659840011472162400/01/16/52/1DDD/DDKKKDKKKKDKK
viSual.831762329510541194758610/02/118/193/3
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
<T>Baczo511201427301630372719370/01/212/162/3/KDKKDT//DDDKDDDKDDDK/KD/KDKKDKDDDDKDDK/KD
<T>SkyLine681181319200234993596170/00/012/171/0DDDKKDKDD/DDDKDKKKDDKDDDK/DKDKKK
<T>bAstek721241825100434213832500/00/018/210/1/KDKDDDXKDDKKK/DKDKDDDDKK/KDDDDKDKKKDK/DDDKK
<T>643624571601129957101471040/01/242/543/4
viSual.brokenhskanker901042022000337533582500/01/017/172/2KKDDDDDK/KDKDDK/KKDKKKDDKDDKDKK/KKDKDKKDDD
viSual.juA100891818401626003286340/00/019/120/1/KK/KKKDKKKKDK/KKDX/TD/K/KDKKDDDKDDKDD
viSual.scOW1161392118301437943089420/01/119/142/0D/KKD/KKDDKKT/KKKXDKDKDDDKK/DKKKDKDKKKDKD
viSual.1023325958702131014799571260/02/155/434/3

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
<T>Baczo40841127202931653545990/01/111/181/0KDKDDDDDDX/KT/K/KDDDD/K/K/DDK//D/KDDDKKDT
<T>SkyLine6912516230018474142092080/01/014/152/2T/KD/DK/DK/KKXK/DDKDXKDK/KKDKDDKDDKKD/K/DD
<T>bAstek10913324221028345134751310/00/026/130/3XKK/KK/DKDDKTK/KKDDKK/K/KDK/TDDK/K/KDDDKDKKKDKDKKX
<T>7334251723052511357112294380/02/151/463/5
viSual.brokenhskanker4610515321011042353958980/00/014/232/0DK/D/KKDKK/DDKDDD/KDKDKKX//DD/DDK/DDDK/DKTD/DKKDD
viSual.juA63931422301825713319300/01/212/102/3/KDDDKKDKD/DDD/KKDT/K/KDDDK/KK/K/DKXKD
viSual.scOW6912318262001144234080700/00/017/151/0DKD/K//KKDDK//DDKDKK/DDKK/DK/KDK/K/K/DDKDKKD
viSual.5932147806022911229113571980/01/243/485/3

» View plaintext endround stats
Player Chats
viSual.scOW [Warmup]: 1min 2 ready or forfeit
viSual.scOW [Warmup]: :XDDD
<T>SkyLine [Countdown]: fun
<T>SkyLine [8:32]: btw
<T>SkyLine [8:28]: its not fair play
<T>SkyLine [8:27]: kick
<T>SkyLine [8:25]: 999
[8:17]: localled a vote.
[8:13]: viSual.scOWhas been kicked!
[8:13]: Vote passed!
[8:13]: viSual.scOW player kicked
[8:12]: Match is PAUSED! (Allies)
[8:12]: Match resuming in 225 seconds!
[8:12]: Match resuming in 210 seconds!
viSual.scOW [8:12]: sup?
viSual.brokenhskanker [8:11]: his mother is drunk
<T>SkyLine [8:11]: idn
<T>SkyLine [8:12]: ye
[8:12]: Match resuming in 195 seconds!
<T>SkyLine [8:11]: propably right
[8:12]: Match resuming in 180 seconds!
[8:12]: Match resuming in 165 seconds!
viSual.brokenhskanker [8:11]: rup bestek
viSual.brokenhskanker [8:12]: rup vork
[8:12]: Match resuming in 150 seconds!
[8:11]: Match resuming in 10 seconds!
[8:11]: Match resuming in 9 seconds!
[8:11]: Match resuming in 8 seconds!
[8:11]: Match resuming in 7 seconds!
[8:11]: Match resuming in 6 seconds!
