Team-Visual vs DMG Romania (3023 views)
outlAw
insAne
Aie
insAne
Aie
Bullet
Damon
SupNa
Damon
SupNa
16.04.14 20:15 CEST
Awards | awarded to | for |
Lady Macbeth | .DM^AG|SUPNA | 69 kills |
Killing Spree | .DM^AG|SUPNA | 5 frags without being killed |
Accountant | .DM^AG|SUPNA | 96% kills/killed ratio |
He's dead, Jim! | DMG^P|Damon | 15 gibs |
...and stay dead! | viSual Aie | 28% gibs/kill |
Lead Poisoning | .DM^AG|SUPNA | 60 SMG kills |
Spammity spam spam! | viSual outlAw | 9 SPAM kills |
Fragstealer | .DM^AG|SUPNA | 196 damage per frag |
Die! Damn you, Die! | viSual insAne | 244 damage per frag |
What objective? | .DM^AG|SUPNA | 451 XP |
Red Shirt | viSual insAne | 87 deaths |
Are these pliers sharp? | viSual Aie | 9 deaths without fragging |
Med Pack Whore | DMG^P|Damon | 168 damage per death |
Eyes Wide Shut | viSual outlAw | 3 team kills |
Gingerbread man | .DM^AG|SUPNA | 28 /kills |
» View plaintext endround stats
[11:38]: | Match is PAUSED! (Axis) |
.DMG|Bullet [11:38]: | i have my crosshair on your head bro |
[11:38]: | Axis team locked by .DMG|Bullet |
[11:38]: | Match resuming in 225 seconds! |
viSual insAne [11:38]: | MINE on yours bro |
viSual insAne [11:38]: | :D |
.DMG|Bullet [11:38]: | i dont think that :D |
[11:38]: | Axis team locked from spectators by .DMG|Bullet |
[11:38]: | Match resuming in 210 seconds! |
viSual Aie [11:38]: | the problem is |
[11:38]: | Match resuming in 10 seconds! |
.DM^AG|SUPNA [11:38]: | nice english bullet |
[11:38]: | Match resuming in 9 seconds! |
[11:38]: | Match resuming in 8 seconds! |
viSual Aie [11:38]: | you shouldn't think |
[11:38]: | Match resuming in 7 seconds! |
[11:38]: | Match resuming in 6 seconds! |
[11:38]: | Match resuming in 5 seconds! |
[11:38]: | Match resuming in 4 seconds! |
[11:38]: | Match resuming in 3 seconds! |
[11:38]: | Match resuming in 2 seconds! |
[11:38]: | Match resuming in 1 seconds! |
[11:38]: | FIGHT! |
[11:15]: | Allies have damaged the West Wall |
[11:05]: | Allies capture the Forward Bunker! |
[9:38]: | Allies have secured the forward bunker. |
[9:38]: | Door Controls have been constructed. |
[9:16]: | The Allies have stolen a gold crate! |
[9:14]: | The Loading Doors are Opening! |
[8:51]: | The Axis have intercepted the stolen gold crate! |
.DMG|Bullet [8:48]: | :)) |
[8:38]: | The Loading Doors are Closing! |
[8:37]: | The Allies have stolen a gold crate! |
[8:26]: | The Loading Doors are Opening! |
[8:23]: | The Loading Doors are Closing! |
[6:43]: | The Loading Doors are Opening! |
[6:33]: | The Allies have secured a gold crate! |
[6:29]: | The Loading Doors are Closing! |
[6:27]: | The Allies have stolen a gold crate! |
[5:45]: | The Loading Doors are Opening! |
[5:42]: | The Loading Doors are Closing! |
[5:40]: | Allies have escaped with the Gold! |
[5:40]: | The Allies have secured a gold crate! |
[Intermission]: | >>> Clock set to: 6:19 |
.DMG|Bullet [Intermission]: | damon told me to revive |
.DMG|Bullet [Intermission]: | tba |
.DMG|Bullet [Intermission]: | :D |
.DM^AG|SUPNA [Warmup]: | Xd |
.DM^AG|SUPNA [Warmup]: | listen to La supna |
[5:34]: | Allies have damaged the West Wall |
[5:31]: | Allies have damaged the East Wall |
[5:16]: | Allies capture the Forward Bunker! |
[5:14]: | Axis reclaim the Forward Bunker! |
[4:40]: | Allies capture the Forward Bunker! |
