greejtsjot vs avest (2581 views)

fi lEku
be ViKO
de mental
ee eyeZ
ee synce
ee Nukits
28.05.14 19:15 CEST
Awards awarded to for
Lady Macbeth v56 lEku 46 kills
Killing Spree v56 mental 6 frags without being killed
Accountant v56 mental 84% kills/killed ratio
He's dead, Jim! EYZ 6 gibs
...and stay dead! EYZ 20% gibs/kill
Lead Poisoning v56 lEku 42 SMG kills
Spammity spam spam! v56 ViKO 8 SPAM kills
Fragstealer v56 ViKO 210 damage per frag
Die! Damn you, Die! v56 mental 320 damage per frag
What objective? v56 mental 308 XP
Red Shirt EYZ 63 deaths
Are these pliers sharp? EYZ 11 deaths without fragging
Med Pack Whore SNC 190 damage per death
Eyes Wide Shut v56 ViKO 2 team kills
Gingerbread man v56 lEku 27 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
v56 ViKO71286425851226825871993400/02/234/298/119712246
v56 lEku79266465622027968979212310/00/142/254/221113746
v56 mental84308425020020904681431220/01/041/280/321516366
v56 788601301649327326993232636930/03/0117/2812/320814156
EYZ4720930636101477509025540/02/127/451/4258141311
NKS5020228564018727099402740/02/226/431/326017825
SNC70232314430110824380283060/00/130/302/326618235
SNC546438916313123223263269936340/04/183/304/326116737
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
v56 ViKO758712162027195415962960/00/010/84/1K/TDK//KDKK/DD/KDKDTKKDDDK//KK
v56 lEku109771211210522691644620/00/011/51/1DK/KD/D/KK/K/KDDXKKSKKKK
v56 mental91771112100520701935360/00/011/70/1XK/K/KK/KK/KDDKDDDKDKK/D
v56 92241353951217629351753940/00/032/205/3
EYZ2644415100314001889180/00/13/111/1//DXDDDDDKKKDDK/DDDD
NKS50467142011186522801200/01/07/120/1K/DKDTKKDDDDDKKDDKDDDD
SNC76431013100319102124680/00/010/90/1DK/DDDDKDKKK/KDKKDK/DKD
SNC5113321424017517562932060/01/120/321/3

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
v56 ViKO100841414000623732059440/02/112/70/0DDKKKKDKDKD//KK/D/K/KD/KKKKD
v56 lEku5661916000725272211790/00/18/81/0KD/KDK/DKK/DDD/K/K/KD/DKD
v56 mental707312170001026382338680/00/012/60/1K/K//KK/D/KD/DKDK/K/K//KKDDKD
v56 75218354700023753866081910/02/232/211/1
EYZ5067918110425112858360/02/07/120/1KD//KDDKKKDKDKDKDDDDD/K/SDD
NKS50448161001182728661180/00/17/141/0KDKDDDDDKDK/DDDKDDKKDDKD
SNC70627100003227018142000/00/17/60/0DDDKDKK//KDKD/KDK
SNC5717324442108660875383540/02/221/321/1
Player Summary for adlernest
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
v56 ViKO415371730082330230700/00/04/93/0D/KDK/KKD/KDDD/K///D/DKD
v56 lEku1109321190001136322785540/00/019/82/0KK/K//KDDK/KD/DKK/KK/K/KDKKK/DKK/KDKKK/D
v56 mental1701241710100229372291180/01/016/70/1K/KD/KKKDDDKKKKKKDKKKKKDKDD
v56 10727045464002188997383720/01/039/245/1
EYZ5268112140032403310000/00/011/160/2DDK/DDDKKDKDDDDDDDD/KKDKKD/DKDKK
NKS428681910042630342700/00/18/120/2KD/D/KDDKK/KD/KDDDDKDDDDDKD
SNC4272614200223502372180/00/05/111/1DDKDDKD/K/KDDKDDDDDK
SNC452262554700973838899180/00/124/391/5

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
v56 ViKO816291101051601123700/00/18/51/0S/KKD/D/D/KKKK/DKDDKK
v56 lEku4035410010412611281360/00/04/40/1/DSKKD//DD/KDK
v56 mental183421100031401157900/00/02/80/0KD/D/DKDDDDD/
v56 4613115320201242634097360/00/114/171/1
EYZ66306900041436117800/00/06/60/0KDX/KKDD/K/K/KDD
NKS71265700029481367360/01/04/50/0DK/KKDDK/DKD
SNC1145587001217131718200/00/08/41/1KKDT/DKDKDKKK/KD
SNC841111923001840974263560/01/018/151/1

» View plaintext endround stats
Player Chats
v56 lEku [Countdown]: hf
[10:44]: The Allies have captured the forward bunker!
[10:27]: Axis Command Post constructed. Charge speed increased!
[9:57]: The Allies have opened up the Forward spawn rear exit!
[9:50]: The Allies have breached the Forward Bunker Gate!
[9:01]: Allied team has destroyed the Axis Command Post!
[8:46]: The Allies have breached the Depot Gate!
[8:37]: Allied Command Post constructed. Charge speed increased!
[8:32]: The Depot Fence has been constructed.
[7:43]: The Allies have breached the Depot's east wall!
[7:24]: The Allied Truck is in position!
[5:31]: The Crane Controls have been constructed.
[5:30]: The Allies have activated the crane!
[5:17]: The Allies have loaded the Gold Crate onto the Truck!
[4:05]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 7:54
v56 lEku [Warmup]: Ready
[1:48]: The Allies have captured the forward bunker!
[1:20]: Axis Command Post constructed. Charge speed increased!
[0:49]: The Allies have breached the Forward Bunker Gate!
[Intermission]: >>> Objective NOT reached in time (7:54)
v56 mental [Warmup]: lets gop
v56 mental [Warmup]: brb
v56 ViKO [Warmup]: stop disappearing
v56 mental [Warmup]: sup bros
EYZ [Warmup]: phone
SNC [Warmup]: hmm dno he went afk suddenly and hes phone is busy when calling him so yh
[6:46]: The Doors are opening!!
[5:05]: Allied Command Post spawn active!
[5:05]: Allied Command Post constructed. Charge speed increased!
[3:55]: Main blast door opening!
[1:28]: Main blast door closing!
[1:19]: Main blast door opening!
[1:14]: Main blast door closing!
[0:12]: Allied team has transmitted the documents!
[Intermission]: >>> Clock set to: 9:47
v56 lEku [Warmup]: Ready
v56 lEku [8:54]: >d
EYZ [8:03]: k2ivittu
[7:32]: The Doors are opening!!
[7:18]: Allied Command Post spawn active!
[7:18]: Allied Command Post constructed. Charge speed increased!
[4:56]: Allied team has transmitted the documents!
[Intermission]: >>> Objective reached at 4:50 (original: 9:47)
EYZ [Intermission]: DDDDDDDDDDD
v56 lEku [Intermission]: gg
v56 mental [Intermission]: GG
[Intermission]: NKS disconnected
[Intermission]: v56 ViKO disconnected
[Intermission]: v56 mental disconnected
[Intermission]: SNC disconnected
[Intermission]: EYZ disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.