Team-Visual vs WINNERMANS (2782 views)
scOw
Kr3y
iNsAne
Kr3y
iNsAne
abbadabba
jiN
tramp
jiN
tramp
10.06.14 00:00 CEST
Awards | awarded to | for |
Lady Macbeth | #rekt ndbt | 47 kills |
Killing Spree | scOw [viSual] | 5 frags without being killed |
Accountant | scOw [viSual] | 96% kills/killed ratio |
He's dead, Jim! | scOw [viSual] | 15 gibs |
...and stay dead! | iNsA [viSual] | 33% gibs/kill |
Lead Poisoning | scOw [viSual] | 44 SMG kills |
Spammity spam spam! | #rekt bbdbb | 6 SPAM kills |
Fragstealer | scOw [viSual] | 182 damage per frag |
Die! Damn you, Die! | iNsA [viSual] | 318 damage per frag |
What objective? | scOw [viSual] | 316 XP |
Red Shirt | #rekt ndbt | 65 deaths |
Are these pliers sharp? | scOw [viSual] | 9 deaths without fragging |
Med Pack Whore | scOw [viSual] | 166 damage per death |
Eyes Wide Shut | iNsA [viSual] | 2 team kills |
Gingerbread man | #rekt bbdbb | 20 /kills |
» View plaintext endround stats
#rekt ndbt [Warmup]: | roll the bones |
#rekt trm:P [Warmup]: | >implying any1 would want to spec this |
scOw [viSual] [Warmup]: | rup |
#rekt trm:P [Countdown]: | shoutout fruits.Apricot!11111111111111111 |
[11:35]: | Match is PAUSED! (Axis) |
#rekt ndbt [11:35]: | wowowowo |
#rekt bbdbb [11:34]: | nice server |
[11:34]: | iNsA [viSual]called a vote. |
scOw [viSual] [11:35]: | lol |
[11:34]: | Vote FAILED! (Match Reset ) |
[11:34]: | iNsA [viSual]called a vote. |
[11:35]: | Match resuming in 225 seconds! |
[11:34]: | Match resuming in 10 seconds! |
[11:34]: | Match resuming in 9 seconds! |
[11:34]: | Match resuming in 8 seconds! |
[11:34]: | Match resuming in 7 seconds! |
[11:34]: | Match resuming in 6 seconds! |
[11:34]: | Vote FAILED! (Map Restart ) |
[11:34]: | Match resuming in 5 seconds! |
[11:34]: | Match resuming in 4 seconds! |
[11:34]: | Match resuming in 3 seconds! |
[11:34]: | Match resuming in 2 seconds! |
[11:34]: | Match resuming in 1 seconds! |
[11:34]: | FIGHT! |
[8:58]: | The Allies have captured the forward bunker! |
[8:29]: | Axis Command Post constructed. Charge speed increased! |
[8:06]: | The Allies have breached the Forward Bunker Gate! |
[7:35]: | The Allies have opened up the Forward spawn rear exit! |
[6:05]: | The Depot Fence has been constructed. |
[6:03]: | Allied team has destroyed the Axis Command Post! |
[5:56]: | Allied Command Post constructed. Charge speed increased! |
[5:55]: | The Allies have breached the Depot Gate! |
[5:24]: | The Allies have breached the Depot's east wall! |
iNsA [viSual] [4:46]: | :D |
iNsA [viSual] [4:46]: | :D |
iNsA [viSual] [4:46]: | :D |
[3:30]: | The Allied Truck is in position! |
[2:12]: | The Crane Controls have been constructed. |
[2:11]: | The Allies have activated the crane! |
[1:58]: | The Allies have loaded the Gold Crate onto the Truck! |
[0:42]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 11:17 |
#rekt ndbt [Warmup]: | roll the bones |
iNsA [viSual] [7:13]: | :D |
[6:36]: | The Allies have captured the forward bunker! |
[6:13]: | Axis Command Post constructed. Charge speed increased! |
[5:53]: | The Allies have opened up the Forward spawn rear exit! |
[5:51]: | The Allies have breached the Forward Bunker Gate! |
[4:33]: | Allied team has destroyed the Axis Command Post! |
[3:20]: | The Depot Fence has been constructed. |
[3:17]: | Allied Command Post constructed. Charge speed increased! |
[2:25]: | The Allies have breached the Depot's east wall! |
[2:24]: | The Allies have breached the Depot Gate! |
iNsA [viSual] [2:06]: | :D |
[1:48]: | The Allied Truck is in position! |
[1:23]: | The Crane Controls have been constructed. |
[1:21]: | The Allies have activated the crane! |
[1:08]: | The Allies have loaded the Gold Crate onto the Truck! |
[Intermission]: | >>> Objective NOT reached in time (11:17) |
#rekt ndbt [Warmup]: | roll the bones |
[8:39]: | The Doors are opening!! |
[8:20]: | Allied Command Post constructed. Charge speed increased! |
[8:20]: | Allied Command Post spawn active! |
#rekt trm:P [6:50]: | xDDDD |
#rekt ndbt [6:47]: | XDDDDDDDDDDDDD |
[6:46]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 3:13 |
#rekt ndbt [Intermission]: | this abba |
iNsA [viSual] [Intermission]: | its not 1:13 because youre fucking unhit |
#rekt ndbt [Warmup]: | roll the bones |
[2:13]: | The Doors are opening!! |
[0:28]: | Axis have returned the objective! |
scOw [viSual] [0:01]: | ggs |
[Intermission]: | #rekt ndbt disconnected |
[Intermission]: | >>> Objective NOT reached in time (3:13) |
[Intermission]: | iNsA [viSual] disconnected |
[Intermission]: | #rekt trm:P disconnected |
[Intermission]: | scOw [viSual] disconnected |
[Intermission]: | #rekt bbdbb disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.