wiSe-guys vs phase (5744 views)
Abject
hunter
ridji
hunter
ridji
aphesia
Clown
kReSti
Clown
kReSti
CG EU ET Season 1 Tournaments
3on3 Division 1
Grand Final
TEAM-PHASE has to win twice!
Download CGAC - #cg.et - Read the rules
28.05.14 19:00 CEST
Awards | awarded to | for |
Lady Macbeth | phase-aphesia | 73 kills |
Killing Spree | wiSe Abj | 11 frags without being killed |
Accountant | wiSe Abj | 131% kills/killed ratio |
He's dead, Jim! | wiSe Abj | 23 gibs |
...and stay dead! | wiSe Abj | 32% gibs/kill |
Lead Poisoning | phase-aphesia | 68 SMG kills |
Spammity spam spam! | phase-kReSti | 10 SPAM kills |
Fragstealer | wiSe Abj | 173 damage per frag |
Die! Damn you, Die! | phase-Clown | 232 damage per frag |
What objective? | wiSe Abj | 510 XP |
Red Shirt | phase-Clown | 75 deaths |
Are these pliers sharp? | phase-Clown | 8 deaths without fragging |
Med Pack Whore | phase-aphesia | 206 damage per death |
Eyes Wide Shut | phase-aphesia | 5 team kills |
Gingerbread man | phase-aphesia | 17 /kills |
» View plaintext endround stats
wiSe riddick [Countdown]: | hf |
[9:16]: | Allied Command Post constructed. Charge speed increased! |
[5:47]: | The Tank has been repaired! |
[5:44]: | Allied team has stolen the Tank! |
[4:55]: | The Tank has been damaged! |
[4:46]: | The Tank has been repaired! |
[4:05]: | Allied team has destroyed the Bank Doors! |
[3:00]: | Allied team is escaping with the Gold Crate! |
[1:58]: | Allied team escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 10:01 |
wiSe riddick [2:38]: | :) |
[Intermission]: | >>> Objective NOT reached in time (10:01) |
wiSe riddick [Countdown]: | hf |
[11:23]: | The Allies have captured the forward bunker! |
[10:50]: | Axis Command Post constructed. Charge speed increased! |
[10:36]: | The Allies have opened up the Forward spawn rear exit! |
[10:32]: | The Allies have breached the Forward Bunker Gate! |
[9:40]: | Allied team has destroyed the Axis Command Post! |
[9:16]: | Allied Command Post constructed. Charge speed increased! |
[9:09]: | The Allies have breached the Depot Gate! |
[9:01]: | The Depot Fence has been constructed. |
[8:35]: | The Allies have breached the Depot's east wall! |
[7:52]: | The Allied Truck is in position! |
[5:30]: | The Crane Controls have been constructed. |
[5:29]: | The Allies have activated the crane! |
[5:16]: | The Allies have loaded the Gold Crate onto the Truck! |
[3:39]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 8:20 |
[6:57]: | The Allies have captured the forward bunker! |
[6:37]: | Axis Command Post constructed. Charge speed increased! |
[6:27]: | The Allies have breached the Forward Bunker Gate! |
[6:15]: | The Allies have opened up the Forward spawn rear exit! |
[4:04]: | The Depot Fence has been constructed. |
[3:37]: | Allied team has destroyed the Axis Command Post! |
[3:19]: | The Allies have breached the Depot Gate! |
[3:17]: | Allied Command Post constructed. Charge speed increased! |
[2:48]: | The Allies have breached the Depot's east wall! |
[2:05]: | The Allied Truck is in position! |
[Intermission]: | >>> Objective NOT reached in time (8:20) |
phase-kReSti [Intermission]: | gg |
wiSe hunter [Intermission]: | gg |
wiSe riddick [Countdown]: | hf |
[9:01]: | The Doors are opening!! |
[8:13]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 1:46 |
phase-kReSti [Intermission]: | gg wp |
wiSe hunter [Intermission]: | gg |
[1:02]: | Main blast door opening! |
phase-kReSti [0:00]: | ggs |
[Intermission]: | >>> Objective NOT reached in time (1:46) |
phase-Clown [Intermission]: | GG |
[Intermission]: | phase-Clown disconnected |
[Intermission]: | phase-aphesia disconnected |
wiSe hunter [Intermission]: | gg |
wiSe riddick [Intermission]: | gg |
[Intermission]: | phase-kReSti disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.