Forward Momentum vs Team Fus (3778 views)
Tomun
anim
detdet
mirror
siL
drago
anim
detdet
mirror
siL
drago
meNtal
jEzt0rr
bytheway
laguNa
DonMatthias
rito
jEzt0rr
bytheway
laguNa
DonMatthias
rito
CF ET Spring Cup 2014
Upper Bracket Round 1
30.03.14 22:30 CEST
Awards | awarded to | for |
Lady Macbeth | )>>( mirror | 86 kills |
Killing Spree | )>>( siL | 7 frags without being killed |
Accountant | )>>( mirror | 165% kills/killed ratio |
He's dead, Jim! | )>>( FragZone | 28 gibs |
...and stay dead! | )>>( FragZone | 56% gibs/kill |
Lead Poisoning | )>>( mirror | 81 SMG kills |
Spammity spam spam! | #fus.DonMatthias | 21 SPAM kills |
Fragstealer | )>>( mirror | 148 damage per frag |
Die! Damn you, Die! | =F*u*S=jEzt0rr | 215 damage per frag |
What objective? | )>>( mirror | 466 XP |
Red Shirt | fus&mental *** | 103 deaths |
Are these pliers sharp? | detdet | 10 deaths without fragging |
Med Pack Whore | fus<3JackDaniels | 176 damage per death |
Eyes Wide Shut | f^Dus&laguNa | 5 team kills |
Gingerbread man | detdet | 40 /kills |
» View plaintext endround stats
)>^V>( Foreigner [Warmup]: | mental it shows you running but not ingame |
)>^V>( Foreigner [Warmup]: | looks like that's what happens every time according to the log |
fus&mental *** [Warmup]: | wtf |
fus&mental *** [Warmup]: | how i get into the game? |
)>^V>( Foreigner [Warmup]: | not sure.. |
)>^V>( Foreigner [Warmup]: | try posting it on their forums later on, I don't think there's anything we can do atm |
fus&mental *** [Warmup]: | well its working and i got the message that i can play |
fus&mental *** [Warmup]: | thats all i need |
)>^V>( Foreigner [Warmup]: | you can play without it if you want, you already played 3 matches without it |
fus&mental *** [Warmup]: | lol xD |
fus<3JackDaniels [Warmup]: | :D |
detdet [Warmup]: | RITOOTOTOTOTO |
fus&mental *** [Warmup]: | i am lan proofed |
fus&mental *** [Warmup]: | cant be cheating |
fus&mental *** [Warmup]: | :P |
fus!rito:=> [Countdown]: | hf |
fus!rito:=> [Countdown]: | <3 |
fus&mental *** [Countdown]: | hf gl |
=F*u*S=jEzt0rr [Countdown]: | hf |
[13:33]: | The Allies have captured the forward bunker! |
[13:32]: | The Axis have captured the forward bunker! |
[13:04]: | The Allies have breached the Forward Bunker Gate! |
[12:48]: | Allied Command Post constructed. Charge speed increased! |
[11:48]: | The Allies have breached the Depot's east wall! |
[11:18]: | The Depot Fence has been constructed. |
[11:11]: | The Allies have breached the Depot Gate! |
[9:15]: | The Allies have breached the Depot's west wall! |
[8:39]: | The Crane Controls have been constructed. |
[8:33]: | The Allied Truck is in position! |
[8:31]: | The Allies have activated the crane! |
[8:17]: | The Allies have loaded the Gold Crate onto the Truck! |
)>^V>( Foreigner [4:26]: | LOL |
fus!rito:=> [4:23]: | JAHAHAHAA |
fus&mental *** [3:21]: | gg |
[3:18]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 11:41 |
[11:25]: | Axis Command Post constructed. Charge speed increased! |
[9:25]: | The Allies have captured the forward bunker! |
[8:47]: | The Allies have breached the Forward Bunker Gate! |
[8:41]: | The Allies have opened up the Forward spawn rear exit! |
[7:23]: | Allied team has destroyed the Axis Command Post! |
[7:19]: | Allied Command Post constructed. Charge speed increased! |
[6:50]: | The Allies have breached the Depot Gate! |
[6:39]: | The Depot Fence has been constructed. |
[6:12]: | The Allies have breached the Depot's east wall! |
[5:29]: | The Allied Truck is in position! |
[5:10]: | The Crane Controls have been constructed. |
[5:09]: | The Allies have activated the crane! |
[4:55]: | The Allies have loaded the Gold Crate onto the Truck! |
f^Dus&laguNa [3:52]: | gg |
[3:07]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 8:34 (original: 11:41) |
fus!rito:=> [Intermission]: | wp |
)>>( LEYGO [Warmup]: | short patience for stupidity |
f^Dus&laguNa [Warmup]: | so leet |
fus!rito:=> [Countdown]: | LoL can wait anim <3 |
)>>( LEYGO [11:58]: | nah gtg |
[11:34]: | Axis Command Post constructed. Charge speed increased! |
[10:50]: | Allies have breached the Side Entrance! |
[10:41]: | Allies capture the Forward Bunker! |
[9:50]: | Allies have breached the Main Entrance and secured the Forward Bunker! |
[9:40]: | Allied team has destroyed the Axis Command Post! |
[9:37]: | Allied Command Post constructed. Charge speed increased! |
[8:06]: | Allies have secured the East Radar Parts! |
)>^V>( Foreigner [6:43]: | *quadruple |
fus!rito:=> [3:38]: | rofl |
[2:56]: | Allies have secured the West Radar Parts! |
[Intermission]: | >>> Clock set to: 9:03 |
[8:42]: | Axis Command Post constructed. Charge speed increased! |
[8:03]: | Allies capture the Forward Bunker! |
[8:02]: | Axis reclaim the Forward Bunker! |
[8:01]: | Allies capture the Forward Bunker! |
[7:11]: | Allies have breached the Main Entrance and secured the Forward Bunker! |
[6:37]: | Allies have breached the Side Entrance! |
[6:04]: | Allied team has destroyed the Axis Command Post! |
[6:00]: | Allied Command Post constructed. Charge speed increased! |
[4:08]: | Allies have secured the East Radar Parts! |
fus!rito:=> [0:30]: | ggs |
fus!rito:=> [0:28]: | wp |
fus!rito:=> [0:20]: | gl agaisnt turbot |
fus!rito:=> [0:04]: | cu l8r tomun anim sandbag \3 |
[Intermission]: | >>> Objective NOT reached in time (9:03) |
detdet [Intermission]: | gg |
)>>( LEYGO [Intermission]: | ggs |
detdet [Intermission]: | cu |
[Intermission]: | detdet disconnected |
[Intermission]: | fus!rito:=> disconnected |
[Intermission]: | )>>( LEYGO disconnected |
fus&mental *** [Intermission]: | gg.. |
[Intermission]: | )>>( mirror disconnected |
[Intermission]: | )>>( siL disconnected |
[Intermission]: | fus&laguNa disconnected |
[Intermission]: | #fus.DonMatthias disconnected |
[Intermission]: | =F*u*S=jEzt0rr disconnected |
[Intermission]: | fus&mental *** disconnected |
[Intermission]: | )>>( man of many missplays) disconnected |
[Intermission]: | fus<3JackDaniels disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.