CitiZen vs Team-Visual (2752 views)
froxe
StrAf
vokki
StrAf
vokki
outlAw
iNsAAA
amqZE
iNsAAA
amqZE
25.03.14 19:30 CET
Awards | awarded to | for |
Lady Macbeth | viSual.inSaa | 42 kills |
Killing Spree | viSual.inSaa | 5 frags without being killed |
Accountant | citizen kutdebiel | 93% kills/killed ratio |
He's dead, Jim! | citizen froxe | 16 gibs |
...and stay dead! | viSual.amqze | 67% gibs/kill |
Lead Poisoning | viSual.ouTie | 41 SMG kills |
Spammity spam spam! | citiZen StrAf | 6 SPAM kills |
Fragstealer | citizen froxe | 176 damage per frag |
Die! Damn you, Die! | viSual.ouTie | 248 damage per frag |
What objective? | citizen kutdebiel | 283 XP |
Red Shirt | viSual.ouTie | 54 deaths |
Are these pliers sharp? | viSual.amqze | 6 deaths without fragging |
Med Pack Whore | viSual.inSaa | 173 damage per death |
Eyes Wide Shut | viSual.ouTie | 1 team kills |
Gingerbread man | citiZen StrAf | 14 /kills |
» View plaintext endround stats
citizen froxe [Countdown]: | hfgl |
citizen froxe [Countdown]: | 1min time would be nice |
[11:07]: | Allies capture the Forward Bunker! |
[10:36]: | Allies have damaged the East Wall |
[10:00]: | Allies have secured the forward bunker. |
[10:00]: | Door Controls have been constructed. |
[9:57]: | The Allies have stolen a gold crate! |
[9:53]: | The Loading Doors are Opening! |
[9:45]: | The Loading Doors are Closing! |
[9:09]: | Axis have returned the objective! |
[9:09]: | The Axis have intercepted the stolen gold crate! |
[8:56]: | The Allies have stolen a gold crate! |
[8:39]: | The Axis have intercepted the stolen gold crate! |
[8:37]: | The Allies have stolen a gold crate! |
[7:34]: | The Loading Doors are Opening! |
[7:30]: | The Allies have secured a gold crate! |
[7:19]: | The Loading Doors are Closing! |
[7:15]: | The Allies have stolen a gold crate! |
[6:26]: | The Loading Doors are Opening! |
[6:23]: | The Allies have secured a gold crate! |
[6:23]: | Allies have escaped with the Gold! |
[Intermission]: | >>> Clock set to: 5:36 |
viSual.amqze [Intermission]: | obj only jwz |
[4:48]: | Allies have damaged the East Wall |
[4:00]: | Allies capture the Forward Bunker! |
[1:07]: | Door Controls have been constructed. |
[1:07]: | Allies have secured the forward bunker. |
[1:05]: | The Loading Doors are Opening! |
[0:57]: | The Allies have stolen a gold crate! |
[0:53]: | The Loading Doors are Closing! |
[0:41]: | The Axis have intercepted the stolen gold crate! |
[Intermission]: | >>> Objective NOT reached in time (5:36) |
[Countdown]: | Vote passed! |
[11:33]: | Allied Command Post constructed. Charge speed increased! |
[10:11]: | The Tank has been repaired! |
[10:08]: | Allied team has stolen the Tank! |
[8:49]: | Allied team has destroyed the Bank Doors! |
[8:31]: | Allied team is escaping with the Gold Crate! |
[7:16]: | Allied team escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 4:43 |
viSual.amqze [Intermission]: | stupid kanker map |
viSual.amqze [Intermission]: | :D |
viSual.ouTie [Warmup]: | no brain go game |
[Intermission]: | >>> Objective NOT reached in time (4:43) |
viSual.inSaa [Intermission]: | WP |
viSual.inSaa [Intermission]: | that time tho xd |
citizen froxe [Countdown]: | hf |
[9:02]: | The Doors are opening!! |
[8:51]: | Main blast door opening! |
[8:43]: | Allied Command Post spawn active! |
[8:43]: | Allied Command Post constructed. Charge speed increased! |
[7:29]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 2:31 |
citiZen StrAf [1:09]: | 8'D |
[Intermission]: | >>> Objective NOT reached in time (2:31) |
[Intermission]: | viSual.ouTie disconnected |
[Intermission]: | viSual.inSaa disconnected |
citizen froxe [Intermission]: | ggs |
[Intermission]: | citizen froxe disconnected |
[Intermission]: | citiZen StrAf disconnected |
[Intermission]: | citizen kutdebiel disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.