Allied Command Post constructed. Charge speed increased!
[8:56]:
Allied team has destroyed the Bank Doors!
[8:33]:
The Tank has been damaged!
[8:11]:
Allied team is escaping with the Gold Crate!
[6:31]:
Allied team escaped with the Gold Crate!
[Intermission]:
>>> Clock set to: 5:28
rekt.NDBT [Warmup]:
roll the bones
[3:33]:
The Tank has been repaired!
[3:30]:
Allied team has stolen the Tank!
[2:14]:
Tank Barrier #1 has been constructed.
[0:49]:
Truck Barrier #1 has been constructed.
[0:33]:
Allied Command Post constructed. Charge speed increased!
[0:29]:
Tank Barrier #1 has been destroyed.
[Intermission]:
>>> Objective NOT reached in time (5:28)
[11:13]:
The Allies have captured the forward bunker!
[11:11]:
The Axis have reclaimed the forward bunker!
[10:50]:
The Allies have captured the forward bunker!
[10:17]:
Axis Command Post constructed. Charge speed increased!
[10:10]:
Main Gate has been destroyed!
[9:36]:
Allied team has destroyed the Axis Command Post!
[7:50]:
Allied Command Post constructed. Charge speed increased!
rekt.NDBT [6:46]:
lmao
[Intermission]:
>>> Clock set to: 12:00
2g|PETE [Intermission]:
gg
rekt.NDBT [Warmup]:
roll the bones
[11:51]:
The Allies have captured the forward bunker!
[11:45]:
The Axis have reclaimed the forward bunker!
[10:59]:
The Allies have captured the forward bunker!
[10:25]:
Axis Command Post constructed. Charge speed increased!
[10:13]:
Main Gate has been destroyed!
[9:25]:
The West Flak88 has been destroyed!
2g|savukonemies [7:48]:
rly
[7:43]:
Allied team has destroyed the Axis Command Post!
[7:12]:
Allied Command Post constructed. Charge speed increased!
[5:50]:
The East Flak88 has been destroyed!
[5:50]:
Both Flak88 guns have been destroyed!
[Intermission]:
>>> Objective reached at 6:10 (original: 12:00)
trmp [REKT] [Intermission]:
gg
[Intermission]:
rekt.NDBT disconnected
2g|PETE [Intermission]:
GG
[Intermission]:
2g|savukonemies disconnected
[Intermission]:
2g|PETE disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.