wiSe-guys vs phase (5744 views)

pl Abject
pl hunter
pl ridji
nl aphesia
lv Clown
de kReSti


CG EU ET Season 1 Tournaments
3on3 Division 1
Grand Final

fr TEAM-PHASE has to win twice!

Download CGAC - #cg.et - Read the rules
28.05.14 19:00 CEST
Awards awarded to for
Lady Macbeth phase-aphesia 73 kills
Killing Spree wiSe Abj 11 frags without being killed
Accountant wiSe Abj 131% kills/killed ratio
He's dead, Jim! wiSe Abj 23 gibs
...and stay dead! wiSe Abj 32% gibs/kill
Lead Poisoning phase-aphesia 68 SMG kills
Spammity spam spam! phase-kReSti 10 SPAM kills
Fragstealer wiSe Abj 173 damage per frag
Die! Damn you, Die! phase-Clown 232 damage per frag
What objective? wiSe Abj 510 XP
Red Shirt phase-Clown 75 deaths
Are these pliers sharp? phase-Clown 8 deaths without fragging
Med Pack Whore phase-aphesia 206 damage per death
Eyes Wide Shut phase-aphesia 5 team kills
Gingerbread man phase-aphesia 17 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
wiSe hunter7338154749021312226124382820/04/144/578/422616836
wiSe Abj12951072552311141285310025430/06/564/343/3179179114
wiSe riddick63303457181115905790881560/02/140/464/920112636
wiSe 85119417120040244234136315514810/012/1148/4615/920215865
phase-Clown433343275600118460103331040/01/331/600/426413848
phase-aphesia109466736717051712046119114580/03/368/447/516517854
phase-kReSti7739051661402911045118922930/03/640/4610/721718058
phase-75119015620837073731551341368550/07/6139/4617/721516557
Player Summary for sw_goldrush_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
wiSe hunter1009715153012296526551220/00/011/135/0/KDTKKKKDKDDKK/KKKDKKDDKKDDDDDD
wiSe Abj121133171470043184254300/02/214/71/2KKKDKX/KK/KKKDKKKDKKDD/DK/DDKDDK
wiSe riddick100771313200121852386400/00/012/111/1KDKKKKDK/KKKDKDDDDDDKKDDDK
wiSe 107307454212017833475841620/02/237/317/3
phase-Clown369392530042264255600/00/19/200/1DDDDDDDDKDKDDKDDDDDDDDKDXK/K/K//DKK
phase-aphesia9311614155012261429281140/01/014/100/4/KDDDXDKDDDKDKKTKDKKDKDKKDKK/KD
phase-kReSti921051213501227062850300/01/110/92/1KDK/DDTDDKDDDKKKDKKK/KKDKD
phase-74314355313028758483341440/02/233/392/6

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
wiSe hunter41621024000130043917360/01/19/190/3DDDDKKDDKDKDDDDDKDDDDKD/DDDKDKDDKK
wiSe Abj1001281212210034572732180/01/19/92/1KDDKDDKKDSDDKDKKKKKDKDDK
wiSe riddick55541120100123272352180/02/09/130/6DKDDD/DKDKDKDDKDDKDDKDDDDKKDKKD
wiSe 652443356310287889001720/04/227/412/10
phase-Clown69101913000324292604180/00/19/80/1//KDDDKKKKKDKDDDKDDK/D
phase-aphesia141128241750073252313100/01/219/94/0KKDK/KK/DKKK/KK/DKDKKKDKKDKK//KDKKKK/XDKDD
phase-kReSti1421262014301133203053170/01/114/116/1KKDKKKDKDKD/KKDDKKKKKDDDKTDDKKKKKDD
phase-11735553448011190018788350/02/442/2810/2
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
wiSe hunter731041115401428162347520/01/010/121/0/DDKKK//DKDDDDKDXKKDDTKDK/KK
wiSe Abj108102131250132331194770/00/114/80/0KKK/D//KDKDKDKDKDTKDDDKKKK
wiSe riddick5685916300419291758400/00/08/121/1KK/KDDD/KK/KK/DDDKDDDDXKDD
wiSe 79291334312021170766052990/01/132/322/1
phase-Clown335641210011263198700/00/04/120/0DD/DDDDXKKDKDKDDD
phase-aphesia1129818164024285528021660/00/019/111/1DKDKK/DK/KDDTKDTKKKK/KDDKK/DKKKKDDKD
phase-kReSti8364101240021934228700/01/18/81/2/DDKKKDDKDKKXDKKD/KDKDD
phase-7621832409027605270761660/01/131/312/3