[4:00]: | Door Controls have been constructed. |
[4:00]: | Allies have secured the forward bunker. |
[3:57]: | The Allies have stolen a gold crate! |
[3:57]: | The Loading Doors are Opening! |
[2:55]: | The Allies have secured a gold crate! |
[2:49]: | The Allies have stolen a gold crate! |
[2:48]: | The Loading Doors are Closing! |
[0:54]: | The Axis have intercepted the stolen gold crate! |
[0:52]: | The Loading Doors are Opening! |
[0:49]: | The Allies have stolen a gold crate! |
[0:27]: | The Axis have intercepted the stolen gold crate! |
.DM^AG|SUPNA [0:22]: | GG |
[Intermission]: | >>> Objective NOT reached in time (6:19) |
viSual outlAw [Intermission]: | gg |
.DMG|Bullet [Intermission]: | wp |
.DMG|Bullet [Countdown]: | hf |
[8:57]: | Axis have captured the Forward Bunker! |
[8:39]: | Allies have reclaimed the Forward Bunker! |
[8:31]: | Axis have captured the Forward Bunker! |
[8:22]: | Allies have reclaimed the Forward Bunker! |
[8:14]: | The Axis have blown the Main Entrance! |
[8:09]: | Axis have captured the Forward Bunker! |
.DM^AG|SUPNA [7:57]: | :D! |
viSual outlAw [7:55]: | :D |
[5:55]: | Allies have reclaimed the Forward Bunker! |
[5:16]: | Axis have captured the Forward Bunker! |
.DM^AG|SUPNA [4:56]: | kanker outlaw jij bent ook ni mis:p |
DMG^P|Damon [4:34]: | g3g3 |
viSual outlAw [4:26]: | kanker voeten van muis zitten los |
[4:24]: | The Axis team has transmited the Secret War Documents! |
[Intermission]: | >>> Clock set to: 5:35 |
viSual outlAw [Intermission]: | elke beweging valt er een stukje af |
viSual outlAw [Intermission]: | XDDD |
.DM^AG|SUPNA [Intermission]: | haha irrietant |
.DM^AG|SUPNA [Intermission]: | hapert hij nog niet? |
viSual outlAw [Warmup]: | heb andere muis |
viSual outlAw [Warmup]: | die is in goede staat |
viSual outlAw [Warmup]: | maar die kk slecht |
[4:41]: | The Axis have blown the Main Entrance! |
[4:35]: | Axis have captured the Forward Bunker! |
.DM^AG|SUPNA [4:17]: | die zag ik nie aankomen xd |
.DMG|Bullet [4:15]: | wp |
viSual outlAw [4:12]: | ik ook niet |
[3:21]: | Allies have reclaimed the Forward Bunker! |
viSual outlAw [2:51]: | :D |
viSual outlAw [2:51]: | :D |
viSual outlAw [2:51]: | :D |
.DM^AG|SUPNA [2:48]: | rat |
viSual outlAw [2:45]: | lag |
.DM^AG|SUPNA [2:43]: | aah d |
[1:16]: | Axis have captured the Forward Bunker! |
[0:52]: | Allies have reclaimed the Forward Bunker! |
.DM^AG|SUPNA [0:29]: | kanker muis xd |
[Intermission]: | >>> Objective NOT reached in time (5:35) |
viSual insAne [Warmup]: | readyu |
.DM^AG|SUPNA [Warmup]: | he is tracking the flag pole |
DMG^P|Damon [Countdown]: | :D |
DMG^P|Damon [Countdown]: | :D |
DMG^P|Damon [Countdown]: | :D |
DMG^P|Damon [Countdown]: | :D |
DMG^P|Damon [Countdown]: | :D |
DMG^P|Damon [Countdown]: | GiZmO:I'm a beast from mars! <3 |
viSual insAne [Countdown]: | :) |
[10:50]: | The Allies have captured the forward bunker! |
[10:32]: | The Depot Fence has been constructed. |
[10:25]: | Axis Command Post constructed. Charge speed increased! |
[10:06]: | The Allies have breached the Forward Bunker Gate! |
[9:55]: | The Allies have opened up the Forward spawn rear exit! |
[8:31]: | Allied team has destroyed the Axis Command Post! |
[8:18]: | Allied Command Post constructed. Charge speed increased! |
