Axis Command Post constructed. Charge speed increased!
[10:57]:
Allies have breached the main entrance!
[9:37]:
Allied team has dropped the UFO documents!
[8:59]:
Allies have breached the side entrance!
#rekt NDBT [7:19]:
:XD
[6:28]:
Allied team has destroyed the Axis Command Post!
[4:08]:
Allies Transmitted the UFO Documents!
[Intermission]:
>>> Clock set to: 7:52
#rekt NDBT [Warmup]:
roll the bones
[7:36]:
Axis Command Post constructed. Charge speed increased!
[7:08]:
Allies have breached the main entrance!
[6:26]:
Allies have breached the side entrance!
[5:18]:
Allies Transmitted the UFO Documents!
[Intermission]:
>>> Objective reached at 2:35 (original: 7:52)
#rekt NDBT [Warmup]:
roll the bones
[11:35]:
The Allies have captured the forward bunker!
[11:16]:
Axis Command Post constructed. Charge speed increased!
[10:52]:
Allied team has destroyed the Axis Command Post!
[10:52]:
Main Gate has been destroyed!
[10:48]:
Allied Command Post constructed. Charge speed increased!
#rekt NDBT [10:32]:
:XD
#rekt NDBT [10:32]:
:XD
#rekt NDBT [10:31]:
:XD
#rekt NDBT [7:47]:
roll the bones
[2:27]:
The West Flak88 has been destroyed!
SMS| Mirek [0:30]:
gg
[Intermission]:
>>> Clock set to: 12:00
#rekt NDBT [Warmup]:
roll the bones
[11:00]:
The Allies have captured the forward bunker!
[10:58]:
The Axis have reclaimed the forward bunker!
[7:59]:
The Allies have captured the forward bunker!
[7:58]:
The Axis have reclaimed the forward bunker!
[6:33]:
The Allies have captured the forward bunker!
[6:09]:
Axis Command Post constructed. Charge speed increased!
[5:57]:
Main Gate has been destroyed!
[5:20]:
Allied team has destroyed the Axis Command Post!
[4:08]:
The West Flak88 has been destroyed!
[4:02]:
Allied Command Post constructed. Charge speed increased!
SMS| Mirek [0:43]:
gg
[Intermission]:
>>> Objective NOT reached in time (12:00)
[Intermission]:
SMS| Uncle disconnected
#rekt trmpPp [Intermission]:
gg
[Intermission]:
SMS| Lukino disconnected
SMS| Mirek [Intermission]:
gg
[Intermission]:
SMS| Mirek disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.