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
wiSe hunter68611116100423792615180/01/08/112/1KDDKDKDKKD/KDDKD/KKKD//DKDD
wiSe Abj184123241380053073199700/03/121/70/0KK/KDD/KKKKKKKKKKKDDKK/K/KDKKKDKD/KKD
wiSe riddick6858111611061709193800/00/09/82/1K//KKDDD/K/SK/KDKDDKDDK/KKD
wiSe 107242464510101571616550180/04/138/264/2
phase-Clown4768919200218672329860/01/08/160/2DKDDDKDDDDDD/KKKDK/DDXDDKDDKK
phase-aphesia819813163024255123291780/00/113/112/0DKKKK/DK/DKDDD/K/DDKDTTKKKDDKKD
phase-kReSti33727212004213225032460/00/36/121/3DKDDDDKDD/DD///KKDDKDXKDDKDDD
phase-54238295670210655071615100/01/427/393/5
Player Summary for adlernest
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
wiSe hunter20034421001389355540/01/03/10/0/KDKKK
wiSe Abj10017441002596532180/00/04/20/0KDK/KD/K
wiSe riddick019050003537333180/00/00/20/0//D/D
wiSe 10070811200615221220900/01/07/50/0
phase-Clown33713000134945500/00/11/10/0K/DD
phase-aphesia100922000036336800/00/02/20/0DKKD
phase-kReSti501024000050869900/00/02/40/0DKDDKD
phase-61265900011220152200/00/15/70/0

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
wiSe hunter1502332000167354900/00/03/10/0DK/KK
wiSe Abj100720000021227400/00/02/10/0XKK
wiSe riddick10010111010370321400/00/12/00/0KTD
wiSe 1174063101112551144400/00/17/20/0
phase-Clown0903000028840200/00/00/30/0DDD
phase-aphesia2001721000041135300/01/01/10/0KKD
phase-kReSti01302000044550000/00/00/20/0DD
phase-67392600001144125500/01/01/60/0

» View plaintext endround stats
Player Chats
wiSe riddick [Countdown]: hf
[9:16]: Allied Command Post constructed. Charge speed increased!
[5:47]: The Tank has been repaired!
[5:44]: Allied team has stolen the Tank!
[4:55]: The Tank has been damaged!
[4:46]: The Tank has been repaired!
[4:05]: Allied team has destroyed the Bank Doors!
[3:00]: Allied team is escaping with the Gold Crate!
[1:58]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 10:01
wiSe riddick [2:38]: :)
[Intermission]: >>> Objective NOT reached in time (10:01)
wiSe riddick [Countdown]: hf
[11:23]: The Allies have captured the forward bunker!
[10:50]: Axis Command Post constructed. Charge speed increased!
[10:36]: The Allies have opened up the Forward spawn rear exit!
[10:32]: The Allies have breached the Forward Bunker Gate!
[9:40]: Allied team has destroyed the Axis Command Post!
[9:16]: Allied Command Post constructed. Charge speed increased!
[9:09]: The Allies have breached the Depot Gate!
[9:01]: The Depot Fence has been constructed.
[8:35]: The Allies have breached the Depot's east wall!
[7:52]: The Allied Truck is in position!
[5:30]: The Crane Controls have been constructed.
[5:29]: The Allies have activated the crane!
[5:16]: The Allies have loaded the Gold Crate onto the Truck!
[3:39]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 8:20
[6:57]: The Allies have captured the forward bunker!
[6:37]: Axis Command Post constructed. Charge speed increased!
[6:27]: The Allies have breached the Forward Bunker Gate!
[6:15]: The Allies have opened up the Forward spawn rear exit!
[4:04]: The Depot Fence has been constructed.
[3:37]: Allied team has destroyed the Axis Command Post!
[3:19]: The Allies have breached the Depot Gate!
[3:17]: Allied Command Post constructed. Charge speed increased!
[2:48]: The Allies have breached the Depot's east wall!
[2:05]: The Allied Truck is in position!
[Intermission]: >>> Objective NOT reached in time (8:20)
phase-kReSti [Intermission]: gg
wiSe hunter [Intermission]: gg
wiSe riddick [Countdown]: hf
[9:01]: The Doors are opening!!
[8:13]: Allied team has transmitted the documents!
[Intermission]: >>> Clock set to: 1:46
phase-kReSti [Intermission]: gg wp
wiSe hunter [Intermission]: gg
[1:02]: Main blast door opening!
phase-kReSti [0:00]: ggs
[Intermission]: >>> Objective NOT reached in time (1:46)
phase-Clown [Intermission]: GG
[Intermission]: phase-Clown disconnected
[Intermission]: phase-aphesia disconnected
wiSe hunter [Intermission]: gg
wiSe riddick [Intermission]: gg
[Intermission]: phase-kReSti disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.