[7:24]: | The Allies have breached the Depot's east wall! |
viSual outlAw [6:27]: | :0 |
viSual outlAw [6:24]: | the head |
[4:02]: | The Allies have breached the Depot Gate! |
[3:22]: | The Allied Truck is in position! |
[2:57]: | The Crane Controls have been constructed. |
[2:56]: | The Allies have activated the crane! |
[2:42]: | The Allies have loaded the Gold Crate onto the Truck! |
[1:23]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 10:36 |
[9:20]: | The Allies have captured the forward bunker! |
[9:05]: | Axis Command Post constructed. Charge speed increased! |
[8:40]: | The Allies have opened up the Forward spawn rear exit! |
[8:38]: | The Allies have breached the Forward Bunker Gate! |
[7:20]: | The Allies have breached the Depot Gate! |
[7:10]: | The Depot Fence has been constructed. |
[7:04]: | Allied team has destroyed the Axis Command Post! |
[7:00]: | Allied Command Post constructed. Charge speed increased! |
[5:47]: | Match is PAUSED! (Allies) |
[5:47]: | Match resuming in 225 seconds! |
[5:47]: | Match resuming in 210 seconds! |
[5:47]: | .DMG|Damoncalled a vote. |
[5:47]: | Bullet connected |
[5:47]: | Vote cancelled |
[5:47]: | Axis team locked from spectators by viSual Aie |
[5:47]: | Match resuming in 195 seconds! |
[5:47]: | Axis team locked by viSual Aie |
[5:47]: | Match resuming in 180 seconds! |
[5:47]: | Bullet kicked for excess flood |
[5:47]: | Match resuming in 165 seconds! |
.DM^AG|SUPNA [5:47]: | wel mooie offi over t algemeen |
viSual insAne [5:47]: | ben ontevreden supna |
[5:47]: | Match resuming in 150 seconds! |
[5:47]: | Bullet connected |
.DM^AG|SUPNA [5:47]: | waarom? |
viSual insAne [5:47]: | kanker spel XD |
viSual outlAw [5:47]: | we schieten bagger |
viSual Aie [5:47]: | je speelt tegen een luca toni van de ET |
[5:47]: | Match resuming in 135 seconds! |
viSual insAne [5:47]: | ik ben o kanker scheef jongens |
viSual insAne [5:47]: | shoutout kapot tho |
[5:47]: | Match resuming in 120 seconds! |
.DMG|Bullet [5:47]: | ffs |
viSual insAne [5:47]: | letsgo |
.DMG|Bullet [5:47]: | sry about that |
[5:47]: | Match resuming in 105 seconds! |
viSual insAne [5:47]: | dont forget cgac |
[5:47]: | Match resuming in 10 seconds! |
[5:47]: | Match resuming in 9 seconds! |
.DMG|Bullet [5:47]: | i alt+enter with gunframe 1 |
[5:47]: | Match resuming in 8 seconds! |
[5:47]: | Match resuming in 7 seconds! |
[5:47]: | Match resuming in 6 seconds! |
[5:47]: | Match resuming in 5 seconds! |
[5:47]: | Match resuming in 4 seconds! |
[5:47]: | Match resuming in 3 seconds! |
[5:47]: | Match resuming in 2 seconds! |
[5:47]: | Match resuming in 1 seconds! |
[5:47]: | FIGHT! |
[5:05]: | The Allies have breached the Depot's east wall! |
viSual outlAw [1:56]: | :D |
.DM^AG|SUPNA [1:52]: | XD |
.DMG|Bullet [1:45]: | wp |
viSual outlAw [0:51]: | Aie: hmmm hmmm hmmm |
viSual outlAw [0:51]: | Aie: hmmm hmmm hmmm |
viSual outlAw [0:50]: | Aie: hmmm hmmm hmmm |
viSual outlAw [0:50]: | Aie: hmmm hmmm hmmm |
viSual outlAw [0:50]: | Aie: hmmm hmmm hmmm |
.DM^AG|SUPNA [0:26]: | :( |
DMG^P|Damon [0:24]: | g3g3 |
[Intermission]: | >>> Objective NOT reached in time (10:36) |
[Intermission]: | .DMG|Damon disconnected |
[Intermission]: | .DMG|SUPNA disconnected |
[Intermission]: | .DMG|Bullet disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.