Team-Visual vs 30 seconds to MARS (3158 views)
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Damon
GiZmO
GiZmO
22.03.14 02:00 CET
Awards | awarded to | for |
Lady Macbeth | Damon #30stm | 48 kills |
Killing Spree | viSual.inSaa | 6 frags without being killed |
Accountant | viSual.inSaa | 88% kills/killed ratio |
He's dead, Jim! | Damon #30stm | 5 gibs |
...and stay dead! | GiZmOoO #30stm | 13% gibs/kill |
Lead Poisoning | Damon #30stm | 39 SMG kills |
Spammity spam spam! | GiZmOoO #30stm | 4 SPAM kills |
Fragstealer | Damon #30stm | 163 damage per frag |
Die! Damn you, Die! | viSual.ouTie | 262 damage per frag |
What objective? | viSual.inSaa | 269 XP |
Red Shirt | Damon #30stm | 56 deaths |
Are these pliers sharp? | viSual.inSaa | 12 deaths without fragging |
Med Pack Whore | viSual.ouTie | 160 damage per death |
Eyes Wide Shut | viSual.ouTie | 1 team kills |
Gingerbread man | Damon #30stm | 13 /kills |
» View plaintext endround stats
GiZmOoO #30stm [Warmup]: | in 2v2 verlies je vaak gewoon door ammotekort |
GiZmOoO #30stm [Warmup]: | das gay |
GiZmOoO #30stm [Warmup]: | xd |
viSual.ouTie [Warmup]: | ja ff wennen weer |
viSual.ouTie [Warmup]: | :p |
viSual.inSaa [Warmup]: | ja lastige situatie |
viSual.ouTie [Warmup]: | is heel anders spelen |
GiZmOoO #30stm [Warmup]: | idd |
viSual.ouTie [Countdown]: | als je fullhold |
viSual.ouTie [Countdown]: | ben je beest |
[4:00]: | The Doors are opening!! |
[3:39]: | Allied Command Post spawn active! |
[3:39]: | Allied Command Post constructed. Charge speed increased! |
viSual.ouTie [2:17]: | :D |
[1:07]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Objective reached at 4:55 (original: 6:02) |
[10:55]: | Allies have damaged the East Wall |
[7:24]: | Allies capture the Forward Bunker! |
[5:56]: | Door Controls have been constructed. |
[5:56]: | Allies have secured the forward bunker. |
[5:55]: | The Loading Doors are Opening! |
[5:39]: | The Loading Doors are Closing! |
[5:33]: | The Allies have stolen a gold crate! |
[5:00]: | The Loading Doors are Opening! |
[4:40]: | The Axis have intercepted the stolen gold crate! |
[4:33]: | The Allies have stolen a gold crate! |
[4:06]: | The Allies have secured a gold crate! |
[3:54]: | The Allies have stolen a gold crate! |
[3:43]: | The Loading Doors are Closing! |
[3:42]: | The Allies have secured a gold crate! |
[3:42]: | Allies have escaped with the Gold! |
[Intermission]: | >>> Clock set to: 8:17 |
[7:33]: | Allies have damaged the East Wall |
[6:38]: | Allies capture the Forward Bunker! |
[5:01]: | Door Controls have been constructed. |
[5:01]: | Allies have secured the forward bunker. |
[4:59]: | The Loading Doors are Opening! |
[4:47]: | The Allies have stolen a gold crate! |
[4:40]: | The Loading Doors are Closing! |
[3:36]: | Axis have returned the objective! |
[3:36]: | The Axis have intercepted the stolen gold crate! |
[3:27]: | The Allies have stolen a gold crate! |
[2:28]: | Axis have returned the objective! |
[2:28]: | The Axis have intercepted the stolen gold crate! |
[2:25]: | The Allies have stolen a gold crate! |
[1:41]: | The Axis have intercepted the stolen gold crate! |
[1:32]: | The Loading Doors are Opening! |
[1:27]: | The Allies have stolen a gold crate! |
GiZmOoO #30stm [1:03]: | gg |
[0:56]: | The Loading Doors are Closing! |
Damon #30stm [0:41]: | REMATCH |
[0:23]: | Axis have returned the objective! |
[0:23]: | The Axis have intercepted the stolen gold crate! |
viSual.ouTie [0:00]: | nee man |
Damon #30stm [Intermission]: | rematch |
[Intermission]: | >>> Objective NOT reached in time (8:17) |
viSual.ouTie [Intermission]: | ga slapen |
viSual.inSaa [Intermission]: | wp boys |
GiZmOoO #30stm [Intermission]: | gg |
viSual.ouTie [Intermission]: | andere keer |
viSual.ouTie [Intermission]: | gg boz |
viSual.ouTie [Intermission]: | boyz |
GiZmOoO #30stm [Intermission]: | later |
[Intermission]: | Damon #30stm disconnected |
viSual.inSaa [Intermission]: | mazzel |
[Intermission]: | viSual.inSaa disconnected |
viSual.ouTie [Intermission]: | gn |
[Intermission]: | viSual.ouTie disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.