[8:11]: Match resuming in 5 seconds!
[8:11]: Match resuming in 4 seconds!
[8:11]: Match resuming in 3 seconds!
[8:11]: Match resuming in 2 seconds!
[8:11]: Match resuming in 1 seconds!
[8:11]: FIGHT!
[6:49]: Allies capture the factory district!
[6:44]: Axis recapture the factory district!
<T>SkyLine [6:28]: more luck
<T>SkyLine [6:27]: than skil
[5:50]: Allies capture the factory district!
[5:06]: Allies have destroyed the Main Gate!
[4:39]: Allies have destroyed the Side Door!
viSual.brokenhskanker [2:10]: only sound at my left
viSual.brokenhskanker [2:09]: :(
viSual.juA [1:33]: ja
[0:51]: Allies have destroyed the Bunker Controls!
[0:51]: Allies have destroyed the Bunker Controls!
[0:51]: Allies have destroyed the Bunker Controls!
[0:51]: Allies have destroyed the Bunker Controls!
[0:51]: Allies have destroyed the Bunker Controls!
[0:51]: Allies have destroyed the Bunker Controls!
[Intermission]: >>> Clock set to: 9:08
[7:21]: Allies capture the factory district!
[7:08]: The side gate has been built!
[7:03]: Axis Command Post constructed. Charge speed increased!
[6:37]: Allies have destroyed the Main Gate!
[5:58]: Allies have destroyed the Side Door!
[3:57]: Allies have destroyed the Bunker Controls!
[3:57]: Allies have destroyed the Bunker Controls!
[3:57]: Allies have destroyed the Bunker Controls!
[3:57]: Allies have destroyed the Bunker Controls!
[3:57]: Allies have destroyed the Bunker Controls!
[3:57]: Allies have destroyed the Bunker Controls!
[Intermission]: >>> Objective reached at 5:11 (original: 9:08)
[10:37]: The Allies have captured the forward bunker!
[10:32]: The Axis have captured the forward bunker!
[10:31]: The Allies have captured the forward bunker!
[10:18]: Axis Command Post constructed. Charge speed increased!
[9:53]: The Allies have breached the Forward Bunker Gate!
[9:37]: The Allies have opened up the Forward spawn rear exit!
viSual.brokenhskanker [8:38]: dit ding is kapot
viSual.brokenhskanker [8:37]: kanker
[7:42]: Allied team has destroyed the Axis Command Post!
[7:20]: Allied Command Post constructed. Charge speed increased!
[6:24]: The Depot Fence has been constructed.
viSual.brokenhskanker [5:49]: :)
[5:08]: The Allies have breached the Depot's east wall!
[4:32]: The Allies have breached the Depot Gate!
[3:58]: The Allied Truck is in position!
<T>SkyLine [1:15]: gg
[Intermission]: >>> Clock set to: 12:00
[6:19]: The Allies have captured the forward bunker!
<T>SkyLine [6:19]: xD
<T>SkyLine [6:18]: DX
[5:49]: Axis Command Post constructed. Charge speed increased!
<T>bAstek [5:40]: timing
[5:28]: The Allies have opened up the Forward spawn rear exit!
[5:26]: The Allies have breached the Forward Bunker Gate!
[3:30]: Allied team has destroyed the Axis Command Post!
[2:55]: The Depot Fence has been constructed.
[2:32]: The Allies have breached the Depot Gate!
[2:27]: Allied Command Post constructed. Charge speed increased!
[1:17]: The Allied Truck is in position!
[Intermission]: >>> Objective NOT reached in time (12:00)
viSual.scOW [Intermission]: ggs
[Intermission]: <T>bAstek disconnected
<T>SkyLine [Intermission]: gg
[Intermission]: <T>SkyLine disconnected
[Intermission]: viSual.scOW disconnected
[Intermission]: viSual.brokenhskankerMOUSE disconnected
[Intermission]: viSual.juA disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.