Allied Command Post constructed. Charge speed increased!
[8:16]:
The Allies have opened up the Forward spawn rear exit!
[8:12]:
The Allies have breached the Forward Bunker Gate!
[5:28]:
The Allies have breached the Depot's east wall!
[3:38]:
The Allies have breached the Depot Gate!
hi2u yokoo [3:20]:
xD
[3:02]:
The Depot Fence has been constructed.
[2:29]:
The Allied Truck is in position!
viSual.scow [0:28]:
lold :D
[Intermission]:
>>> Clock set to: 12:00
[11:12]:
The Allies have captured the forward bunker!
[10:45]:
Axis Command Post constructed. Charge speed increased!
[10:28]:
The Allies have breached the Forward Bunker Gate!
[10:26]:
The Allies have opened up the Forward spawn rear exit!
[9:01]:
Allied team has destroyed the Axis Command Post!
[8:59]:
The Allies have breached the Depot Gate!
[8:57]:
Allied Command Post constructed. Charge speed increased!
[8:52]:
The Depot Fence has been constructed.
[8:24]:
The Allies have breached the Depot's east wall!
[6:46]:
The Allied Truck is in position!
[5:30]:
The Crane Controls have been constructed.
[5:29]:
The Allies have activated the crane!
[5:15]:
The Allies have loaded the Gold Crate onto the Truck!
[4:06]:
The Allies have escaped with the Gold Crate!
[Intermission]:
>>> Objective reached at 7:53 (original: 12:00)
viSual.iNsAAAA [Countdown]:
hf
[8:24]:
The Doors are opening!!
[8:09]:
Allied Command Post constructed. Charge speed increased!
[8:09]:
Allied Command Post spawn active!
hi2u yokoo [7:05]:
xD
[6:47]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 3:12
hi2u yokoo [Intermission]:
gg
viSual.outlAw [Intermission]:
gg
[2:13]:
The Doors are opening!!
[Intermission]:
>>> Objective NOT reached in time (3:12)
viSual.outlAw [Intermission]:
gg
hi2u yokoo [Intermission]:
gg
[Intermission]:
hi2u nesiak disconnected
[Intermission]:
viSual.outlAw disconnected
[Intermission]:
hi2u karnaj disconnected
viSual.iNsAAAA [Intermission]:
WP yoko<3
[Intermission]:
viSual.scow disconnected
[Intermission]:
viSual.iNsAAAA disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.