TheLastGamers vs One Way (2702 views)

be xAeee
fr Snatix
hu HILLSONG
hu cONY
07.05.14 13:15 CEST
Awards awarded to for
Lady Macbeth TLG^7xAeee 47 kills
Killing Spree TLG^7xAeee 6 frags without being killed
Accountant TLG^7xAeee 138% kills/killed ratio
He's dead, Jim! TLG^7Snatix 5 gibs
...and stay dead! TLG^7Snatix 19% gibs/kill
Lead Poisoning TLG^7xAeee 50 SMG kills
Spammity spam spam! 1| IBELONGTOJESUS 3 SPAM kills
Fragstealer TLG^7Snatix 164 damage per frag
Die! Damn you, Die! 1| cONY 327 damage per frag
What objective? TLG^7xAeee 343 XP
Red Shirt 1| cONY 60 deaths
Are these pliers sharp? 1| cONY 10 deaths without fragging
Med Pack Whore TLG^7xAeee 145 damage per death
Gingerbread man TLG^7xAeee 15 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
TLG^7xAeee13434347344101570994895540/03/350/132/215114063
TLG^7Snatix7120027385001552513312361/01/224/181/31948735
TLG101543747291030123508207901/04/274/183/317311454
1| cONY2713716603001041557173680/00/314/462/1260120210
1| IBELONGTOJESUS5616725453001350736624680/15/117/283/220314748
1| 3930441105600239228137971360/15/131/285/223213439
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
TLG^7xAeee2131713215000844252527180/00/231/51/0K/K/KKK/KK/D/KKKKKKDKDKKKKKKKDKKKKDKKK/K/KDKK/D
TLG^7Snatix57110122140093034198200/00/211/91/1DKKK//D/KDDDKDKDK//DKKDK/KDK/D//D
TLG^13528144364001774594509180/00/442/142/1
1| cONY215883720081998384100/00/07/281/1DDDDDDK//DD/D/DDDKKDDDDDKKDDKDDDDD/DDDKD/D/K/
1| IBELONGTOJESUS451051124200925113618180/04/07/140/1K/DDDDK////DDKKKKDKDDD/D//DKDKD/KDK
1| 3316319614001745097459180/04/014/421/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
TLG^7xAeee808481010051357118000/01/07/40/1DK/KD/K//KDKDK/KKD
TLG^7Snatix10069881003161189001/00/07/50/0KKDKD//K/KDKDKDK
TLG^90153161820082968207001/01/014/90/1
1| cONY404741000029841518140/00/13/71/0KDD/KD/DDDKDDK
1| IBELONGTOJESUS66316900011086145000/10/06/70/0DKDKD/DDKKKDDKD
1| 53781019000320702968140/10/19/141/0
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
TLG^7xAeee2005563300099157200/00/06/20/1KKDKKKKDD
TLG^7Snatix6021350002606440360/01/02/20/1/DKD/DKK
TLG^1307698300215971012360/01/08/40/2
1| cONY6012351000541944540/00/03/50/0DKKDDDKD
1| IBELONGTOJESUS6010351001471653500/00/11/32/0D/KDKDKD
1| 60226102001101215971040/00/14/82/0

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
TLG^7xAeee1633160102326616360/02/16/21/0SKKK/KKD/KKKDKD
TLG^7Snatix10004400010000/00/04/20/1KDK/KKDD
TLG^58335100103326616360/02/110/41/1
1| cONY122018000063287000/00/21/60/0DDDDDDDKD
1| IBELONGTOJESUS7121570002100590300/01/03/41/1K/DDDKD/KDKK
1| 424161500021637177300/01/24/101/1

» View plaintext endround stats
Player Chats
[9:42]: The Allies have captured the forward bunker!
[9:24]: Axis Command Post constructed. Charge speed increased!
[9:03]: The Allies have opened up the Forward spawn rear exit!
[9:01]: The Allies have breached the Forward Bunker Gate!
[1:58]: Allied team has destroyed the Axis Command Post!
[1:25]: Allied Command Post constructed. Charge speed increased!
[0:57]: The Depot Fence has been constructed.
[Intermission]: >>> Clock set to: 12:00
[11:17]: The Allies have captured the forward bunker!
[10:54]: Axis Command Post constructed. Charge speed increased!
[10:32]: The Allies have breached the Forward Bunker Gate!
[10:30]: The Allies have opened up the Forward spawn rear exit!
[9:59]: Allied team has destroyed the Axis Command Post!
[9:55]: Allied Command Post constructed. Charge speed increased!
[9:10]: The Depot Fence has been constructed.
[9:04]: The Allies have breached the Depot Gate!
[8:21]: The Allies have breached the Depot's east wall!
[8:21]: The Allied Truck is in position!
[7:57]: The Crane Controls have been constructed.
[7:56]: The Allies have activated the crane!
[7:43]: The Allies have loaded the Gold Crate onto the Truck!
TLG^7Snatix [6:31]: gg
[6:31]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 5:28 (original: 12:00)
[11:25]: Allies capture the Forward Bunker!
[11:16]: Allies have damaged the East Wall
[10:41]: Door Controls have been constructed.
[10:41]: Allies have secured the forward bunker.
[10:40]: The Loading Doors are Opening!
[10:36]: Match is PAUSED! (Axis)
[10:36]: Match resuming in 225 seconds!
[10:36]: Match resuming in 10 seconds!
[10:36]: Match resuming in 9 seconds!
[10:36]: Match resuming in 8 seconds!
[10:36]: Match resuming in 7 seconds!
[10:36]: Match resuming in 6 seconds!
[10:36]: Match resuming in 5 seconds!
[10:36]: Match resuming in 4 seconds!
[10:36]: Match resuming in 3 seconds!
[10:36]: Match resuming in 2 seconds!
[10:36]: Match resuming in 1 seconds!
[10:36]: FIGHT!
[10:35]: The Allies have stolen a gold crate!
[10:01]: The Allies have secured a gold crate!
[9:58]: The Loading Doors are Closing!
[9:51]: The Allies have stolen a gold crate!
[9:13]: The Loading Doors are Opening!
1| IBELONGTOJESUS [9:13]: Xd
[9:02]: Allies have escaped with the Gold!
[9:02]: The Allies have secured a gold crate!
[Intermission]: >>> Clock set to: 2:57
TLG^7Snatix [Warmup]: :d
[Countdown]: Vote passed!
[2:29]: Allies capture the Forward Bunker!
[2:12]: Allies have damaged the East Wall
[Intermission]: >>> Objective NOT reached in time (2:57)
TLG^7Snatix [Intermission]: gg cu
1| IBELONGTOJESUS [Intermission]: gg
1| cONY [Intermission]: wp
[Intermission]: TLG^Snatix disconnected
[Intermission]: 1| cONY disconnected
[Intermission]: 1| IBELONGTOJESUS disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.