Hazz&co vs moskovskaya (4032 views)

fi hazz
fi rsp
nl woott
ch fumoffu
de shady
nl yi


CyberGamer EU ET Season 1
ET 3on3 League
Division 4

Download CGAC - #cg.et - Read the rules
20.04.14 22:00 CEST
Awards awarded to for
Lady Macbeth MOSKAUSJD 45 kills
Killing Spree MOSKAUSJD 6 frags without being killed
Accountant MOSKAUSJD 102% kills/killed ratio
He's dead, Jim! MOSKAUSJD 19 gibs
...and stay dead! MOSKAUSJD 42% gibs/kill
Lead Poisoning MOSKAUSJD 39 SMG kills
Spammity spam spam! MSKVA^GX 6 SPAM kills
Fragstealer woott h&co 129 damage per frag
Die! Damn you, Die! rsp h&co 232 damage per frag
What objective? MOSKAU^DYI 303 XP
Red Shirt woott h&co 58 deaths
Are these pliers sharp? hazz h&co 10 deaths without fragging
Med Pack Whore hazz h&co 201 damage per death
Gingerbread man MSKVA^GX 20 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
MOSKAUSJD10030145441910198503645200/03/039/253/018914363
MSKVA^GX7820832419002057144803520/13/223/186/017911734
MOSKAU^DYI89303424712001374965597720/02/238/312/117811935
SK8981211913240105221713168521240/08/2100/3111/118212644
rsp h&co5720027475001457306998541/02/223/301/121214935
hazz h&co6322732505101066407149720/01/231/350/3208140310
woott h&co3617021585101142907129540/01/420/350/720412127
h&co515978015515203516660212761801/04/474/351/720813737
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
MOSKAUSJD1421582719140084913350600/03/023/111/0K//KKDD/KK/KDKKKKKKDKDK//KKKDKK/K/KDKKDKDKDDKK
MSKVA^GX628015244001326512582520/11/112/92/0KD//KD/DKDKD/KDKK/K////K/KDDK/KK/K/KDDD
MOSKAU^DYI12514330241000944353106180/02/026/152/0KDDK/KD/KKD/KKKDK/KDDDKK/KK/KKD/K/KKKDKK/KDKDKKDKDKKKD
SK1103817267280030119999194700/16/161/355/0
rsp h&co621281524300633543971361/01/213/160/0DKDKK/DK//DKDDKDK/KD/DKDK/DDDKDKDKDDKKD
hazz h&co41961331310533413861360/00/213/210/3DK/DK/DDKD//DDDDKDKKKDDDDDDDDD/KKDDDSKDDKKDKD
woott h&co298793120032499416700/00/29/240/2KDDDKDDK//DDDDK/DDDDDDDDDKDDDKDKDDDKDDDK
h&co44311378681014919411999721/01/635/610/5

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
MOSKAUSJD6690121831092661206700/00/010/92/0/DKDKD//K/DKD/DKDDK/DK/K/K/KKKS
MSKVA^GX8384101250042253184700/02/15/73/0K/DDK//KD/KDDKKDKDKKKD
MOSKAU^DYI52111917100223511945180/00/29/120/1DDK/DK/KDDKDDKDKDDDDKDDDKK
SK6728531479101572655859180/02/324/285/1
rsp h&co5654916200618782710180/01/07/91/1/K/KDDDK/K//KDKDKK/DDKDDD
hazz h&co92901314200524092334180/01/012/90/0/K//D/KDKKDKK/KDKDKKKDKDKDD
woott h&co5259101930071572222100/01/29/60/4DK/KK/KD/DKD/DK/DKK/DDKKDD/DD
h&co6720332497001858597265360/03/228/241/5
Player Summary for frostbite
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
MOSKAUSJD1003433200139749900/00/03/20/0KK/DKD
MSKVA^GX1002633000231020000/00/03/10/0KD/KK/
MOSKAU^DYI01805000130136600/00/00/40/0DD/DD
SK677861120041008106500/00/06/70/0
rsp h&co331813000149831700/00/01/20/0DK/D
hazz h&co4003141000040236600/00/04/10/0KKKDK
woott h&co50724000116532500/00/02/30/0KDDK/D
h&co161567800021065100800/00/07/60/0

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
MOSKAUSJD751934000153238000/00/03/30/0KDK/KDD
MSKVA^GX2001842000150017400/00/03/11/0K/DKKK
MOSKAU^DYI30031311001409180360/00/03/00/0K/KK
SK1926810710031441734360/00/09/41/0
rsp h&co5002400010000/00/02/30/0KD/KDD
hazz h&co5010240000488588180/00/02/40/0DDKDKD
woott h&co01704010054416540/00/00/20/1DSDD
h&co332741201015421004720/00/04/90/1

» View plaintext endround stats
Player Chats
MOSKAUSJD [Warmup]: incase there is 3rd map we take tails
MOSKAUSJD [Warmup]: :$
MOSKAU^DYI [Countdown]: hf
hazz h&co [Countdown]: hf
[9:15]: The Allies have captured the forward bunker!
[9:00]: Axis Command Post constructed. Charge speed increased!
[8:36]: The Allies have breached the Forward Bunker Gate!
[8:15]: The Allies have opened up the Forward spawn rear exit!
[6:57]: Allied team has destroyed the Axis Command Post!
[6:53]: Allied Command Post constructed. Charge speed increased!
[6:06]: The Depot Fence has been constructed.
[6:03]: The Allies have breached the Depot Gate!
[4:31]: The Allies have breached the Depot's east wall!
[3:02]: The Allied Truck is in position!
MOSKAUSJD [1:22]: xddddddddddddd
[Intermission]: >>> Clock set to: 12:00
[10:07]: The Allies have captured the forward bunker!
[9:52]: The Depot Fence has been constructed.
[9:43]: Axis Command Post constructed. Charge speed increased!
[9:27]: The Allies have breached the Forward Bunker Gate!
[9:14]: The Allies have opened up the Forward spawn rear exit!
[8:17]: Allied team has destroyed the Axis Command Post!
[7:56]: Allied Command Post constructed. Charge speed increased!
[5:49]: The Allies have breached the Depot's east wall!
[5:32]: The Allies have breached the Depot Gate!
[4:52]: The Crane Controls have been constructed.
[4:48]: The Crane Controls have been destroyed.
[4:48]: The Allied Truck is in position!
[4:25]: The Crane Controls have been constructed.
[4:24]: The Allies have activated the crane!
[4:11]: The Allies have loaded the Gold Crate onto the Truck!
[3:44]: Axis team has destroyed the Allied Command Post!
[3:00]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 8:59 (original: 12:00)
[9:13]: Storage Wall destroyed!
[9:13]: The Main Door has been breached!
[7:57]: The Allies have transmitted the Supply Documents!
[Intermission]: >>> Clock set to: 2:02
[1:14]: The Main Door has been breached!
[0:59]: Allied Command Post constructed. Charge speed increased!
[0:02]: Axis team has destroyed the Allied Command Post!
hazz h&co [0:01]: gg
[Intermission]: rsp h&co disconnected
[Intermission]: >>> Objective NOT reached in time (2:02)
[Intermission]: MOSKAUYI disconnected
[Intermission]: woott h&co disconnected
MOSKAUSJD [Intermission]: ggs
[Intermission]: MOSKAUSJD disconnected
[Intermission]: MSKVAX disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.