Allied Command Post constructed. Charge speed increased!
[8:11]:
The Service Door has been breached!
[6:57]:
The Allies have transmitted the Supply Documents!
[Intermission]:
>>> Clock set to: 3:02
#rekt ndbt [Warmup]:
roll the bones
[1:15]:
The Main Door has been breached!
#rekt ndbt [1:04]:
:XD
[0:49]:
Allied Command Post constructed. Charge speed increased!
[Intermission]:
>>> Objective NOT reached in time (3:02)
#rekt ndbt [Warmup]:
roll the bones
#rekt ndbt [11:41]:
what XD
[11:16]:
Allies have damaged the East Wall
[10:56]:
Allies capture the Forward Bunker!
[8:31]:
Door Controls have been constructed.
[8:31]:
Allies have secured the forward bunker.
viSual.iNsA [8:30]:
kanker toch op kind
[8:29]:
The Loading Doors are Opening!
#rekt bbdbb [8:25]:
JANKEN
[8:19]:
The Allies have stolen a gold crate!
viSual.iNsA [8:17]:
ja je vader idioot lag niet zo
[8:05]:
The Allies have secured a gold crate!
[8:03]:
The Loading Doors are Closing!
[7:39]:
The Allies have stolen a gold crate!
viSual.iNsA [6:48]:
:D
[6:46]:
The Loading Doors are Opening!
[6:43]:
The Allies have secured a gold crate!
[6:43]:
Allies have escaped with the Gold!
[Intermission]:
>>> Clock set to: 5:16
#rekt ndbt [Warmup]:
roll the bones
[3:40]:
Allies capture the Forward Bunker!
[3:25]:
Allies have damaged the West Wall
[2:12]:
Door Controls have been constructed.
[2:12]:
Allies have secured the forward bunker.
[2:09]:
The Loading Doors are Opening!
[2:00]:
The Allies have stolen a gold crate!
[1:45]:
The Allies have secured a gold crate!
[1:36]:
The Allies have stolen a gold crate!
[1:13]:
The Allies have secured a gold crate!
[1:13]:
Allies have escaped with the Gold!
[Intermission]:
>>> Objective reached at 4:03 (original: 5:16)
[Intermission]:
#rekt ndbt disconnected
[Intermission]:
#rekt trmpP disconnected
[Intermission]:
viSual.scOw disconnected
viSual.iNsA [Intermission]:
kk idioot
[Intermission]:
#rekt bbdbb disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.